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Small fixes to gpu profiling
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9d076d3a89
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@ -160,7 +160,7 @@ impl Renderer {
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// TODO: make optional based on enabling profiling
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// NOTE: requires recreating the device/queue is this setting changes
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// alternatively it could be a compile time feature toggle
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| super::scope::required_features(),
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| wgpu_profiler::GpuProfiler::REQUIRED_WGPU_FEATURES,
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limits,
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},
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None,
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@ -330,7 +330,7 @@ impl Renderer {
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&depth_sampler,
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);
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let mut profiler = wgpu_profiler::GpuProfiler::new(4, queue.get_timestamp_period());
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let mut profiler = wgpu_profiler::GpuProfiler::new(1, queue.get_timestamp_period());
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profiler.enable_timer = mode.profiler_enabled;
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profiler.enable_debug_marker = mode.profiler_enabled;
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@ -1042,8 +1042,10 @@ impl Renderer {
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//pub fn create_screenshot(&mut self) -> Result<image::DynamicImage,
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// RenderError> {
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pub fn create_screenshot(&mut self) {
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// TODO: check if enabled
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// TODO: check if profiler enabled
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// TODO: save alongside a screenshot
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// Ensure timestamp query data buffers are mapped
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self.device.poll(wgpu::Maintain::Wait);
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// Take profiler snapshot
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let profiling_data = if let Some(data) = self.profiler.process_finished_frame() {
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data
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@ -1,7 +1,5 @@
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use wgpu_profiler::{GpuProfiler, ProfilerCommandRecorder};
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pub fn required_features() -> wgpu::Features { wgpu::Features::TIMESTAMP_QUERY }
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pub struct Scope<'a, W: ProfilerCommandRecorder> {
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profiler: &'a mut GpuProfiler,
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wgpu_thing: &'a mut W,
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