Defensive retreat animation

This commit is contained in:
Sam 2022-08-14 18:57:23 -04:00
parent 19948ad6fd
commit 0c8480ac92
2 changed files with 42 additions and 1 deletions

View File

@ -18,7 +18,7 @@ ComboMelee2(
movement: (
buildup: None,
swing: None,
recover: Some(Reverse(1.5)),
recover: Some(Reverse(1.0)),
),
ori_modifier: 0.6,
),

View File

@ -582,6 +582,47 @@ impl Animation for ComboAnimation {
_ => {},
}
},
Some("common.abilities.sword.defensive_retreat") => {
let (move1, move2, move3) = if strike == current_strike {
match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(2)),
_ => (0.0, 0.0, 0.0),
}
} else {
(1.0, 1.0, 0.0)
};
let move2_pre = move2.min(0.3) * 10.0 / 3.0;
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
next.chest.orientation = Quaternion::rotation_z(move1 * 0.7);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.3);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
next.head.orientation = Quaternion::rotation_z(move1 * -0.4);
next.foot_l.position += Vec3::new(0.0, move1 * -4.0, 0.0);
next.chest.orientation.rotate_z(move2 * -1.5);
next.head.orientation.rotate_z(move2 * 0.9);
next.belt.orientation.rotate_z(move2 * 0.4);
next.shorts.orientation.rotate_z(move2 * 1.0);
next.control
.orientation
.rotate_y(move2 * -1.6 + move3 * 1.6);
next.control
.orientation
.rotate_z(move1 * 0.3 + move2 * -1.5 + move3 * -0.4);
next.control.position += Vec3::new(move2 * 12.0 + move3 * -12.0, 0.0, 0.0);
},
_ => {},
}
}