Better camera interpolation

This commit is contained in:
Joshua Barretto 2019-06-25 22:26:18 +01:00
parent 5beebad6ad
commit 081c08037d

View File

@ -6,7 +6,7 @@ use vek::*;
const NEAR_PLANE: f32 = 0.1;
const FAR_PLANE: f32 = 10000.0;
const INTERP_TIME: f32 = 0.05;
const INTERP_TIME: f32 = 0.1;
pub struct Camera {
tgt_focus: Vec3<f32>,