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run animation incremental tweaks
Former-commit-id: fa43d89890e22da665dc29606baed46e23f8eb6e
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@ -80,6 +80,14 @@ impl Animation for IdleAnimation {
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next.r_shoulder.ori = Quaternion::rotation_y(0.0);
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next.r_shoulder.scale = Vec3::one();
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next.l_shoulder.offset = Vec3::new(2.9, 6.0, 18.0) / SCALE;
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next.l_shoulder.ori = Quaternion::rotation_y(0.0);
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next.l_shoulder.scale = Vec3::one() / SCALE;
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next.r_shoulder.offset = Vec3::new(2.9, -6.0, 18.0) / SCALE;
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next.r_shoulder.ori = Quaternion::rotation_y(0.0);
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next.r_shoulder.scale = Vec3::one() / SCALE;
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next
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}
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}
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