fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files

This commit is contained in:
DoctorKompot 2021-12-27 00:27:47 +02:00
parent 5a196f1684
commit 0dba858ca9
4 changed files with 4 additions and 4 deletions

View File

@ -10,5 +10,5 @@ ItemDef(
),
quality: Legendary,
tags: [Bag],
slots: 45,
slots: 36,
)

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@ -1266,7 +1266,7 @@
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9,
),
Armor(Head("Merchant")): VoxTrans(
"voxel.armor.merchant.turban_human",
"voxel.armor.merchant.turban",
(0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0,
),
Armor(Back("Merchant")): VoxTrans(

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@ -72,7 +72,7 @@ pub struct Glider {
#[derive(Clone, Debug, Eq, PartialEq, Serialize, Deserialize, Copy, PartialOrd, Ord)]
pub enum Quality {
Low, // Grey
Common, // UI Main Color
Common, // Light blue
Moderate, // Green
High, // Blue
Epic, // Purple

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@ -137,7 +137,7 @@ const DEBUFF_COLOR: Color = Color::Rgba(0.79, 0.19, 0.17, 1.0);
// Item Quality Colors
const QUALITY_LOW: Color = Color::Rgba(0.41, 0.41, 0.41, 1.0); // Grey - Trash, can be sold to vendors
const QUALITY_COMMON: Color = Color::Rgba(0.79, 1.00, 1.00, 1.0); // No Color - Crafting mats, food, starting equipment, quest items (like keys), rewards for easy quests
const QUALITY_COMMON: Color = Color::Rgba(0.79, 1.00, 1.00, 1.0); // Light blue - Crafting mats, food, starting equipment, quest items (like keys), rewards for easy quests
const QUALITY_MODERATE: Color = Color::Rgba(0.06, 0.69, 0.12, 1.0); // Green - Quest Rewards, commonly looted items from NPCs
const QUALITY_HIGH: Color = Color::Rgba(0.18, 0.32, 0.9, 1.0); // Blue - Dungeon rewards, boss loot, rewards for hard quests
const QUALITY_EPIC: Color = Color::Rgba(0.58, 0.29, 0.93, 1.0); // Purple - Rewards for epic quests and very hard bosses