Fixed blade fever reducing damage instead of increasing it

This commit is contained in:
Sam 2023-01-28 14:51:19 -05:00
parent e7dac1e3f3
commit 07c3e30a95

View File

@ -392,7 +392,7 @@ impl Buff {
BuffKind::PotionSickness => vec![BuffEffect::HealReduction(data.strength)],
BuffKind::Reckless => vec![
BuffEffect::DamageReduction(-data.strength),
BuffEffect::AttackDamage(data.strength),
BuffEffect::AttackDamage(1.0 + data.strength),
],
};
let start_time = Time(time.0 + data.delay.map_or(0.0, |delay| delay.0));