mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
spectate mode :D
This commit is contained in:
parent
cc6a4c92f5
commit
0471e78f41
@ -3,6 +3,7 @@ char_selection-delete_permanently = Permanently delete this Character?
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char_selection-deleting_character = Deleting Character...
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char_selection-change_server = Change Server
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char_selection-enter_world = Enter World
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char_selection-spectate = Spectate World
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char_selection-logout = Logout
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char_selection-create_new_character = Create New Character
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char_selection-creating_character = Creating Character...
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@ -30,7 +30,7 @@ use common::{
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slot::{EquipSlot, InvSlotId, Slot},
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CharacterState, ChatMode, ControlAction, ControlEvent, Controller, ControllerInputs,
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GroupManip, InputKind, InventoryAction, InventoryEvent, InventoryUpdateEvent,
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MapMarkerChange, UtteranceKind,
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MapMarkerChange, Pos, UtteranceKind,
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},
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event::{EventBus, LocalEvent},
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grid::Grid,
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@ -107,6 +107,7 @@ pub enum Event {
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CharacterEdited(CharacterId),
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CharacterError(String),
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MapMarker(comp::MapMarkerUpdate),
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SpectatePosition(Vec3<f32>),
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}
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pub struct WorldData {
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@ -816,7 +817,8 @@ impl Client {
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| ClientGeneral::RequestPlayerPhysics { .. }
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| ClientGeneral::RequestLossyTerrainCompression { .. }
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| ClientGeneral::AcknowledgePersistenceLoadError
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| ClientGeneral::UpdateMapMarker(_) => {
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| ClientGeneral::UpdateMapMarker(_)
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| ClientGeneral::SpectatePosition(_) => {
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#[cfg(feature = "tracy")]
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{
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ingame = 1.0;
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@ -881,6 +883,14 @@ impl Client {
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self.presence = Some(PresenceKind::Character(character_id));
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}
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/// Request a state transition to `ClientState::Spectate`.
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pub fn request_spectate(&mut self) {
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self.send_msg(ClientGeneral::Spectate);
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//Assume we are in_game unless server tells us otherwise
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self.presence = Some(PresenceKind::Spectator);
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}
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/// Load the current players character list
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pub fn load_character_list(&mut self) {
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self.character_list.loading = true;
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@ -1334,6 +1344,18 @@ impl Client {
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self.send_msg(ClientGeneral::UpdateMapMarker(event));
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}
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pub fn spectate_position(&mut self, pos: Vec3<f32>) {
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if let Some(position) = self
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.state
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.ecs()
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.write_storage::<comp::Pos>()
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.get_mut(self.entity())
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{
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position.0 = pos;
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}
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self.send_msg(ClientGeneral::SpectatePosition(pos));
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}
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/// Checks whether a player can swap their weapon+ability `Loadout` settings
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/// and sends the `ControlAction` event that signals to do the swap.
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pub fn swap_loadout(&mut self) { self.control_action(ControlAction::SwapEquippedWeapons) }
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@ -2256,6 +2278,9 @@ impl Client {
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ServerGeneral::WeatherUpdate(weather) => {
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self.weather.weather_update(weather);
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},
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ServerGeneral::SpectatePosition(pos) => {
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frontend_events.push(Event::SpectatePosition(pos));
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},
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_ => unreachable!("Not a in_game message"),
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}
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Ok(())
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@ -2319,6 +2344,18 @@ impl Client {
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self.set_view_distance(vd);
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}
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},
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ServerGeneral::SpectatorSuccess(spawn_point) => {
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if let Some(vd) = self.view_distance {
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self.state
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.ecs()
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.write_storage()
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.insert(self.entity(), Pos(spawn_point))
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.expect("This shouldn't exist");
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events.push(Event::SpectatePosition(spawn_point));
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debug!("client is now in ingame state on server");
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self.set_view_distance(vd);
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}
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},
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_ => unreachable!("Not a character_screen msg"),
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}
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Ok(())
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@ -79,6 +79,8 @@ pub enum ClientGeneral {
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UnlockSkillGroup(SkillGroupKind),
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RequestSiteInfo(SiteId),
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UpdateMapMarker(comp::MapMarkerChange),
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SpectatePosition(Vec3<f32>),
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//Only in Game, via terrain stream
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TerrainChunkRequest {
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key: Vec2<i32>,
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@ -138,7 +140,8 @@ impl ClientMsg {
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| ClientGeneral::RequestPlayerPhysics { .. }
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| ClientGeneral::RequestLossyTerrainCompression { .. }
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| ClientGeneral::AcknowledgePersistenceLoadError
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| ClientGeneral::UpdateMapMarker(_) => {
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| ClientGeneral::UpdateMapMarker(_)
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| ClientGeneral::SpectatePosition(_) => {
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c_type == ClientType::Game && presence.is_some()
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},
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//Always possible
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@ -140,6 +140,7 @@ pub enum ServerGeneral {
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CharacterCreated(character::CharacterId),
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CharacterEdited(character::CharacterId),
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CharacterSuccess,
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SpectatorSuccess(Vec3<f32>),
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//Ingame related
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GroupUpdate(comp::group::ChangeNotification<Uid>),
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/// Indicate to the client that they are invited to join a group
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@ -199,6 +200,9 @@ pub enum ServerGeneral {
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SiteEconomy(EconomyInfo),
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MapMarker(comp::MapMarkerUpdate),
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WeatherUpdate(WeatherGrid),
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/// Suggest the client to spectate a position. Called after client has
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/// requested teleport etc.
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SpectatePosition(Vec3<f32>),
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}
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impl ServerGeneral {
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@ -292,7 +296,7 @@ impl ServerMsg {
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| ServerGeneral::CharacterCreated(_) => {
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c_type != ClientType::ChatOnly && presence.is_none()
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},
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ServerGeneral::CharacterSuccess => {
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ServerGeneral::CharacterSuccess | ServerGeneral::SpectatorSuccess(_) => {
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c_type == ClientType::Game && presence.is_none()
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},
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//Ingame related
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@ -312,7 +316,8 @@ impl ServerMsg {
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| ServerGeneral::FinishedTrade(_)
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| ServerGeneral::SiteEconomy(_)
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| ServerGeneral::MapMarker(_)
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| ServerGeneral::WeatherUpdate(_) => {
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| ServerGeneral::WeatherUpdate(_)
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| ServerGeneral::SpectatePosition(_) => {
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c_type == ClientType::Game && presence.is_some()
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},
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// Always possible
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@ -108,6 +108,7 @@ pub enum ServerEvent {
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entity: EcsEntity,
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character_id: CharacterId,
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},
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InitSpectator(EcsEntity),
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UpdateCharacterData {
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entity: EcsEntity,
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components: (
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@ -171,7 +171,8 @@ impl Client {
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| ServerGeneral::CharacterActionError(_)
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| ServerGeneral::CharacterCreated(_)
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| ServerGeneral::CharacterEdited(_)
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| ServerGeneral::CharacterSuccess => {
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| ServerGeneral::CharacterSuccess
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| ServerGeneral::SpectatorSuccess(_) => {
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PreparedMsg::new(1, &g, &self.character_screen_stream_params)
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},
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//In-game related
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@ -188,7 +189,8 @@ impl Client {
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| ServerGeneral::UpdatePendingTrade(_, _, _)
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| ServerGeneral::FinishedTrade(_)
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| ServerGeneral::MapMarker(_)
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| ServerGeneral::WeatherUpdate(_) => {
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| ServerGeneral::WeatherUpdate(_)
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| ServerGeneral::SpectatePosition(_) => {
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PreparedMsg::new(2, &g, &self.in_game_stream_params)
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},
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//In-game related, terrain
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@ -6,6 +6,7 @@ use crate::{
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client::Client,
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location::Locations,
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login_provider::LoginProvider,
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presence::Presence,
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settings::{
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Ban, BanAction, BanInfo, EditableSetting, SettingError, WhitelistInfo, WhitelistRecord,
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},
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@ -49,7 +50,7 @@ use common::{
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weather, Damage, DamageKind, DamageSource, Explosion, LoadoutBuilder, RadiusEffect,
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};
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use common_net::{
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msg::{DisconnectReason, Notification, PlayerListUpdate, ServerGeneral},
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msg::{DisconnectReason, Notification, PlayerListUpdate, PresenceKind, ServerGeneral},
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sync::WorldSyncExt,
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};
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use common_state::{BuildAreaError, BuildAreas};
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@ -231,20 +232,38 @@ fn position_mut<T>(
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})
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.unwrap_or(entity);
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let mut maybe_pos = None;
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let res = server
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.state
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.ecs()
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.write_storage::<comp::Pos>()
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.get_mut(entity)
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.map(f)
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.map(|pos| {
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let res = f(pos);
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maybe_pos = Some(pos.0);
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res
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})
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.ok_or_else(|| format!("Cannot get position for {:?}!", descriptor));
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if res.is_ok() {
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if let Some(pos) = maybe_pos {
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if server
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.state
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.ecs()
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.read_storage::<Presence>()
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.get(entity)
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.map(|presence| presence.kind == PresenceKind::Spectator)
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.unwrap_or(false)
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{
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server.notify_client(entity, ServerGeneral::SpectatePosition(pos));
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} else {
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let _ = server
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.state
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.ecs()
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.write_storage::<comp::ForceUpdate>()
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.insert(entity, comp::ForceUpdate);
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}
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}
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res
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}
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@ -33,6 +33,11 @@ pub fn handle_initialize_character(
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server.state.initialize_character_data(entity, character_id);
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}
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pub fn handle_initialize_spectator(server: &mut Server, entity: EcsEntity) {
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server.state.initialize_spectator_data(entity);
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sys::subscription::initialize_region_subscription(server.state.ecs(), entity);
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}
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pub fn handle_loaded_character_data(
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server: &mut Server,
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entity: EcsEntity,
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@ -6,7 +6,8 @@ use common::event::{EventBus, ServerEvent, ServerEventDiscriminants};
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use common_base::span;
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use entity_creation::{
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handle_beam, handle_create_npc, handle_create_ship, handle_create_waypoint,
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handle_initialize_character, handle_loaded_character_data, handle_shockwave, handle_shoot,
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handle_initialize_character, handle_initialize_spectator, handle_loaded_character_data,
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handle_shockwave, handle_shoot,
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};
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use entity_manipulation::{
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handle_aura, handle_bonk, handle_buff, handle_change_ability, handle_combo_change,
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@ -139,6 +140,7 @@ impl Server {
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entity,
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character_id,
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} => handle_initialize_character(self, entity, character_id),
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ServerEvent::InitSpectator(entity) => handle_initialize_spectator(self, entity),
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ServerEvent::UpdateCharacterData { entity, components } => {
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let (
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body,
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@ -107,6 +107,8 @@ pub trait StateExt {
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) -> EcsEntityBuilder;
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/// Insert common/default components for a new character joining the server
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fn initialize_character_data(&mut self, entity: EcsEntity, character_id: CharacterId);
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/// Insert common/default components for a new spectator joining the server
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fn initialize_spectator_data(&mut self, entity: EcsEntity);
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/// Update the components associated with the entity's current character.
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/// Performed after loading component data from the database
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fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents);
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@ -523,6 +525,32 @@ impl StateExt for State {
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}
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}
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fn initialize_spectator_data(&mut self, entity: EcsEntity) {
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let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;
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if self.read_component_copied::<Uid>(entity).is_some() {
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// NOTE: By fetching the player_uid, we validated that the entity exists, and we
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// call nothing that can delete it in any of the subsequent
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// commands, so we can assume that all of these calls succeed,
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// justifying ignoring the result of insertion.
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self.write_component_ignore_entity_dead(entity, comp::Pos(spawn_point));
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// Make sure physics components are updated
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self.write_component_ignore_entity_dead(entity, comp::ForceUpdate);
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const INITIAL_VD: u32 = 5; //will be changed after login
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self.write_component_ignore_entity_dead(
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entity,
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Presence::new(INITIAL_VD, PresenceKind::Spectator),
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);
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// Tell the client its request was successful.
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if let Some(client) = self.ecs().read_storage::<Client>().get(entity) {
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client.send_fallible(ServerGeneral::SpectatorSuccess(spawn_point));
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}
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}
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}
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fn update_character_data(&mut self, entity: EcsEntity, components: PersistedComponents) {
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let PersistedComponents {
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body,
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@ -7,7 +7,7 @@ use crate::{
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EditableSettings,
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};
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use common::{
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comp::{ChatType, Player, UnresolvedChatMsg},
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comp::{Admin, AdminRole, ChatType, Player, UnresolvedChatMsg},
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event::{EventBus, ServerEvent},
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uid::Uid,
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};
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@ -15,7 +15,7 @@ use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::{ClientGeneral, ServerGeneral};
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use specs::{Entities, Join, Read, ReadExpect, ReadStorage, WriteExpect};
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use std::sync::atomic::Ordering;
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use tracing::{debug, warn};
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use tracing::debug;
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impl Sys {
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fn handle_client_character_screen_msg(
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@ -26,18 +26,43 @@ impl Sys {
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character_updater: &mut WriteExpect<'_, CharacterUpdater>,
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uids: &ReadStorage<'_, Uid>,
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players: &ReadStorage<'_, Player>,
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admins: &ReadStorage<'_, Admin>,
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presences: &ReadStorage<'_, Presence>,
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editable_settings: &ReadExpect<'_, EditableSettings>,
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alias_validator: &ReadExpect<'_, AliasValidator>,
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msg: ClientGeneral,
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) -> Result<(), crate::error::Error> {
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let mut send_join_messages = || -> Result<(), crate::error::Error> {
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// Give the player a welcome message
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if !editable_settings.server_description.is_empty() {
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client.send(ServerGeneral::server_msg(
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ChatType::CommandInfo,
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&*editable_settings.server_description,
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))?;
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}
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if !client.login_msg_sent.load(Ordering::Relaxed) {
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if let Some(player_uid) = uids.get(entity) {
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server_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg {
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chat_type: ChatType::Online(*player_uid),
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message: "".to_string(),
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}));
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client.login_msg_sent.store(true, Ordering::Relaxed);
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}
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}
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Ok(())
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};
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match msg {
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// Request spectator state
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ClientGeneral::Spectate => {
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if players.contains(entity) {
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warn!("Spectator mode not yet implemented on server");
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if let Some(admin) = admins.get(entity) && admin.0 >= AdminRole::Moderator {
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send_join_messages()?;
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server_emitter.emit(ServerEvent::InitSpectator(entity));
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} else {
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debug!("dropped Spectate msg from unregistered client")
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debug!("dropped Spectate msg from unprivileged client")
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}
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},
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ClientGeneral::Character(character_id) => {
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@ -76,31 +101,14 @@ impl Sys {
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character_id,
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);
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send_join_messages()?;
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// Start inserting non-persisted/default components for the entity
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// while we load the DB data
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server_emitter.emit(ServerEvent::InitCharacterData {
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entity,
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character_id,
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});
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// Give the player a welcome message
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if !editable_settings.server_description.is_empty() {
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client.send(ServerGeneral::server_msg(
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ChatType::CommandInfo,
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&*editable_settings.server_description,
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))?;
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}
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if !client.login_msg_sent.load(Ordering::Relaxed) {
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if let Some(player_uid) = uids.get(entity) {
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server_emitter.emit(ServerEvent::Chat(UnresolvedChatMsg {
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chat_type: ChatType::Online(*player_uid),
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message: "".to_string(),
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}));
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client.login_msg_sent.store(true, Ordering::Relaxed);
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}
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}
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}
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} else {
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debug!("Client is not yet registered");
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@ -199,6 +207,7 @@ impl<'a> System<'a> for Sys {
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ReadStorage<'a, Uid>,
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ReadStorage<'a, Client>,
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ReadStorage<'a, Player>,
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ReadStorage<'a, Admin>,
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ReadStorage<'a, Presence>,
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ReadExpect<'a, EditableSettings>,
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ReadExpect<'a, AliasValidator>,
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@ -218,6 +227,7 @@ impl<'a> System<'a> for Sys {
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uids,
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clients,
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players,
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admins,
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presences,
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editable_settings,
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alias_validator,
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@ -235,6 +245,7 @@ impl<'a> System<'a> for Sys {
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&mut character_updater,
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&uids,
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&players,
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&admins,
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&presences,
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&editable_settings,
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&alias_validator,
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|
@ -3,8 +3,8 @@ use crate::TerrainPersistence;
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use crate::{client::Client, presence::Presence, Settings};
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use common::{
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comp::{
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Admin, CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Player, Pos, SkillSet,
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Vel,
|
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Admin, AdminRole, CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Player,
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Pos, SkillSet, Vel,
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},
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event::{EventBus, ServerEvent},
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link::Is,
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@ -14,7 +14,7 @@ use common::{
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vol::ReadVol,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::{ClientGeneral, ServerGeneral};
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use common_net::msg::{ClientGeneral, PresenceKind, ServerGeneral};
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use common_state::{BlockChange, BuildAreas};
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use specs::{Entities, Join, Read, ReadExpect, ReadStorage, Write, WriteStorage};
|
||||
use tracing::{debug, trace, warn};
|
||||
@ -288,6 +288,13 @@ impl Sys {
|
||||
ClientGeneral::UpdateMapMarker(update) => {
|
||||
server_emitter.emit(ServerEvent::UpdateMapMarker { entity, update });
|
||||
},
|
||||
ClientGeneral::SpectatePosition(pos) => {
|
||||
if let Some(admin) = maybe_admin && admin.0 >= AdminRole::Moderator && presence.kind == PresenceKind::Spectator {
|
||||
if let Some(position) = positions.get_mut(entity) {
|
||||
position.0 = pos;
|
||||
}
|
||||
}
|
||||
},
|
||||
ClientGeneral::RequestCharacterList
|
||||
| ClientGeneral::CreateCharacter { .. }
|
||||
| ClientGeneral::EditCharacter { .. }
|
||||
|
@ -1136,7 +1136,7 @@ impl Hud {
|
||||
|
||||
let character_id = match client.presence().unwrap() {
|
||||
PresenceKind::Character(id) => Some(id),
|
||||
PresenceKind::Spectator => unreachable!("HUD creation in Spectator mode!"),
|
||||
PresenceKind::Spectator => None,
|
||||
PresenceKind::Possessor => None,
|
||||
};
|
||||
|
||||
|
@ -144,6 +144,18 @@ impl PlayState for CharSelectionState {
|
||||
Rc::clone(&self.client),
|
||||
)));
|
||||
},
|
||||
ui::Event::Spectate => {
|
||||
{
|
||||
let mut c = self.client.borrow_mut();
|
||||
c.request_spectate();
|
||||
c.set_view_distance(global_state.settings.graphics.view_distance);
|
||||
c.set_lod_distance(global_state.settings.graphics.lod_distance);
|
||||
}
|
||||
return PlayStateResult::Switch(Box::new(SessionState::new(
|
||||
global_state,
|
||||
Rc::clone(&self.client),
|
||||
)));
|
||||
},
|
||||
ui::Event::ClearCharacterListError => {
|
||||
self.char_selection_ui.error = None;
|
||||
},
|
||||
|
@ -127,6 +127,7 @@ image_ids_ice! {
|
||||
pub enum Event {
|
||||
Logout,
|
||||
Play(CharacterId),
|
||||
Spectate,
|
||||
AddCharacter {
|
||||
alias: String,
|
||||
mainhand: Option<String>,
|
||||
@ -152,6 +153,7 @@ enum Mode {
|
||||
new_character_button: button::State,
|
||||
logout_button: button::State,
|
||||
enter_world_button: button::State,
|
||||
spectate_button: button::State,
|
||||
yes_button: button::State,
|
||||
no_button: button::State,
|
||||
},
|
||||
@ -185,6 +187,7 @@ impl Mode {
|
||||
new_character_button: Default::default(),
|
||||
logout_button: Default::default(),
|
||||
enter_world_button: Default::default(),
|
||||
spectate_button: Default::default(),
|
||||
yes_button: Default::default(),
|
||||
no_button: Default::default(),
|
||||
}
|
||||
@ -283,6 +286,7 @@ enum Message {
|
||||
Back,
|
||||
Logout,
|
||||
EnterWorld,
|
||||
Spectate,
|
||||
Select(CharacterId),
|
||||
Delete(usize),
|
||||
Edit(usize),
|
||||
@ -397,6 +401,7 @@ impl Controls {
|
||||
ref mut new_character_button,
|
||||
ref mut logout_button,
|
||||
ref mut enter_world_button,
|
||||
ref mut spectate_button,
|
||||
ref mut yes_button,
|
||||
ref mut no_button,
|
||||
} => {
|
||||
@ -676,36 +681,52 @@ impl Controls {
|
||||
.padding(15)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill);
|
||||
|
||||
let logout = neat_button(
|
||||
let mut bottom_content = vec![
|
||||
Container::new(neat_button(
|
||||
logout_button,
|
||||
i18n.get("char_selection.logout").into_owned(),
|
||||
FILL_FRAC_ONE,
|
||||
button_style,
|
||||
Some(Message::Logout),
|
||||
);
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.height(Length::Units(SMALL_BUTTON_HEIGHT))
|
||||
.into(),
|
||||
];
|
||||
|
||||
let enter_world = neat_button(
|
||||
if client.is_moderator() {
|
||||
bottom_content.push(
|
||||
Container::new(neat_button(
|
||||
spectate_button,
|
||||
i18n.get("char_selection.spectate").into_owned(),
|
||||
FILL_FRAC_TWO,
|
||||
button_style,
|
||||
Some(Message::Spectate),
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.height(Length::Units(52))
|
||||
.center_x()
|
||||
.into(),
|
||||
);
|
||||
}
|
||||
|
||||
bottom_content.push(
|
||||
Container::new(neat_button(
|
||||
enter_world_button,
|
||||
i18n.get("char_selection.enter_world").into_owned(),
|
||||
FILL_FRAC_TWO,
|
||||
button_style,
|
||||
selected.map(|_| Message::EnterWorld),
|
||||
);
|
||||
|
||||
let bottom = Row::with_children(vec![
|
||||
Container::new(logout)
|
||||
.width(Length::Fill)
|
||||
.height(Length::Units(SMALL_BUTTON_HEIGHT))
|
||||
.into(),
|
||||
Container::new(enter_world)
|
||||
))
|
||||
.width(Length::Fill)
|
||||
.height(Length::Units(52))
|
||||
.center_x()
|
||||
.into(),
|
||||
Space::new(Length::Fill, Length::Shrink).into(),
|
||||
])
|
||||
.align_items(Align::End);
|
||||
);
|
||||
|
||||
bottom_content.push(Space::new(Length::Fill, Length::Shrink).into());
|
||||
|
||||
let bottom = Row::with_children(bottom_content).align_items(Align::End);
|
||||
|
||||
let content = Column::with_children(vec![top.into(), bottom.into()])
|
||||
.width(Length::Fill)
|
||||
@ -1410,6 +1431,11 @@ impl Controls {
|
||||
events.push(Event::Play(selected));
|
||||
}
|
||||
},
|
||||
Message::Spectate => {
|
||||
if matches!(self.mode, Mode::Select { .. }) {
|
||||
events.push(Event::Spectate);
|
||||
}
|
||||
},
|
||||
Message::Select(id) => {
|
||||
if let Mode::Select { .. } = &mut self.mode {
|
||||
self.selected = Some(id);
|
||||
|
@ -130,11 +130,7 @@ fn clamp_and_modulate(ori: Vec3<f32>) -> Vec3<f32> {
|
||||
/// e = floor(ln(near/(far - near))/ln(2))
|
||||
/// db/dz = 2^(2-e) / ((1 / far - 1 / near) * (far)^2)
|
||||
/// ```
|
||||
///
|
||||
/// Then the maximum precision you can safely use to get a change in the
|
||||
/// integer representation of the mantissa (assuming 32-bit floating points)
|
||||
/// is around:
|
||||
///
|
||||
///CameraMode::ThirdPerson
|
||||
/// ```ignore
|
||||
/// abs(2^(-23) / (db/dz)).
|
||||
/// ```
|
||||
@ -320,13 +316,18 @@ impl Camera {
|
||||
// Make sure aspect is valid
|
||||
let aspect = if aspect.is_normal() { aspect } else { 1.0 };
|
||||
|
||||
let dist = match mode {
|
||||
CameraMode::ThirdPerson => 10.0,
|
||||
CameraMode::FirstPerson | CameraMode::Freefly => MIN_ZOOM,
|
||||
};
|
||||
|
||||
Self {
|
||||
tgt_focus: Vec3::unit_z() * 10.0,
|
||||
focus: Vec3::unit_z() * 10.0,
|
||||
tgt_ori: Vec3::zero(),
|
||||
ori: Vec3::zero(),
|
||||
tgt_dist: 10.0,
|
||||
dist: 10.0,
|
||||
tgt_dist: dist,
|
||||
dist,
|
||||
tgt_fov: 1.1,
|
||||
fov: 1.1,
|
||||
tgt_fixate: 1.0,
|
||||
@ -652,6 +653,12 @@ impl Camera {
|
||||
/// Set the focus position of the camera.
|
||||
pub fn set_focus_pos(&mut self, focus: Vec3<f32>) { self.tgt_focus = focus; }
|
||||
|
||||
/// Set the focus position of the camera, without lerping.
|
||||
pub fn force_focus_pos(&mut self, focus: Vec3<f32>) {
|
||||
self.tgt_focus = focus;
|
||||
self.focus = focus;
|
||||
}
|
||||
|
||||
/// Get the aspect ratio of the camera.
|
||||
pub fn get_aspect_ratio(&self) -> f32 { self.aspect }
|
||||
|
||||
@ -695,7 +702,7 @@ impl Camera {
|
||||
self.set_distance(MIN_ZOOM);
|
||||
},
|
||||
CameraMode::Freefly => {
|
||||
self.zoom_by(0.0, None);
|
||||
self.set_distance(MIN_ZOOM);
|
||||
},
|
||||
}
|
||||
}
|
||||
@ -714,7 +721,10 @@ impl Camera {
|
||||
|
||||
/// Cycle the camera to its next valid mode. If is_admin is false then only
|
||||
/// modes which are accessible without admin access will be cycled to.
|
||||
pub fn next_mode(&mut self, is_admin: bool) {
|
||||
pub fn next_mode(&mut self, is_admin: bool, is_spectator: bool) {
|
||||
if is_spectator && is_admin {
|
||||
self.set_mode(CameraMode::Freefly);
|
||||
} else {
|
||||
self.set_mode(match self.mode {
|
||||
CameraMode::ThirdPerson => CameraMode::FirstPerson,
|
||||
CameraMode::FirstPerson => {
|
||||
@ -727,6 +737,7 @@ impl Camera {
|
||||
CameraMode::Freefly => CameraMode::ThirdPerson,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Return a unit vector in the forward direction for the current camera
|
||||
/// orientation
|
||||
|
@ -37,6 +37,7 @@ use common::{
|
||||
vol::ReadVol,
|
||||
};
|
||||
use common_base::{prof_span, span};
|
||||
use common_net::msg::PresenceKind;
|
||||
use common_state::State;
|
||||
use comp::item::Reagent;
|
||||
use hashbrown::HashMap;
|
||||
@ -299,10 +300,15 @@ impl Scene {
|
||||
|
||||
let terrain = Terrain::new(renderer, &data, lod.get_data(), sprite_render_context);
|
||||
|
||||
let camera_mode = match client.presence() {
|
||||
Some(PresenceKind::Spectator) => CameraMode::Freefly,
|
||||
_ => CameraMode::ThirdPerson,
|
||||
};
|
||||
|
||||
Self {
|
||||
data,
|
||||
globals_bind_group,
|
||||
camera: Camera::new(resolution.x / resolution.y, CameraMode::ThirdPerson),
|
||||
camera: Camera::new(resolution.x / resolution.y, camera_mode),
|
||||
camera_input_state: Vec2::zero(),
|
||||
event_lights: Vec::new(),
|
||||
|
||||
|
@ -358,6 +358,9 @@ impl SessionState {
|
||||
client::Event::MapMarker(event) => {
|
||||
self.hud.show.update_map_markers(event);
|
||||
},
|
||||
client::Event::SpectatePosition(pos) => {
|
||||
self.scene.camera_mut().force_focus_pos(pos);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@ -386,14 +389,13 @@ impl PlayState for SessionState {
|
||||
fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
|
||||
span!(_guard, "tick", "<Session as PlayState>::tick");
|
||||
// TODO: let mut client = self.client.borrow_mut();
|
||||
|
||||
// TODO: can this be a method on the session or are there borrowcheck issues?
|
||||
let (client_presence, client_registered) = {
|
||||
let client = self.client.borrow();
|
||||
(client.presence(), client.registered())
|
||||
};
|
||||
|
||||
if client_presence.is_some() {
|
||||
if let Some(presence) = client_presence {
|
||||
let camera = self.scene.camera_mut();
|
||||
|
||||
// Clamp camera's vertical angle if the toggle is enabled
|
||||
@ -425,7 +427,7 @@ impl PlayState for SessionState {
|
||||
}
|
||||
|
||||
// Compute camera data
|
||||
camera.compute_dependents(&*self.client.borrow().state().terrain());
|
||||
camera.compute_dependents(&*client.state().terrain());
|
||||
let camera::Dependents {
|
||||
cam_pos, cam_dir, ..
|
||||
} = self.scene.camera().dependents();
|
||||
@ -480,6 +482,10 @@ impl PlayState for SessionState {
|
||||
|
||||
drop(client);
|
||||
|
||||
if presence == PresenceKind::Spectator {
|
||||
self.client.borrow_mut().spectate_position(cam_pos);
|
||||
}
|
||||
|
||||
// Nearest block to consider with GameInput primary or secondary key.
|
||||
let nearest_block_dist = find_shortest_distance(&[
|
||||
mine_target.filter(|_| is_mining).map(|t| t.distance),
|
||||
@ -887,7 +893,14 @@ impl PlayState for SessionState {
|
||||
// The server should do its own filtering of which entities are sent
|
||||
// to clients to prevent abuse.
|
||||
let camera = self.scene.camera_mut();
|
||||
camera.next_mode(self.client.borrow().is_moderator());
|
||||
let client = self.client.borrow();
|
||||
camera.next_mode(
|
||||
client.is_moderator(),
|
||||
client
|
||||
.presence()
|
||||
.map(|presence| presence == PresenceKind::Spectator)
|
||||
.unwrap_or(false),
|
||||
);
|
||||
},
|
||||
GameInput::Select => {
|
||||
if !state {
|
||||
|
Loading…
Reference in New Issue
Block a user