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Set charge_through to false for non-humanoid dash
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5391a612c1
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 3.0,
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swing_duration: 0.35,
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recover_duration: 1.2,
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charge_through: true,
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charge_through: false,
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is_interruptible: true,
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damage_kind: Slashing,
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damage_effect: Some(Buff((
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 1.0,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 1.0,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 0.8,
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swing_duration: 0.1,
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recover_duration: 1.0,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.2,
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swing_duration: 0.1,
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recover_duration: 1.1,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 1.0,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.2,
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swing_duration: 0.1,
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recover_duration: 1.1,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 2.0,
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swing_duration: 0.1,
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recover_duration: 0.5,
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charge_through: true,
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charge_through: false,
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is_interruptible: false,
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damage_kind: Crushing,
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)
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.0,
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swing_duration: 0.1,
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recover_duration: 0.8,
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charge_through: true,
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charge_through: false,
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is_interruptible: true,
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damage_kind: Piercing,
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damage_effect: Some(Buff((
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@ -14,7 +14,7 @@ DashMelee(
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charge_duration: 1.2,
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swing_duration: 0.1,
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recover_duration: 0.9,
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charge_through: true,
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charge_through: false,
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is_interruptible: true,
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damage_kind: Piercing,
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damage_effect: Some(Buff((
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