rotation, better bottom bits

This commit is contained in:
jshipsey 2023-10-13 14:10:26 -04:00
parent 567b6535af
commit 0d1b9ee4f6
3 changed files with 318 additions and 162 deletions

View File

@ -118,6 +118,7 @@ impl Data {
kind,
PlotKind::House(_)
| PlotKind::Workshop(_)
| PlotKind::AirshipDock(_)
| PlotKind::Plaza
| PlotKind::SavannahPit(_)
| PlotKind::SavannahHut(_)

View File

@ -591,7 +591,7 @@ impl Site {
(8.0, 3),
(5.0, 4),
(5.0, 5),
(30.0, 6),
(15.0, 6),
]);
let mut castles = 0;

View File

@ -1,15 +1,17 @@
use super::*;
use crate::Land;
use crate::{site2::gen::PrimitiveTransform, Land};
use common::terrain::{Block, BlockKind, SpriteKind};
use rand::prelude::*;
use std::f32::consts::PI;
use vek::*;
/// Represents house data generated by the `generate()` method
pub struct AirshipDock {
/// Axis aligned bounding region for the house
bounds: Aabr<i32>,
/// Approximate altitude of the door tile
pub(crate) alt: i32,
rotation: f32,
pub door_tile: Vec2<i32>,
}
impl AirshipDock {
@ -21,14 +23,26 @@ impl AirshipDock {
door_dir: Vec2<i32>,
tile_aabr: Aabr<i32>,
) -> Self {
let door_tile_pos: Vec2<i32> = site.tile_center_wpos(door_tile);
let bounds = Aabr {
min: site.tile_wpos(tile_aabr.min),
max: site.tile_wpos(tile_aabr.max),
};
let rotation = if door_dir.y < 0 {
PI
} else if door_dir.x < 0 {
PI / 2.0
} else if door_dir.y > 0 {
3.0 * PI / 2.0
} else {
0.0
};
Self {
door_tile: door_tile_pos,
bounds,
alt: land.get_alt_approx(site.tile_center_wpos(door_tile + door_dir)) as i32,
rotation,
}
}
}
@ -47,23 +61,31 @@ impl Structure for AirshipDock {
let center = self.bounds.center();
let height = base + 28;
// Base
//rotation
//lower doorway
painter
.aabb(Aabb {
min: (self.bounds.min + 1).with_z(base - 16),
max: Vec2::new(self.bounds.max.x, self.bounds.max.y).with_z(base),
})
.fill(brick.clone());
.cylinder_with_radius(
Vec2::new(center.x - 1, center.y + 12).with_z(base - 5),
4.5,
7.0,
)
.rotate_about_min(Mat3::new(1, 0, 0, 0, 0, -1, 0, 1, 0))
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//bracing
painter
.cylinder_with_radius(center.with_z(height), 7.0, 7.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.cylinder_with_radius(center.with_z(height + 1), 7.0, 5.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
painter
.cylinder_with_radius(center.with_z(height + 7), 8.0, 1.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//platform edging
@ -75,8 +97,9 @@ impl Structure for AirshipDock {
},
5.0,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(woodalt.clone());
//platforrm
//platform
painter
.superquadric(
Aabb {
@ -85,6 +108,7 @@ impl Structure for AirshipDock {
},
5.0,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.superquadric(
@ -94,6 +118,7 @@ impl Structure for AirshipDock {
},
5.0,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//platform walkway bits
painter
@ -101,44 +126,87 @@ impl Structure for AirshipDock {
min: Vec2::new(center.x - 2, center.y - 22).with_z(height + 8),
max: Vec2::new(center.x + 2, center.y + 16).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(woodalt.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x - 1, center.y - 22).with_z(height + 8),
max: Vec2::new(center.x + 1, center.y + 16).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x - 2, center.y - 16).with_z(height + 9),
max: Vec2::new(center.x + 2, center.y + 10).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
painter
.aabb(Aabb {
min: Vec2::new(center.x - 1, center.y - 22).with_z(height + 9),
max: Vec2::new(center.x + 1, center.y + 16).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//column
painter
.cylinder_with_radius(center.with_z(base), 6.0, 45.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
//column thick bits
painter
.cylinder_with_radius(center.with_z(base + 35), 7.0, 3.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.cylinder_with_radius(center.with_z(base), 7.0, 1.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.cylinder_with_radius(center.with_z(base), 5.0, 45.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//lower doorway cut
painter
.cylinder_with_radius(
Vec2::new(center.x - 1, center.y + 12).with_z(base - 5),
3.5,
7.0,
)
.rotate_about_min(Mat3::new(1, 0, 0, 0, 0, -1, 0, 1, 0))
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
// Base
painter
.aabb(Aabb {
min: Vec2::new(center.x - 11, center.y - 11).with_z(base - 16),
max: Vec2::new(center.x + 11, center.y + 11).with_z(base),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
//stair cut
painter
.aabb(Aabb {
min: Vec2::new(center.x - 6, center.y + 9).with_z(base - 1),
max: Vec2::new(center.x + 4, center.y + 11).with_z(base),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
painter
.aabb(Aabb {
min: Vec2::new(center.x - 5, center.y + 10).with_z(base - 2),
max: Vec2::new(center.x + 3, center.y + 11).with_z(base - 1),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//cone
painter
.cone_with_radius(center.with_z(base + 45), 8.0, 18.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//remove 1/4 cyl
painter
@ -146,12 +214,14 @@ impl Structure for AirshipDock {
min: Vec2::new(center.x - 1, center.y + 1).with_z(height + 9),
max: Vec2::new(center.x + 6, center.y + 6).with_z(height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x, center.y + 2).with_z(height + 9),
max: Vec2::new(center.x + 6, center.y + 7).with_z(height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//platform cleanup
painter
@ -159,6 +229,7 @@ impl Structure for AirshipDock {
min: Vec2::new(center.x - 2, center.y - 15).with_z(height + 8),
max: Vec2::new(center.x + 6, center.y + 9).with_z(height + 9),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//upper door
@ -167,30 +238,50 @@ impl Structure for AirshipDock {
min: Vec2::new(center.x + 5, center.y - 2).with_z(height + 10),
max: Vec2::new(center.x + 7, center.y + 2).with_z(height + 13),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 5, center.y - 1).with_z(height + 10),
max: Vec2::new(center.x + 7, center.y + 1).with_z(height + 15),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 5, center.y - 1).with_z(height + 10),
max: Vec2::new(center.x + 7, center.y + 1).with_z(height + 13),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
//door sprites
painter.rotated_sprite(
Vec2::new(center.x + 6, center.y - 1).with_z(height + 10),
SpriteKind::Door,
2,
);
painter.rotated_sprite(
Vec2::new(center.x + 6, center.y).with_z(height + 10),
SpriteKind::Door,
6,
);
let door_rot = if self.rotation == 0.0 {
(2, 6)
} else if self.rotation == PI / 2.0 {
(4, 0)
} else if self.rotation == PI {
(6, 2) //good
} else {
(0, 4)
};
let sprite_fill = Fill::Block(Block::air(SpriteKind::Door).with_ori(door_rot.0).unwrap());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 6, center.y - 1, height + 10),
max: Vec3::new(center.x + 7, center.y + 0, height + 11),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
let sprite_fill = Fill::Block(Block::air(SpriteKind::Door).with_ori(door_rot.1).unwrap());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 6, center.y + 0, height + 10),
max: Vec3::new(center.x + 7, center.y + 1, height + 11),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
//bracing diagonal bits
painter
.line(
@ -198,6 +289,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x + 11, center.y - 3).with_z(height + 8),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.line(
@ -205,6 +297,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x + 11, center.y + 2).with_z(height + 8),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//
painter
@ -213,6 +306,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x - 6, center.y - 3).with_z(height),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.line(
@ -220,6 +314,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x - 6, center.y + 2).with_z(height),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//
painter
@ -228,6 +323,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x - 3, center.y - 6).with_z(height),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.line(
@ -235,6 +331,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x + 2, center.y - 6).with_z(height),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//
painter
@ -243,6 +340,7 @@ impl Structure for AirshipDock {
Vec2::new(center.x - 3, center.y + 9).with_z(height + 7),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.line(
@ -250,11 +348,13 @@ impl Structure for AirshipDock {
Vec2::new(center.x + 2, center.y + 9).with_z(height + 7),
0.8,
)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//stairs
painter
.cylinder_with_radius(center.with_z(height + 8), 5.0, 1.0)
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
let stairs_clear1 = painter.cylinder_with_radius(center.with_z(base), 5.0, 38.0);
@ -264,7 +364,8 @@ impl Structure for AirshipDock {
stairs_clear1,
dungeon::spiral_staircase(center.with_z(base + 3), 6.0, 0.5, 9.0),
))
.fill(brick.clone());
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
//clean up interface at top
painter
@ -272,101 +373,115 @@ impl Structure for AirshipDock {
min: Vec2::new(center.x + 1, center.y + 3).with_z(height + 8),
max: Vec2::new(center.x + 4, center.y + 5).with_z(height + 9),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(wood.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 0, center.y + 2).with_z(height + 9),
max: Vec2::new(center.x + 6, center.y + 7).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 1, center.y + 3).with_z(height + 9),
max: Vec2::new(center.x + 6, center.y + 7).with_z(height + 10),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.clear();
painter
.aabb(Aabb {
min: Vec2::new(center.x + 0, center.y + 2).with_z(height + 9),
max: Vec2::new(center.x + 1, center.y + 3).with_z(height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
//windows
painter.fill(
painter.aabb(Aabb {
//corner column
painter
.aabb(Aabb {
min: Vec2::new(center.x + 0, center.y + 2).with_z(height + 9),
max: Vec2::new(center.x + 1, center.y + 3).with_z(height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(brick.clone());
let window_rot = if self.rotation == 0.0 || self.rotation == PI {
(2, 4)
} else {
(4, 2)
};
let sprite_fill = Fill::Block(
Block::air(SpriteKind::Window1)
.with_ori(window_rot.0)
.unwrap(),
);
//upper window
painter
.aabb(Aabb {
min: Vec2::new(center.x - 6, center.y - 1).with_z(height + 12),
max: Vec2::new(center.x - 5, center.y + 1).with_z(height + 15),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
//lower windows
painter.fill(
painter.aabb(Aabb {
painter
.aabb(Aabb {
min: Vec2::new(center.x - 6, center.y - 1).with_z(base + 19),
max: Vec2::new(center.x - 5, center.y + 1).with_z(base + 22),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
painter.fill(
painter.aabb(Aabb {
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x - 6, center.y - 1).with_z(base + 1),
max: Vec2::new(center.x - 5, center.y + 1).with_z(base + 4),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
painter.fill(
painter.aabb(Aabb {
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 5, center.y - 1).with_z(base + 4),
max: Vec2::new(center.x + 6, center.y + 1).with_z(base + 7),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
painter.fill(
painter.aabb(Aabb {
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 5, center.y - 1).with_z(base + 22),
max: Vec2::new(center.x + 6, center.y + 1).with_z(base + 25),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
painter.fill(
painter.aabb(Aabb {
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x + 5, center.y - 1).with_z(base + 30),
max: Vec2::new(center.x + 6, center.y + 1).with_z(base + 33),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
let sprite_fill = Fill::Block(
Block::air(SpriteKind::Window1)
.with_ori(window_rot.1)
.unwrap(),
);
//side windows
painter.fill(
painter.aabb(Aabb {
painter
.aabb(Aabb {
min: Vec2::new(center.x - 1, center.y + 5).with_z(base + 17),
max: Vec2::new(center.x + 1, center.y + 6).with_z(base + 20),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(4).unwrap()),
);
painter.fill(
painter.aabb(Aabb {
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec2::new(center.x - 1, center.y - 6).with_z(base + 13),
max: Vec2::new(center.x + 1, center.y - 5).with_z(base + 16),
}),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(4).unwrap()),
);
//lower doorway
painter
.aabb(Aabb {
min: Vec2::new(center.x - 4, center.y + 4).with_z(base + 0),
max: Vec2::new(center.x + 1, center.y + 7).with_z(base + 4),
})
.clear();
painter
.aabb(Aabb {
min: Vec2::new(center.x - 4, center.y + 8).with_z(base),
max: Vec2::new(center.x + 1, center.y + 9).with_z(base + 1),
})
.clear();
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
//lights
painter.rotated_sprite(
Vec2::new(center.x - 3, center.y + 5).with_z(base + 8),
@ -451,93 +566,133 @@ impl Structure for AirshipDock {
);
//upper lighting
painter.rotated_sprite(
Vec2::new(center.x + 14, center.y + 8).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x + 14, center.y - 15).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 11, center.y + 8).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 11, center.y - 15).with_z(base + 35),
SpriteKind::Lantern,
6,
);
let sprite_fill = Fill::Block(Block::air(SpriteKind::Lantern).with_ori(2).unwrap());
painter.rotated_sprite(
Vec2::new(center.x + 4, center.y + 5).with_z(base + 44),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x + 4, center.y - 5).with_z(base + 44),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 5, center.y + 4).with_z(base + 44),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 5, center.y - 5).with_z(base + 44),
SpriteKind::Lantern,
6,
);
//on walkway lamps
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y + 15, height + 7),
max: Vec3::new(center.x - 1, center.y + 16, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 1, center.y + 15, height + 7),
max: Vec3::new(center.x + 2, center.y + 16, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 21, height + 7),
max: Vec3::new(center.x - 1, center.y - 22, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 1, center.y - 21, height + 7),
max: Vec3::new(center.x + 2, center.y - 22, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
//on platform lamps
painter
.aabb(Aabb {
min: Vec3::new(center.x - 11, center.y + 8, height + 7),
max: Vec3::new(center.x - 10, center.y + 9, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 14, center.y + 8, height + 7),
max: Vec3::new(center.x + 15, center.y + 9, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 11, center.y - 15, height + 7),
max: Vec3::new(center.x - 10, center.y - 14, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 14, center.y - 15, height + 7),
max: Vec3::new(center.x + 15, center.y - 14, height + 8),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
//on cone lamps
painter
.aabb(Aabb {
min: Vec3::new(center.x - 6, center.y + 5, height + 16),
max: Vec3::new(center.x - 5, center.y + 6, height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 5, center.y + 5, height + 16),
max: Vec3::new(center.x + 6, center.y + 6, height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 6, center.y - 6, height + 16),
max: Vec3::new(center.x - 5, center.y - 5, height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x + 5, center.y - 6, height + 16),
max: Vec3::new(center.x + 6, center.y - 5, height + 17),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter.rotated_sprite(
Vec2::new(center.x + 1, center.y + 15).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x + 1, center.y - 22).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y + 15).with_z(base + 35),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 22).with_z(base + 35),
SpriteKind::Lantern,
6,
);
//interior
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 3).with_z(base + 5),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 3).with_z(base + 15),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 3).with_z(base + 24),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 3).with_z(base + 33),
SpriteKind::Lantern,
6,
);
painter.rotated_sprite(
Vec2::new(center.x - 2, center.y - 3).with_z(base + 44),
SpriteKind::Lantern,
6,
);
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 3, base + 6),
max: Vec3::new(center.x - 1, center.y + -2, base + 7),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 3, base + 15),
max: Vec3::new(center.x - 1, center.y + -2, base + 16),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 3, base + 24),
max: Vec3::new(center.x - 1, center.y + -2, base + 25),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 3, base + 33),
max: Vec3::new(center.x - 1, center.y + -2, base + 34),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
painter
.aabb(Aabb {
min: Vec3::new(center.x - 2, center.y - 3, base + 44),
max: Vec3::new(center.x - 1, center.y + -2, base + 45),
})
.rotate_about(Mat3::rotation_z(self.rotation).as_(), center.with_z(base))
.fill(sprite_fill.clone());
}
}