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Fixed scaling of airships
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7e9474ab70
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@ -220,7 +220,7 @@ impl Body {
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_ => 2.0,
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_ => 2.0,
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},
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},
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Body::Ship(ship) if ship.has_water_thrust() => 0.1,
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Body::Ship(ship) if ship.has_water_thrust() => 0.1,
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Body::Ship(_) => 0.035,
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Body::Ship(_) => 0.12,
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Body::Arthropod(_) => 3.5,
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Body::Arthropod(_) => 3.5,
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}
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}
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}
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}
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@ -1102,12 +1102,13 @@ impl<'a> PhysicsData<'a> {
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// TODO: Cache the matrices here to avoid recomputing
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// TODO: Cache the matrices here to avoid recomputing
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let transform_last_from = Mat4::<f32>::translation_3d(
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let transform_last_from =
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Mat4::<f32>::translation_3d(
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previous_cache_other.pos.unwrap_or(*pos_other).0
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previous_cache_other.pos.unwrap_or(*pos_other).0
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- previous_cache.pos.unwrap_or(Pos(wpos)).0,
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- previous_cache.pos.unwrap_or(Pos(wpos)).0,
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) * Mat4::from(
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) * Mat4::from(previous_cache_other.ori)
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previous_cache_other.ori,
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* Mat4::<f32>::scaling_3d(previous_cache_other.scale)
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) * Mat4::<f32>::translation_3d(
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* Mat4::<f32>::translation_3d(
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voxel_collider.translation,
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voxel_collider.translation,
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);
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);
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let transform_last_to = transform_last_from.inverted();
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let transform_last_to = transform_last_from.inverted();
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@ -1115,6 +1116,7 @@ impl<'a> PhysicsData<'a> {
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let transform_from =
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let transform_from =
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Mat4::<f32>::translation_3d(pos_other.0 - wpos)
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Mat4::<f32>::translation_3d(pos_other.0 - wpos)
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* Mat4::from(ori_other.to_quat())
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* Mat4::from(ori_other.to_quat())
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* Mat4::<f32>::scaling_3d(previous_cache_other.scale)
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* Mat4::<f32>::translation_3d(
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* Mat4::<f32>::translation_3d(
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voxel_collider.translation,
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voxel_collider.translation,
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);
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);
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@ -351,7 +351,6 @@ impl StateExt for State {
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.with(body.density())
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.with(body.density())
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.with(make_collider(ship))
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.with(make_collider(ship))
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.with(body)
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.with(body)
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.with(comp::Scale(comp::ship::AIRSHIP_SCALE))
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.with(comp::Controller::default())
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.with(comp::Controller::default())
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.with(Inventory::with_empty())
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.with(Inventory::with_empty())
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.with(comp::CharacterState::default())
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.with(comp::CharacterState::default())
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@ -31,7 +31,8 @@ impl Skeleton for ShipSkeleton {
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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buf: &mut [FigureBoneData; super::MAX_BONE_COUNT],
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body: Self::Body,
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body: Self::Body,
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) -> Offsets {
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) -> Offsets {
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let scale_mat = Mat4::scaling_3d(1.0 / 11.0);
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// Ships are normal scale
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let scale_mat = Mat4::scaling_3d(1.0);
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let bone0_mat = base_mat * scale_mat * Mat4::<f32>::from(self.bone0);
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let bone0_mat = base_mat * scale_mat * Mat4::<f32>::from(self.bone0);
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@ -33,7 +33,7 @@ use common::{
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comp::{
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comp::{
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inventory::slot::EquipSlot,
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inventory::slot::EquipSlot,
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item::{tool::AbilityContext, Hands, ItemKind, ToolKind},
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item::{tool::AbilityContext, Hands, ItemKind, ToolKind},
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Body, CharacterState, Collider, Controller, Health, Inventory, Item, ItemKey, Last,
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ship, Body, CharacterState, Collider, Controller, Health, Inventory, Item, ItemKey, Last,
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LightAnimation, LightEmitter, Ori, PhysicsState, PoiseState, Pos, Scale, SkillSet, Stance,
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LightAnimation, LightEmitter, Ori, PhysicsState, PoiseState, Pos, Scale, SkillSet, Stance,
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Vel,
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Vel,
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},
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},
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@ -6709,10 +6709,22 @@ impl FigureMgr {
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} {
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} {
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let model_entry = model_entry?;
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let model_entry = model_entry?;
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let figure_low_detail_distance =
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let figure_low_detail_distance = figure_lod_render_distance
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figure_lod_render_distance * scale.map_or(1.0, |s| s.0) * 0.75;
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* if matches!(body, Body::Ship(_)) {
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let figure_mid_detail_distance =
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ship::AIRSHIP_SCALE
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figure_lod_render_distance * scale.map_or(1.0, |s| s.0) * 0.5;
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} else {
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1.0
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}
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* scale.map_or(1.0, |s| s.0)
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* 0.75;
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let figure_mid_detail_distance = figure_lod_render_distance
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* if matches!(body, Body::Ship(_)) {
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ship::AIRSHIP_SCALE
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} else {
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1.0
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}
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* scale.map_or(1.0, |s| s.0)
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* 0.5;
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let model = if pos.distance_squared(cam_pos) > figure_low_detail_distance.powi(2) {
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let model = if pos.distance_squared(cam_pos) > figure_low_detail_distance.powi(2) {
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model_entry.lod_model(2)
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model_entry.lod_model(2)
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