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Fixed blade fever reducing damage instead of increasing it
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@ -392,7 +392,7 @@ impl Buff {
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BuffKind::PotionSickness => vec![BuffEffect::HealReduction(data.strength)],
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BuffKind::Reckless => vec![
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BuffEffect::DamageReduction(-data.strength),
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BuffEffect::AttackDamage(data.strength),
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BuffEffect::AttackDamage(1.0 + data.strength),
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],
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};
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let start_time = Time(time.0 + data.delay.map_or(0.0, |delay| delay.0));
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