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Final fixes.
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@ -2517,25 +2517,6 @@ impl<'a> AgentData<'a> {
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extract_ability(AbilityInput::Secondary),
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extract_ability(AbilityInput::Auxiliary(0)),
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);
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// self
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// .inventory
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// .equipped(EquipSlot::ActiveMainhand)
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// .map(|i| &i.item_config_expect().abilities)
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// .map(|a| {
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// (
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// Some(a.secondary.clone()),
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// a.abilities.get(0).map(|(_, s)| s),
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// )
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// })
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// .map_or(
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// (CharacterAbility::default(), CharacterAbility::default()),
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// |(s, a)| {
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// (
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// extract_ability(&s.unwrap_or_default()),
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// extract_ability(a.unwrap_or(&CharacterAbility::default())),
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// )
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// },
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// );
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let flamethrower_range = match flamethrower {
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CharacterAbility::BasicBeam { range, .. } => range,
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_ => 20.0_f32,
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@ -374,7 +374,7 @@ pub fn ability_description(ability_id: &str) -> (&str, &str) {
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for a short amount of time.",
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),
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_ => (
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"Ability as no title",
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"Ability has no title",
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"\n\
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Ability has no description."
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),
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