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Rename 'distance_to_target' variable to 'pos_difference'
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@ -2277,7 +2277,7 @@ impl<'a> AgentData<'a> {
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let partial_path_tgt_pos = |vec3: Vec3<f32>| {
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pos + PARTIAL_PATH_DIST * vec3.try_normalized().unwrap_or_else(Vec3::zero)
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};
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let distance_to_target = tgt_pos - pos;
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let pos_difference = tgt_pos - pos;
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let pathing_pos = match path {
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Path::Full => {
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let mut sep_vec: Vec3<f32> = Vec3::<f32>::zero();
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@ -2309,11 +2309,11 @@ impl<'a> AgentData<'a> {
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}
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}
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partial_path_tgt_pos(
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sep_vec * SEPARATION_BIAS + distance_to_target * (1.0 - SEPARATION_BIAS),
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sep_vec * SEPARATION_BIAS + pos_difference * (1.0 - SEPARATION_BIAS),
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)
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},
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Path::Separate => tgt_pos,
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Path::Partial => partial_path_tgt_pos(distance_to_target),
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Path::Partial => partial_path_tgt_pos(pos_difference),
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};
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let speed_multiplier = speed_multiplier.unwrap_or(1.0).min(1.0);
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if let Some((bearing, speed)) = agent.chaser.chase(
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