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Added enum for stage section instead of using 4 bools.
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@ -341,9 +341,7 @@ impl From<&CharacterAbility> for CharacterState {
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energy_increase: *energy_increase,
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combo_duration: *combo_duration,
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timer: Duration::default(),
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in_buildup: true,
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in_recover: false,
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in_combo: false,
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stage_section: combo_melee::StageSection::Buildup,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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