Christmas tweaks

This commit is contained in:
Youssef Fahmy 2021-12-21 22:58:41 +00:00 committed by Joshua Barretto
parent 824a978cdb
commit 04a37ba29c
16 changed files with 59 additions and 52 deletions

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@ -4,10 +4,9 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head("BambooTwig"), kind: Head("BambooTwig"),
stats: ( stats: (
protection: Some(Normal(4.0)), poise_resilience: Some(Normal(2.0)),
poise_resilience: Some(Normal(3.0)), energy_reward: Some(0.06),
energy_reward: Some(0.08), crit_power: Some(0.005),
crit_power: Some(0.01),
), ),
)), )),
quality: Common, quality: Common,

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@ -4,6 +4,7 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head("Red"), kind: Head("Red"),
stats: ( stats: (
crit_power: Some(0.08),
stealth: Some(0.15), stealth: Some(0.15),
), ),
)), )),

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@ -4,6 +4,7 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head("Thief"), kind: Head("Thief"),
stats: ( stats: (
crit_power: Some(0.07),
stealth: Some(0.18), stealth: Some(0.18),
), ),
)), )),

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@ -4,6 +4,8 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head("Helmet"), kind: Head("Helmet"),
stats: ( stats: (
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(3.0)),
), ),
)), )),
quality: Moderate, quality: Moderate,

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@ -4,10 +4,10 @@ ItemDef(
kind: Armor(( kind: Armor((
kind: Head("HogHood"), kind: Head("HogHood"),
stats: ( stats: (
protection: Some(Normal(6.5)), protection: Some(Normal(5.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(-1.0)),
crit_power: Some(0.0355), crit_power: Some(0.007),
stealth: Some(0.0335), stealth: Some(0.35),
), ),
)), )),
quality: Moderate, quality: Moderate,

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@ -6,8 +6,8 @@ ItemDef(
stats: ( stats: (
protection: Some(Normal(6.0)), protection: Some(Normal(6.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(1.0)),
crit_power: Some(0.04), crit_power: Some(0.01),
stealth: Some(0.12), stealth: Some(0.22),
), ),
)), )),
quality: Moderate, quality: Moderate,

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@ -6,8 +6,8 @@ ItemDef(
stats: ( stats: (
protection: Some(Normal(7.0)), protection: Some(Normal(7.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(1.0)),
crit_power: Some(0.02), crit_power: Some(0.008),
stealth: Some(0.1), stealth: Some(0.15),
), ),
)), )),
quality: Moderate, quality: Moderate,

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@ -7,9 +7,9 @@ ItemDef(
protection: Some(Normal(3.0)), protection: Some(Normal(3.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0), energy_max: Some(1.0),
energy_reward: Some(0.025), energy_reward: Some(0.02),
crit_power: Some(0.02), crit_power: Some(0.01),
stealth: Some(0.025), stealth: Some(0.05),
), ),
)), )),
quality: High, quality: High,

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@ -7,11 +7,11 @@ ItemDef(
protection: Some(Normal(4.0)), protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(1.0)), poise_resilience: Some(Normal(1.0)),
energy_max: Some(1.0), energy_max: Some(1.0),
energy_reward: Some(0.025), energy_reward: Some(0.015),
crit_power: Some(0.02), crit_power: Some(0.02),
), ),
)), )),
quality: Epic, quality: High,
tags: [ tags: [
], ],
) )

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@ -6,7 +6,8 @@ ItemDef(
stats: ( stats: (
protection: Some(Normal(4.0)), protection: Some(Normal(4.0)),
poise_resilience: Some(Normal(3.0)), poise_resilience: Some(Normal(3.0)),
energy_reward: Some(0.08), energy_max: Some(12.0),
energy_reward: Some(0.4),
crit_power: Some(0.01), crit_power: Some(0.01),
), ),
)), )),

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@ -7,9 +7,8 @@
Armor(Feet): Item("common.items.armor.leather_plate.foot"), Armor(Feet): Item("common.items.armor.leather_plate.foot"),
Armor(Head): Choice([ Armor(Head): Choice([
// Christmas event // Christmas event
(2.0, Some(Item("common.items.armor.misc.head.boreal_warhelm"))),
(1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))), (1.0, Some(Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap"))),
//(4.0, Some(Item("common.items.armor.leather_plate.helmet"))), (2.0, Some(Item("common.items.armor.misc.head.helmet"))),
]), ]),
Lantern: Choice([ Lantern: Choice([

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@ -1,6 +1,5 @@
[ [
(4.0, ItemQuantity("common.items.food.blue_cheese", 1, 30)), (4.0, ItemQuantity("common.items.crafting_ing.animal_misc.icy_fang", 1, 20)),
(3.0, Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap")),
(2.0, Item("common.items.armor.misc.head.boreal_warhelm")), (2.0, Item("common.items.armor.misc.head.boreal_warhelm")),
(1.0, Item("common.items.lantern.polaris")), (1.0, Item("common.items.lantern.polaris")),
] ]

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@ -1,5 +1,6 @@
[ [
(5.0, ItemQuantity("common.items.food.blue_cheese", 1, 10)), (4.0, ItemQuantity("common.items.food.blue_cheese", 1, 15)),
(6.0, ItemQuantity("common.items.mineral.ore.coal", 1, 3)), (3.0, Item("common.items.calendar.christmas.armor.misc.head.woolly_wintercap")),
(1.0, ItemQuantity("common.items.mineral.gem.diamond", 1, 1)), (2.0, Item("common.items.armor.misc.head.boreal_warhelm")),
(1.0, Item("common.items.lantern.polaris")),
] ]

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@ -2263,6 +2263,10 @@
"voxel.armor.misc.head.woolly_wintercap", "voxel.armor.misc.head.woolly_wintercap",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
), ),
Armor(Head("Helmet")): VoxTrans(
"voxel.armor.misc.head.helmet",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3,
),
// Rings // Rings
Armor(Ring("Scratched")): VoxTrans( Armor(Ring("Scratched")): VoxTrans(
"voxel.armor.misc.ring.scratched", "voxel.armor.misc.ring.scratched",

Binary file not shown.

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@ -813,53 +813,53 @@
vox_spec: ("armor.misc.head.spikeguard", (-3.0, -5.0, -2.0)), vox_spec: ("armor.misc.head.spikeguard", (-3.0, -5.0, -2.0)),
color: None color: None
), ),
// Village Guard // Village Guard Helmet
(Human, Male, "LeatherPlate"): ( (Human, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -3.0, -0.0)), vox_spec: ("armor.misc.head.helmet", (-4.0, -6.0, -1.0)),
color: None color: None
), ),
(Human, Female, "LeatherPlate"): ( (Human, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-3.0, -1.0, -0.0)), vox_spec: ("armor.misc.head.helmet", (-4.0, -5.0, -1.0)),
color: None color: None
), ),
(Elf, Male, "LeatherPlate"): ( (Elf, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_orc_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-3.0, -6.0, -1.0)),
color: None color: None
), ),
(Elf, Female, "LeatherPlate"): ( (Elf, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-3.0, -6.0, -1.0)),
color: None color: None
), ),
(Dwarf, Male, "LeatherPlate"): ( (Dwarf, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-5.0, -5.0, -1.0)),
color: None color: None
), ),
(Dwarf, Female, "LeatherPlate"): ( (Dwarf, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-5.0, -5.0, -1.0)),
color: None color: None
), ),
(Danari, Male, "LeatherPlate"): ( (Danari, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-2.0, -6.0, 1.0)),
color: None color: None
), ),
(Danari, Female, "LeatherPlate"): ( (Danari, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-2.0, -6.0, 1.0)),
color: None color: None
), ),
(Undead, Male, "LeatherPlate"): ( (Undead, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-6.0, -6.0, 0.0)),
color: None color: None
), ),
(Undead, Female, "LeatherPlate"): ( (Undead, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-6.0, -6.0, 0.0)),
color: None color: None
), ),
(Orc, Male, "LeatherPlate"): ( (Orc, Male, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_orc_m", (-2.0, -1.0, 1.0)), vox_spec: ("armor.misc.head.helmet", (-3.0, -4.0, 1.0)),
color: None color: None
), ),
(Orc, Female, "LeatherPlate"): ( (Orc, Female, "Helmet"): (
vox_spec: ("armor.leather_plate.helmet_undead_m", (-5.0, -2.0, 0.0)), vox_spec: ("armor.misc.head.helmet", (-3.0, -7.0, -1.0)),
color: None color: None
), ),
// Merchant Turban // Merchant Turban