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+ Gnarling armor count - 7 previous being 7
+ Adlet-bow armor count - 39 previous being 62 + Sahagin armor count - 71 previous being 88 + Haniwa armor count - 96 previous being 91 + Myrmidon armor count - 152 previous being 161 + Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats. + Gave everything staff an ability set in skillset, and linked them all
This commit is contained in:
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1b1fee4f0b
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0461178cd8
@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(14.0),
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poise_resilience: Normal(2.0),
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<<<<<<< HEAD
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energy_max: 4.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.054,
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crit_power: 0.05,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(38.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 10.8,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.108,
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crit_power: 0.1,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 3.6,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(10.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 3.6,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.036,
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crit_power: 0.032,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 7.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(19.0),
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poise_resilience: Normal(5.0),
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<<<<<<< HEAD
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energy_max: 5.0,
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=======
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energy_max: 7.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.08,
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crit_power: 0.064,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(26.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 8.1,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.81,
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crit_power: 0.075,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(7.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 2.7,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.027,
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crit_power: 0.024,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(7.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 2.7,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.027,
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crit_power: 0.024,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(13.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.06,
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crit_power: 0.048,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(13.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 5.4,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.06,
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crit_power: 0.048,
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stealth: 0.0,
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@ -6,7 +6,11 @@ ItemDef(
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(4.0),
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<<<<<<< HEAD
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energy_max: 3.4,
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=======
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energy_max: 1.2,
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>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
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energy_reward: 0.015,
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crit_power: 0.012,
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stealth: 0.0,
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@ -6,7 +6,7 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.7,
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power: 0.8,
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effect_power: 0.8,
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speed: 0.6,
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crit_chance: 0.08406594,
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@ -6,7 +6,7 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.7,
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power: 0.8,
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effect_power: 0.8,
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speed: 0.7,
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crit_chance: 0.05059524,
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@ -6,7 +6,7 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 0.7,
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power: 0.8,
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effect_power: 1.0,
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speed: 1.0,
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crit_chance: 0.07589286,
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@ -9,7 +9,7 @@ ItemDef(
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power: 0.3,
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effect_power: 0.8,
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speed: 0.5,
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crit_chance: 0.13541667,
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crit_chance: 0.26764706,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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@ -9,7 +9,7 @@ ItemDef(
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power: 0.3,
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effect_power: 0.8,
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speed: 0.6,
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crit_chance: 0.26764706,
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crit_chance: 0.12037037,
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range: 1.0,
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energy_efficiency: 1.0,
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buff_strength: 1.0,
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@ -6,7 +6,7 @@ ItemDef(
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hands: Two,
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stats: Direct((
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equip_time_secs: 0.0,
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power: 1.6,
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power: 1.8,
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effect_power: 0.8,
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speed: 0.7,
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crit_chance: 0.043827,
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@ -4,8 +4,12 @@
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// Charged
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Skill((Bow(CDamage), Some(2))),
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Skill((Bow(CKnockback), Some(2))),
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Skill((Bow(CSpeed), Some(2))),
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Skill((Bow(CSpeed), Some(1))),
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Skill((Bow(CMove), Some(1))),
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// Repeater
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Skill((Bow(RDamage), Some(2))),
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Skill((Bow(RCost), Some(2))),
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Skill((Bow(RSpeed), Some(1))),
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])
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@ -9,5 +9,7 @@
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// Flamethrower
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Skill((Staff(FRange), Some(2))),
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Skill((Staff(FDamage), Some(2))),
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Skill((Staff(FDrain), Some(1))),
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Skill((Staff(FVelocity), Some(1))),
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])
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Group(Weapon(Bow)),
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// Charged
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Skill((Bow(CDamage), Some(2))),
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Skill((Bow(CDamage), Some(3))),
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Skill((Bow(CRegen), Some(2))),
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Skill((Bow(CKnockback), Some(2))),
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Skill((Bow(CSpeed), Some(2))),
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Skill((Bow(CMove), Some(2))),
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// Repeater
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Skill((Bow(RDamage), Some(2))),
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Skill((Bow(RCost), Some(2))),
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Skill((Bow(RSpeed), Some(2))),
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// Shotgun
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Skill((Bow(UnlockShotgun), None)),
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Skill((Bow(SDamage), Some(1))),
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Skill((Bow(SSpread), Some(1))),
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Skill((Bow(SArrows), Some(1))),
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Skill((Bow(SCost), Some(1))),
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])
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Group(Weapon(Staff)),
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// Fireball
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Skill((Staff(BDamage), Some(2))),
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Skill((Staff(BDamage), Some(3))),
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Skill((Staff(BRegen), Some(2))),
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Skill((Staff(BRadius), Some(2))),
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Skill((Staff(BRadius), Some(3))),
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// Flamethrower
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Skill((Staff(FRange), Some(2))),
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Skill((Staff(FDamage), Some(3))),
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Skill((Staff(FDrain), Some(2))),
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Skill((Staff(FVelocity), Some(1))),
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Skill((Staff(FVelocity), Some(2))),
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// Shockwave
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Skill((Staff(UnlockShockwave), None)),
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Skill((Staff(SDamage), Some(1))),
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Skill((Staff(SKnockback), Some(1))),
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Skill((Staff(SRange), Some(1))),
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Skill((Staff(SCost), Some(1))),
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])
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