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Make randoms use green lantern.
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188096a20f
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@ -97,13 +97,16 @@ impl Entity {
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_ => None,
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};
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let lantern = match rng.gen_range(0..3) {
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let lantern = match rng.gen_range(0..4) {
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0 => Some(comp::Item::new_from_asset_expect(
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"common.items.lantern.black_0",
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)),
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1 => Some(comp::Item::new_from_asset_expect(
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"common.items.lantern.blue_0",
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)),
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2 => Some(comp::Item::new_from_asset_expect(
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"common.items.lantern.green_0",
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)),
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_ => Some(comp::Item::new_from_asset_expect(
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"common.items.lantern.red_0",
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)),
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