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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Changed ItemDrop to use LootSpec
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parent
91c7aef01a
commit
09dd9b4813
@ -3,7 +3,7 @@ EntityConfig (
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body: Exact(Object(TrainingDummy)),
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alignment: Alignment(Passive),
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loot: Uninit,
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loot: None,
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hands: Uninit,
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@ -13,6 +13,7 @@ use crate::{
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CharacterAbility,
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},
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effect::Effect,
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lottery::LootSpec,
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recipe::RecipeInput,
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terrain::Block,
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};
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@ -862,10 +863,17 @@ impl Component for Item {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct ItemDrop(pub Item);
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// #[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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// pub struct ItemDrop<T: AsRef<str>>(pub LootSpec<T>);
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impl Component for ItemDrop {
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// impl<T: 'static + Send + Sync + AsRef<str>> Component for ItemDrop<T> {
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// type Storage = IdvStorage<Self>;
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// }
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct ItemDrop<T: AsRef<str>>(pub LootSpec<T>);
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impl Component for ItemDrop<String> {
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type Storage = IdvStorage<Self>;
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}
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@ -4,9 +4,9 @@ use crate::{
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self,
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agent::Sound,
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invite::{InviteKind, InviteResponse},
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item::Item,
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DisconnectReason, Ori, Pos,
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},
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lottery::LootSpec,
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outcome::Outcome,
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rtsim::RtSimEntity,
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terrain::SpriteKind,
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@ -134,7 +134,7 @@ pub enum ServerEvent {
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alignment: comp::Alignment,
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scale: comp::Scale,
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anchor: Option<comp::Anchor>,
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drop_item: Option<Item>,
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drop_item: Option<LootSpec<String>>,
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rtsim_entity: Option<RtSimEntity>,
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projectile: Option<comp::Projectile>,
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},
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@ -5,7 +5,7 @@ use crate::{
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inventory::loadout_builder::{ItemSpec, LoadoutBuilder},
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Alignment, Body, Item,
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},
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lottery::{LootSpec, Lottery},
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lottery::LootSpec,
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npc::{self, NPC_NAMES},
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trade,
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trade::SiteInformation,
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@ -37,17 +37,6 @@ impl Default for AlignmentMark {
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fn default() -> Self { Self::Alignment(Alignment::Wild) }
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}
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#[derive(Debug, Deserialize, Clone)]
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enum LootKind {
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Item(String),
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LootTable(String),
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Uninit,
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}
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impl Default for LootKind {
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fn default() -> Self { Self::Uninit }
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}
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#[derive(Debug, Deserialize, Clone)]
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enum Hands {
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TwoHanded(ItemSpec),
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@ -115,10 +104,8 @@ pub struct EntityConfig {
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alignment: AlignmentMark,
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/// Loot
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/// Can be Item (with asset_specifier for item)
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/// or LootTable (with asset_specifier for loot table)
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/// or Uninit (means it should be specified something in the code)
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loot: LootKind,
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/// See LootSpec in lottery
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loot: LootSpec<String>,
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/// Hands:
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/// - TwoHanded(ItemSpec) for one 2h or 1h weapon,
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@ -173,7 +160,7 @@ pub struct EntityInfo {
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pub scale: f32,
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// TODO: Properly give NPCs skills
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pub health_scaling: Option<u16>,
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pub loot_drop: Option<Item>,
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pub loot_drop: Option<LootSpec<String>>,
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pub loadout_asset: Option<String>,
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pub make_loadout: Option<fn(LoadoutBuilder, Option<&trade::SiteInformation>) -> LoadoutBuilder>,
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pub skillset_asset: Option<String>,
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@ -253,21 +240,7 @@ impl EntityInfo {
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self = self.with_alignment(alignment);
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}
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match loot {
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LootKind::Item(asset) => {
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if let Ok(item) = Item::new_from_asset(&asset) {
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self = self.with_loot_drop(item);
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}
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},
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LootKind::LootTable(asset) => {
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if let Ok(table) = Lottery::<LootSpec<String>>::load(&asset) {
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if let Some(drop) = table.read().choose().to_item() {
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self = self.with_loot_drop(drop);
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}
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}
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},
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LootKind::Uninit => {},
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}
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self = self.with_loot_drop(loot);
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let rng = &mut rand::thread_rng();
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match hands {
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@ -363,7 +336,7 @@ impl EntityInfo {
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self
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}
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pub fn with_loot_drop(mut self, loot_drop: Item) -> Self {
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pub fn with_loot_drop(mut self, loot_drop: LootSpec<String>) -> Self {
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self.loot_drop = Some(loot_drop);
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self
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}
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@ -469,6 +442,7 @@ mod tests {
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}
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}
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#[cfg(test)]
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fn validate_hands(hands: Hands, _config_asset: &str) {
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match hands {
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Hands::TwoHanded(main_tool) => {
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@ -486,6 +460,7 @@ mod tests {
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}
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}
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#[cfg(test)]
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fn validate_body_and_name(body: BodyBuilder, name: NameKind, config_asset: &str) {
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match body {
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BodyBuilder::RandomWith(string) => {
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@ -511,30 +486,13 @@ mod tests {
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}
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}
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fn validate_loot(loot: LootKind, config_asset: &str) {
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match loot {
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LootKind::Item(asset) => {
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if let Err(e) = Item::new_from_asset(&asset) {
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panic!(
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"Unable to parse loot item ({}) in {}. Err: {:?}",
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asset, config_asset, e
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);
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}
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},
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LootKind::LootTable(asset) => {
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// we need to just load it check if it exists,
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// because all loot tables are tested in Lottery module
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if let Err(e) = Lottery::<LootSpec<String>>::load(&asset) {
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panic!(
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"Unable to parse loot table ({}) in {}. Err: {:?}",
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asset, config_asset, e
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);
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}
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},
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LootKind::Uninit => {},
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}
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#[cfg(test)]
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fn validate_loot(loot: LootSpec<String>, _config_asset: &str) {
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use crate::lottery;
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lottery::tests::validate_loot_spec(&loot);
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}
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#[cfg(test)]
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fn validate_meta(meta: Vec<Meta>, config_asset: &str) {
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let mut meta_counter = HashMap::new();
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for field in meta {
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@ -114,44 +114,52 @@ impl<T: AsRef<str>> LootSpec<T> {
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}
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}
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impl Default for LootSpec<String> {
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fn default() -> Self { Self::None }
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}
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#[cfg(test)]
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mod tests {
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pub mod tests {
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use super::*;
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use crate::{assets, comp::Item};
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#[cfg(test)]
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pub fn validate_loot_spec(item: &LootSpec<String>) {
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match item {
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LootSpec::Item(item) => {
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Item::new_from_asset_expect(item);
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},
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LootSpec::ItemQuantity(item, lower, upper) => {
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assert!(
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*lower > 0,
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"Lower quantity must be more than 0. It is {}.",
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lower
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);
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assert!(
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upper >= lower,
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"Upper quantity must be at least the value of lower quantity. Upper value: \
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{}, low value: {}.",
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upper,
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lower
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);
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Item::new_from_asset_expect(item);
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},
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LootSpec::LootTable(loot_table) => {
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let loot_table = Lottery::<LootSpec<String>>::load_expect_cloned(loot_table);
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validate_table_contents(loot_table);
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},
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LootSpec::None => {},
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}
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}
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fn validate_table_contents(table: Lottery<LootSpec<String>>) {
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for (_, item) in table.iter() {
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validate_loot_spec(item);
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}
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}
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#[test]
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fn test_loot_tables() {
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fn validate_table_contents(table: Lottery<LootSpec<String>>) {
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for (_, item) in table.iter() {
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match item {
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LootSpec::Item(item) => {
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Item::new_from_asset_expect(item);
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},
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LootSpec::ItemQuantity(item, lower, upper) => {
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assert!(
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*lower > 0,
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"Lower quantity must be more than 0. It is {}.",
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lower
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);
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assert!(
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upper >= lower,
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"Upper quantity must be at least the value of lower quantity. Upper \
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value: {}, low value: {}.",
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upper,
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lower
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);
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Item::new_from_asset_expect(item);
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},
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LootSpec::LootTable(loot_table) => {
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let loot_table =
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Lottery::<LootSpec<String>>::load_expect_cloned(loot_table);
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validate_table_contents(loot_table);
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},
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LootSpec::None => {},
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}
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}
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}
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let loot_tables =
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assets::read_expect_dir::<Lottery<LootSpec<String>>>("common.loot_tables", true);
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for loot_table in loot_tables {
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@ -189,7 +189,7 @@ impl State {
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ecs.register::<comp::Waypoint>();
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ecs.register::<comp::Projectile>();
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ecs.register::<comp::Melee>();
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ecs.register::<comp::ItemDrop>();
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ecs.register::<comp::ItemDrop<String>>();
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ecs.register::<comp::ChatMode>();
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ecs.register::<comp::Faction>();
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ecs.register::<comp::invite::Invite>();
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@ -8,10 +8,11 @@ use common::{
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beam,
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buff::{BuffCategory, BuffData, BuffKind, BuffSource},
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inventory::loadout::Loadout,
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shockwave, Agent, Alignment, Anchor, Body, Health, Inventory, Item, ItemDrop, LightEmitter,
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shockwave, Agent, Alignment, Anchor, Body, Health, Inventory, ItemDrop, LightEmitter,
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Object, Ori, PidController, Poise, Pos, Projectile, Scale, SkillSet, Stats, Vel,
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WaypointArea,
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},
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lottery::LootSpec,
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outcome::Outcome,
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rtsim::RtSimEntity,
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uid::Uid,
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@ -62,7 +63,7 @@ pub fn handle_create_npc(
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agent: impl Into<Option<Agent>>,
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alignment: Alignment,
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scale: Scale,
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drop_item: Option<Item>,
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drop_item: Option<LootSpec<String>>,
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home_chunk: Option<Anchor>,
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rtsim_entity: Option<RtSimEntity>,
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projectile: Option<Projectile>,
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@ -354,7 +354,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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// Decide for a loot drop before turning into a lootbag
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let old_body = state.ecs().write_storage::<Body>().remove(entity);
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let lottery = || {
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let _ = || {
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Lottery::<LootSpec<String>>::load_expect(match old_body {
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Some(common::comp::Body::Humanoid(_)) => "common.loot_tables.creature.humanoid",
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Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => {
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@ -503,13 +503,15 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
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})
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};
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if let Some(item) = {
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let mut item_drops = state.ecs().write_storage::<comp::ItemDrop>();
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item_drops.remove(entity).map_or_else(
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|| lottery().read().choose().to_item(),
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|item_drop| Some(item_drop.0),
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let loot_spec = {
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let mut item_drop = state.ecs().write_storage::<comp::ItemDrop<String>>();
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item_drop.remove(entity).map_or_else(
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|| LootSpec::LootTable("common.loot_tables.fallback".to_string()),
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|item| item.0,
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)
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} {
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};
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if let Some(item) = loot_spec.to_item() {
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let pos = state.ecs().read_storage::<comp::Pos>().get(entity).cloned();
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let vel = state.ecs().read_storage::<comp::Vel>().get(entity).cloned();
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if let Some(pos) = pos {
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@ -13,6 +13,7 @@ use common::{
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comp::{self, agent, bird_medium, BehaviorCapability, ForceUpdate, Pos, Waypoint},
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event::{EventBus, ServerEvent},
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generation::EntityInfo,
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lottery::LootSpec,
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resources::Time,
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terrain::TerrainGrid,
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LoadoutBuilder, SkillSetBuilder,
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@ -357,7 +358,7 @@ pub enum NpcData {
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body: comp::Body,
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alignment: comp::Alignment,
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scale: comp::Scale,
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drop_item: Option<comp::Item>,
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drop_item: Option<LootSpec<String>>,
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},
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Waypoint(Vec3<f32>),
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}
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