+ Gnarling armor count - 7 previous being 7

+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
This commit is contained in:
UncomfySilence 2021-11-06 17:45:02 +01:00
parent 1b1fee4f0b
commit 0461178cd8
22 changed files with 82 additions and 11 deletions

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(14.0),
poise_resilience: Normal(2.0),
<<<<<<< HEAD
energy_max: 4.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.054,
crit_power: 0.05,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(38.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 10.8,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.108,
crit_power: 0.1,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 3.6,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(10.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 3.6,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.036,
crit_power: 0.032,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 7.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(19.0),
poise_resilience: Normal(5.0),
<<<<<<< HEAD
energy_max: 5.0,
=======
energy_max: 7.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.08,
crit_power: 0.064,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(26.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 8.1,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.81,
crit_power: 0.075,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 2.7,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(7.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 2.7,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.027,
crit_power: 0.024,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(13.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 5.4,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.06,
crit_power: 0.048,
stealth: 0.0,

View File

@ -6,7 +6,11 @@ ItemDef(
stats: (
protection: Normal(5.0),
poise_resilience: Normal(4.0),
<<<<<<< HEAD
energy_max: 3.4,
=======
energy_max: 1.2,
>>>>>>> a192bc0cf (+ Gnarling armor count - 7 previous being 7)
energy_reward: 0.015,
crit_power: 0.012,
stealth: 0.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 0.8,
speed: 0.6,
crit_chance: 0.08406594,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 0.8,
speed: 0.7,
crit_chance: 0.05059524,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 0.7,
power: 0.8,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.07589286,

View File

@ -9,7 +9,7 @@ ItemDef(
power: 0.3,
effect_power: 0.8,
speed: 0.5,
crit_chance: 0.13541667,
crit_chance: 0.26764706,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -9,7 +9,7 @@ ItemDef(
power: 0.3,
effect_power: 0.8,
speed: 0.6,
crit_chance: 0.26764706,
crit_chance: 0.12037037,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,

View File

@ -6,7 +6,7 @@ ItemDef(
hands: Two,
stats: Direct((
equip_time_secs: 0.0,
power: 1.6,
power: 1.8,
effect_power: 0.8,
speed: 0.7,
crit_chance: 0.043827,

View File

@ -4,8 +4,12 @@
// Charged
Skill((Bow(CDamage), Some(2))),
Skill((Bow(CKnockback), Some(2))),
Skill((Bow(CSpeed), Some(2))),
Skill((Bow(CSpeed), Some(1))),
Skill((Bow(CMove), Some(1))),
// Repeater
Skill((Bow(RDamage), Some(2))),
Skill((Bow(RCost), Some(2))),
Skill((Bow(RSpeed), Some(1))),
])

View File

@ -9,5 +9,7 @@
// Flamethrower
Skill((Staff(FRange), Some(2))),
Skill((Staff(FDamage), Some(2))),
Skill((Staff(FDrain), Some(1))),
Skill((Staff(FVelocity), Some(1))),
])

View File

@ -2,10 +2,21 @@
Group(Weapon(Bow)),
// Charged
Skill((Bow(CDamage), Some(2))),
Skill((Bow(CDamage), Some(3))),
Skill((Bow(CRegen), Some(2))),
Skill((Bow(CKnockback), Some(2))),
Skill((Bow(CSpeed), Some(2))),
Skill((Bow(CMove), Some(2))),
// Repeater
Skill((Bow(RDamage), Some(2))),
Skill((Bow(RCost), Some(2))),
Skill((Bow(RSpeed), Some(2))),
// Shotgun
Skill((Bow(UnlockShotgun), None)),
Skill((Bow(SDamage), Some(1))),
Skill((Bow(SSpread), Some(1))),
Skill((Bow(SArrows), Some(1))),
Skill((Bow(SCost), Some(1))),
])

View File

@ -2,14 +2,20 @@
Group(Weapon(Staff)),
// Fireball
Skill((Staff(BDamage), Some(2))),
Skill((Staff(BDamage), Some(3))),
Skill((Staff(BRegen), Some(2))),
Skill((Staff(BRadius), Some(2))),
Skill((Staff(BRadius), Some(3))),
// Flamethrower
Skill((Staff(FRange), Some(2))),
Skill((Staff(FDamage), Some(3))),
Skill((Staff(FDrain), Some(2))),
Skill((Staff(FVelocity), Some(1))),
Skill((Staff(FVelocity), Some(2))),
// Shockwave
Skill((Staff(UnlockShockwave), None)),
Skill((Staff(SDamage), Some(1))),
Skill((Staff(SKnockback), Some(1))),
Skill((Staff(SRange), Some(1))),
Skill((Staff(SCost), Some(1))),
])