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Proper tree colour variation
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parent
6fc6864e7c
commit
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@ -21,7 +21,7 @@ uniform u_shadows {
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vec3 illuminate(vec3 color, vec3 light, vec3 diffuse, vec3 ambience) {
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float avg_col = (color.r + color.g + color.b) / 3.0;
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return ((color - avg_col) * light + (diffuse + ambience) * avg_col) * diffuse;
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return ((color - avg_col) * light + (diffuse + ambience) * avg_col) * (diffuse + ambience);
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}
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float attenuation_strength(vec3 rpos) {
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@ -31,11 +31,11 @@ vec3 get_sun_dir(float time_of_day) {
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const float PERSISTENT_AMBIANCE = 0.1;
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float get_sun_brightness(vec3 sun_dir) {
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return max(-sun_dir.z + 0.6, 0.0) * 0.8;
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return max(-sun_dir.z + 0.6, 0.0);
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}
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void get_sun_diffuse(vec3 norm, float time_of_day, out vec3 light, out vec3 diffuse_light, out vec3 ambient_light) {
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const float SUN_AMBIANCE = 0.1;
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const float SUN_AMBIANCE = 0.0;
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vec3 sun_dir = get_sun_dir(time_of_day);
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@ -564,7 +564,7 @@ pub fn block_from_structure(
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let field = RandomField::new(structure_seed + 0);
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let lerp = 0.5
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+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.65
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+ ((field.get(Vec3::from(structure_pos)) % 256) as f32 / 256.0 - 0.5) * 0.85
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+ ((field.get(Vec3::from(pos)) % 256) as f32 / 256.0 - 0.5) * 0.15;
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match sblock {
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