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Small connection error handling improvement
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@ -1,5 +1,5 @@
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use client::{error::Error as ClientError, Client};
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use client::{error::Error as ClientError, Client};
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use common::comp;
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use common::{comp, net::PostError};
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use crossbeam::channel::{unbounded, Receiver, TryRecvError};
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use crossbeam::channel::{unbounded, Receiver, TryRecvError};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::sync::Arc;
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@ -87,6 +87,10 @@ impl ClientInit {
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}
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}
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Err(err) => {
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Err(err) => {
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match err {
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match err {
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ClientError::Network(PostError::Bincode(_)) => {
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last_err = Some(Error::ConnectionFailed(err));
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break 'tries;
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}
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// Assume the connection failed and try again soon
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// Assume the connection failed and try again soon
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ClientError::Network(_) => {}
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ClientError::Network(_) => {}
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ClientError::TooManyPlayers => {
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ClientError::TooManyPlayers => {
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