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https://gitlab.com/veloren/veloren.git
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Prevent audio crashes by blocking jack by default
Former-commit-id: 61243a38667f64d1c8f106b1191ae876fc652c63
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parent
ee6ec2d299
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@ -5,6 +5,7 @@ use std::{
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collections::HashMap,
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fs::File,
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io::BufReader,
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iter::{Filter, Iterator},
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path::PathBuf,
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sync::mpsc::{channel, Receiver, Sender, TryRecvError},
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thread,
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@ -21,7 +22,7 @@ pub struct AudioFrontend {
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impl AudioFrontend {
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pub fn new() -> Self {
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let mut device = rodio::default_output_device().unwrap();
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let mut device = AudioFrontend::get_devices_raw()[0].clone();
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let mut sink =
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rodio::SpatialSink::new(&device, [0.0, 0.0, 0.0], [1.0, 0.0, 0.0], [-1.0, 0.0, 0.0]);
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@ -37,17 +38,10 @@ impl AudioFrontend {
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let bufreader = assets::load_from_path(path).unwrap();
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let src = Decoder::new(bufreader).unwrap();
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let mut sink = rodio::SpatialSink::new(
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&self.device,
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[0.0, 0.0, 0.0],
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[1.0, 0.0, 0.0],
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[-1.0, 0.0, 0.0],
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);
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sink.append(src);
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// self.streams.insert(path.to_string(), sink);
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self.stream = sink;
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// TODO: stop previous audio from playing. Sink has this ability, but
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// SpatialSink does not for some reason. This means that we will
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// probably want to use sinks for music, and SpatialSink for sfx.
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self.stream.append(src);
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}
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pub fn maintain(&mut self) {
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@ -72,6 +66,13 @@ impl AudioFrontend {
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self.stream.set_volume(volume.min(1.0).max(0.0))
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}
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/// Internal method for working with rodio. Filters out the jack audio server.
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fn get_devices_raw() -> Vec<Device> {
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rodio::output_devices()
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.filter(|x| !x.name().contains("jack"))
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.collect()
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}
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/// Returns a vec of the audio devices available.
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/// Does not return rodio Device struct in case our audio backend changes.
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// TODO: Decide if this should be an associated function
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