Mining skill tree.

This commit is contained in:
Avi Weinstock 2021-06-09 01:14:20 -04:00
parent 830b6e802e
commit 0e394029de
25 changed files with 290 additions and 27 deletions

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@ -85,6 +85,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Meat drops from animals
- New ores, plants and hides to be looted from the world and processed into craft ingredients
- Added more crafting stations, loom, spinning wheel, tanning rack, forge
- Added a skill tree for mining, which gains xp from mining ores and gems.
### Changed

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@ -76,4 +76,7 @@
Climb(Cost): Some(2),
Climb(Speed): Some(2),
Swim(Speed): Some(2),
Pick(Speed): Some(3),
Pick(OreGain): Some(3),
Pick(GemGain): Some(3),
})

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@ -109,4 +109,9 @@
Sceptre(ARange),
Sceptre(ACost),
],
Weapon(Pick): [
Pick(Speed),
Pick(OreGain),
Pick(GemGain),
],
})

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@ -0,0 +1,19 @@
ResourceExperienceManifest({
"common.items.mineral.gem.amethyst": 20,
"common.items.mineral.gem.sapphire": 50,
"common.items.mineral.gem.topaz": 20,
"common.items.mineral.gem.diamond": 100,
"common.items.mineral.gem.emerald": 50,
"common.items.mineral.gem.ruby": 75,
"common.items.mineral.ore.coal": 25,
"common.items.mineral.ore.gold": 100,
"common.items.mineral.ore.iron": 20,
"common.items.mineral.ore.silver": 75,
"common.items.mineral.ore.velorite": 30,
"common.items.mineral.ore.veloritefrag": 20,
"common.items.mineral.ore.bloodstone": 100,
"common.items.mineral.ore.cobalt": 75,
"common.items.mineral.ore.copper": 10,
"common.items.mineral.ore.tin": 10,
})

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assets/voxygen/element/skills/pickaxe_gemgain.png (Stored with Git LFS) Normal file

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assets/voxygen/element/skills/pickaxe_oregain.png (Stored with Git LFS) Normal file

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assets/voxygen/element/skills/pickaxe_speed.png (Stored with Git LFS) Normal file

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assets/voxygen/element/weapons/pickaxe.png (Stored with Git LFS) Normal file

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@ -238,6 +238,15 @@
"hud.skill.axe_leap_cost": "Decreases cost of leap by 25%{SP}",
"hud.skill.axe_leap_distance_title": "Leap Distance",
"hud.skill.axe_leap_distance": "Increases distance of leap by 20%{SP}",
// Pick
"hud.skill.pick_strike_title": "Pickaxe Strike",
"hud.skill.pick_strike": "Hit rocks with the pickaxe to gain ore and gems and experience",
"hud.skill.pick_strike_speed_title": "Pickaxe Strike Speed",
"hud.skill.pick_strike_speed": "Mine rocks faster{SP}",
"hud.skill.pick_strike_oregain_title": "Pickaxe Strike Ore Yield",
"hud.skill.pick_strike_oregain": "Chance to gain extra ore (5% per level){SP}",
"hud.skill.pick_strike_gemgain_title": "Pickaxe Strike Gem Yield",
"hud.skill.pick_strike_gemgain": "Chance to gain extra gems (5% per level){SP}",
},

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@ -65,6 +65,10 @@
"voxel.weapon.sceptre.wood-nature",
(-1.0, 0.0, 0.0), (-90.0, 55.0, 0.0), 1.0,
),
Tool("example_pick"): VoxTrans(
"voxel.weapon.tool.pickaxe_green-0",
(0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0,
),
Tool("example_dagger"): VoxTrans(
"voxel.weapon.dagger.dagger_basic-0",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,

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@ -127,7 +127,7 @@ lazy_static! {
.iter()
.map(|s| s.to_string())
.collect();
static ref SKILL_TREES: Vec<String> = vec!["general", "sword", "axe", "hammer", "bow", "staff", "sceptre"]
static ref SKILL_TREES: Vec<String> = vec!["general", "sword", "axe", "hammer", "bow", "staff", "sceptre", "pick"]
.iter()
.map(|s| s.to_string())
.collect();

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@ -1174,6 +1174,23 @@ impl CharacterAbility {
_ => {},
}
},
Some(ToolKind::Pick) => {
use skills::PickSkill::*;
if let BasicMelee {
ref mut buildup_duration,
ref mut swing_duration,
ref mut recover_duration,
..
} = self
{
if let Ok(Some(level)) = skillset.skill_level(Pick(Speed)) {
let speed = 1.1_f32.powi(level.into());
*buildup_duration /= speed;
*swing_duration /= speed;
*recover_duration /= speed;
}
}
},
None => {
if let CharacterAbility::Roll {
ref mut energy_cost,

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@ -50,6 +50,21 @@ impl ToolKind {
ToolKind::Empty => "empty",
}
}
pub fn gains_combat_xp(&self) -> bool {
matches!(
self,
ToolKind::Sword
| ToolKind::Axe
| ToolKind::Hammer
| ToolKind::Bow
| ToolKind::Dagger
| ToolKind::Staff
| ToolKind::Spear
| ToolKind::Sceptre
| ToolKind::Shield
)
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]

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@ -107,6 +107,7 @@ pub enum Skill {
Roll(RollSkill),
Climb(ClimbSkill),
Swim(SwimSkill),
Pick(PickSkill),
}
pub enum SkillError {
@ -263,6 +264,13 @@ pub enum SwimSkill {
Speed,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum PickSkill {
Speed,
OreGain,
GemGain,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum SkillGroupKind {
General,
@ -344,7 +352,10 @@ impl Default for SkillSet {
/// player
fn default() -> Self {
Self {
skill_groups: vec![SkillGroup::new(SkillGroupKind::General)],
skill_groups: vec![
SkillGroup::new(SkillGroupKind::General),
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Pick)),
],
skills: HashMap::new(),
modify_health: false,
modify_energy: false,
@ -365,7 +376,7 @@ impl SkillSet {
/// let mut skillset = SkillSet::default();
/// skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Sword));
///
/// assert_eq!(skillset.skill_groups.len(), 2);
/// assert_eq!(skillset.skill_groups.len(), 3);
/// ```
pub fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) {
if !self.contains_skill_group(skill_group_kind) {
@ -668,13 +679,13 @@ mod tests {
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
skillset.unlock_skill(Skill::Axe(AxeSkill::UnlockLeap));
assert_eq!(skillset.skill_groups[1].available_sp, 0);
assert_eq!(skillset.skill_groups[2].available_sp, 0);
assert_eq!(skillset.skills.len(), 1);
assert!(skillset.has_skill(Skill::Axe(AxeSkill::UnlockLeap)));
skillset.refund_skill(Skill::Axe(AxeSkill::UnlockLeap));
assert_eq!(skillset.skill_groups[1].available_sp, 1);
assert_eq!(skillset.skill_groups[2].available_sp, 1);
assert_eq!(skillset.skills.get(&Skill::Axe(AxeSkill::UnlockLeap)), None);
}
@ -683,9 +694,9 @@ mod tests {
let mut skillset = SkillSet::default();
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
assert_eq!(skillset.skill_groups.len(), 2);
assert_eq!(skillset.skill_groups.len(), 3);
assert_eq!(
skillset.skill_groups[1],
skillset.skill_groups[2],
SkillGroup::new(SkillGroupKind::Weapon(ToolKind::Axe))
);
}
@ -697,13 +708,13 @@ mod tests {
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
assert_eq!(skillset.skill_groups[1].available_sp, 1);
assert_eq!(skillset.skill_groups[2].available_sp, 1);
assert_eq!(skillset.skills.len(), 0);
// Try unlocking a skill with enough skill points
skillset.unlock_skill(Skill::Axe(AxeSkill::UnlockLeap));
assert_eq!(skillset.skill_groups[1].available_sp, 0);
assert_eq!(skillset.skill_groups[2].available_sp, 0);
assert_eq!(skillset.skills.len(), 1);
assert!(skillset.has_skill(Skill::Axe(AxeSkill::UnlockLeap)));
@ -720,6 +731,6 @@ mod tests {
skillset.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Axe));
skillset.add_skill_points(SkillGroupKind::Weapon(ToolKind::Axe), 1);
assert_eq!(skillset.skill_groups[1].available_sp, 1);
assert_eq!(skillset.skill_groups[2].available_sp, 1);
}
}

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@ -164,6 +164,7 @@ pub enum ServerEvent {
},
// Attempt to mine a block, turning it into an item
MineBlock {
entity: EcsEntity,
pos: Vec3<i32>,
tool: Option<comp::tool::ToolKind>,
},

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@ -86,6 +86,7 @@ impl<'a> System<'a> for Sys {
< (rad + scale * melee_attack.range).powi(2)
{
server_emitter.emit(ServerEvent::MineBlock {
entity: attacker,
pos: block_pos,
tool,
});

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@ -2610,6 +2610,7 @@ fn parse_skill_tree(skill_tree: &str) -> CmdResult<comp::skills::SkillGroupKind>
"bow" => Ok(SkillGroupKind::Weapon(ToolKind::Bow)),
"staff" => Ok(SkillGroupKind::Weapon(ToolKind::Staff)),
"sceptre" => Ok(SkillGroupKind::Weapon(ToolKind::Sceptre)),
"pick" => Ok(SkillGroupKind::Weapon(ToolKind::Pick)),
_ => Err(format!("{} is not a skill group!", skill_tree)),
}
}

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@ -992,13 +992,12 @@ fn handle_exp_gain(
// Closure to add xp pool corresponding to weapon type equipped in a particular
// EquipSlot
let mut add_tool_from_slot = |equip_slot| {
let tool_kind = inventory.equipped(equip_slot).and_then(|i| {
if let ItemKind::Tool(tool) = &i.kind() {
Some(tool.kind)
} else {
None
}
});
let tool_kind = inventory
.equipped(equip_slot)
.and_then(|i| match &i.kind() {
ItemKind::Tool(tool) if tool.kind.gains_combat_xp() => Some(tool.kind),
_ => None,
});
if let Some(weapon) = tool_kind {
// Only adds to xp pools if entity has that skill group available
if skill_set.contains_skill_group(SkillGroupKind::Weapon(weapon)) {

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@ -3,6 +3,7 @@ use tracing::error;
use vek::*;
use common::{
assets,
comp::{
self,
agent::{AgentEvent, Sound, MAX_LISTEN_DIST},
@ -11,7 +12,7 @@ use common::{
item,
slot::Slot,
tool::ToolKind,
Inventory, Pos,
Inventory, Pos, SkillGroupKind,
},
consts::{MAX_MOUNT_RANGE, SOUND_TRAVEL_DIST_PER_VOLUME},
outcome::Outcome,
@ -27,6 +28,10 @@ use crate::{
Server,
};
use hashbrown::HashMap;
use lazy_static::lazy_static;
use serde::Deserialize;
pub fn handle_lantern(server: &mut Server, entity: EcsEntity, enable: bool) {
let ecs = server.state_mut().ecs();
@ -281,13 +286,80 @@ fn within_mounting_range(player_position: Option<&Pos>, mount_position: Option<&
}
}
pub fn handle_mine_block(server: &mut Server, pos: Vec3<i32>, tool: Option<ToolKind>) {
#[derive(Deserialize)]
struct ResourceExperienceManifest(HashMap<String, i32>);
impl assets::Asset for ResourceExperienceManifest {
type Loader = assets::RonLoader;
const EXTENSION: &'static str = "ron";
}
lazy_static! {
static ref RESOURCE_EXPERIENCE_MANIFEST: assets::AssetHandle<ResourceExperienceManifest> =
assets::AssetExt::load_expect("server.manifests.resource_experience_manifest");
}
pub fn handle_mine_block(
server: &mut Server,
entity: EcsEntity,
pos: Vec3<i32>,
tool: Option<ToolKind>,
) {
let state = server.state_mut();
if state.can_set_block(pos) {
let block = state.terrain().get(pos).ok().copied();
if let Some(block) = block.filter(|b| b.mine_tool().map_or(false, |t| Some(t) == tool)) {
// Drop item if one is recoverable from the block
if let Some(item) = comp::Item::try_reclaim_from_block(block) {
if let Some(mut item) = comp::Item::try_reclaim_from_block(block) {
if let Some(mut skillset) = state
.ecs()
.write_storage::<comp::SkillSet>()
.get_mut(entity)
{
if let (Some(tool), Some(uid), Some(exp_reward)) = (
tool,
state.ecs().uid_from_entity(entity),
RESOURCE_EXPERIENCE_MANIFEST
.read()
.0
.get(item.item_definition_id()),
) {
skillset.change_experience(SkillGroupKind::Weapon(tool), *exp_reward);
state
.ecs()
.write_resource::<Vec<Outcome>>()
.push(Outcome::ExpChange {
uid,
exp: *exp_reward,
});
}
use common::comp::skills::{PickSkill, Skill};
use rand::Rng;
let mut rng = rand::thread_rng();
if item.item_definition_id().contains("mineral.ore.")
&& rng.gen_bool(
0.05 * skillset
.skill_level(Skill::Pick(PickSkill::OreGain))
.ok()
.flatten()
.unwrap_or(0) as f64,
)
{
let _ = item.increase_amount(1);
}
if item.item_definition_id().contains("mineral.gem.")
&& rng.gen_bool(
0.05 * skillset
.skill_level(Skill::Pick(PickSkill::GemGain))
.ok()
.flatten()
.unwrap_or(0) as f64,
)
{
let _ = item.increase_amount(1);
}
}
state
.create_object(Default::default(), comp::object::Body::Pouch)
.with(comp::Pos(pos.map(|e| e as f32) + Vec3::new(0.5, 0.5, 0.0)))

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@ -207,7 +207,9 @@ impl Server {
handle_combo_change(&self, entity, change)
},
ServerEvent::RequestSiteInfo { entity, id } => handle_site_info(&self, entity, id),
ServerEvent::MineBlock { pos, tool } => handle_mine_block(self, pos, tool),
ServerEvent::MineBlock { entity, pos, tool } => {
handle_mine_block(self, entity, pos, tool)
},
ServerEvent::TeleportTo {
entity,
target,

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@ -0,0 +1,7 @@
-- Every character should have the pick skilltree unlocked by default.
-- This is handled by `SkillSet::default()` for new characters (and their skill
-- sets serialize properly during character creation), but since the database
-- deserialization builds the SkillSet fields from empty Vecs/HashMaps, the skill
-- tree needs to manually be added to each character.
INSERT INTO skill_group (entity_id, skill_group_kind, exp, available_sp, earned_sp)
SELECT character_id, 'Weapon Pick', 0, 0, 0 FROM character;

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@ -40,8 +40,8 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
use comp::{
item::tool::ToolKind,
skills::{
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, PickSkill, RollSkill,
SceptreSkill, Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
},
};
let skill_string = match skill {
@ -135,6 +135,9 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
Climb(ClimbSkill::Cost) => "Climb Cost",
Climb(ClimbSkill::Speed) => "Climb Speed",
Swim(SwimSkill::Speed) => "Swim Speed",
Pick(PickSkill::Speed) => "Pick Speed",
Pick(PickSkill::OreGain) => "Pick OreGain",
Pick(PickSkill::GemGain) => "Pick GemGain",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)) => "Unlock Weapon Sword",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)) => "Unlock Weapon Axe",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)) => "Unlock Weapon Hammer",
@ -160,8 +163,8 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
use comp::{
item::tool::ToolKind,
skills::{
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, PickSkill, RollSkill,
SceptreSkill, Skill::*, SkillGroupKind, StaffSkill, SwimSkill, SwordSkill,
},
};
match skill_string {
@ -255,6 +258,9 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
"Climb Cost" => Climb(ClimbSkill::Cost),
"Climb Speed" => Climb(ClimbSkill::Speed),
"Swim Speed" => Swim(SwimSkill::Speed),
"Pick Speed" => Pick(PickSkill::Speed),
"Pick GemGain" => Pick(PickSkill::GemGain),
"Pick OreGain" => Pick(PickSkill::OreGain),
"Unlock Weapon Sword" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)),
"Unlock Weapon Axe" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)),
"Unlock Weapon Hammer" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)),
@ -280,12 +286,12 @@ pub fn skill_group_to_db_string(skill_group: comp::skills::SkillGroupKind) -> St
Weapon(ToolKind::Bow) => "Weapon Bow",
Weapon(ToolKind::Staff) => "Weapon Staff",
Weapon(ToolKind::Sceptre) => "Weapon Sceptre",
Weapon(ToolKind::Pick) => "Weapon Pick",
Weapon(ToolKind::Dagger)
| Weapon(ToolKind::Shield)
| Weapon(ToolKind::Spear)
| Weapon(ToolKind::Debug)
| Weapon(ToolKind::Farming)
| Weapon(ToolKind::Pick)
| Weapon(ToolKind::Empty)
| Weapon(ToolKind::Natural) => panic!(
"Tried to add unsupported skill group to database: {:?}",
@ -305,6 +311,7 @@ pub fn db_string_to_skill_group(skill_group_string: &str) -> comp::skills::Skill
"Weapon Bow" => Weapon(ToolKind::Bow),
"Weapon Staff" => Weapon(ToolKind::Staff),
"Weapon Sceptre" => Weapon(ToolKind::Sceptre),
"Weapon Pick" => Weapon(ToolKind::Pick),
_ => panic!(
"Tried to convert an unsupported string from the database: {}",
skill_group_string

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@ -149,6 +149,11 @@ widget_ids! {
skill_sceptre_aura_2,
skill_sceptre_aura_3,
skill_sceptre_aura_4,
pick_render,
skill_pick_m1,
skill_pick_m1_0,
skill_pick_m1_1,
skill_pick_m1_2,
general_combat_render_0,
general_combat_render_1,
skill_general_stat_0,
@ -227,7 +232,7 @@ impl<'a> Diary<'a> {
pub type SelectedSkillTree = skills::SkillGroupKind;
const TREES: [&str; 7] = [
const TREES: [&str; 8] = [
"General Combat",
"Sword",
"Hammer",
@ -235,6 +240,7 @@ const TREES: [&str; 7] = [
"Sceptre",
"Bow",
"Fire Staff",
"Pickaxe",
];
pub enum Event {
@ -353,6 +359,7 @@ impl<'a> Widget for Diary<'a> {
"Sceptre" => self.imgs.sceptre,
"Bow" => self.imgs.bow,
"Fire Staff" => self.imgs.staff,
"Pickaxe" => self.imgs.pickaxe,
_ => self.imgs.nothing,
});
@ -500,6 +507,9 @@ impl<'a> Widget for Diary<'a> {
SelectedSkillTree::Weapon(ToolKind::Staff) => {
self.localized_strings.get("common.weapons.staff")
},
SelectedSkillTree::Weapon(ToolKind::Pick) => {
self.localized_strings.get("common.tool.pick")
},
_ => "Unknown",
};
self.create_new_text(&tree_title, state.content_align, 2.0, 34, TEXT_COLOR)
@ -531,6 +541,7 @@ impl<'a> Widget for Diary<'a> {
SelectedSkillTree::Weapon(ToolKind::Bow) => 6,
SelectedSkillTree::Weapon(ToolKind::Staff) => 4,
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 5,
SelectedSkillTree::Weapon(ToolKind::Pick) => 4,
_ => 0,
};
let skills_top_r = match sel_tab {
@ -1976,6 +1987,65 @@ impl<'a> Widget for Diary<'a> {
&diary_tooltip,
);
},
SelectedSkillTree::Weapon(ToolKind::Pick) => {
use skills::PickSkill::*;
// Pick
Image::new(animate_by_pulse(
&self
.item_imgs
.img_ids_or_not_found_img(Tool("example_pick".to_string())),
self.pulse,
))
.wh(art_size)
.middle_of(state.content_align)
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
.set(state.pick_render, ui);
// Top Left skills
// 5 1 6
// 3 0 4
// 8 2 7
Button::image(self.imgs.pickaxe)
.w_h(74.0, 74.0)
.mid_top_with_margin_on(state.skills_top_l[0], 3.0)
.with_tooltip(
self.tooltip_manager,
&self.localized_strings.get("hud.skill.pick_strike_title"),
&self.localized_strings.get("hud.skill.pick_strike"),
&diary_tooltip,
TEXT_COLOR,
)
.set(state.skill_pick_m1, ui);
self.create_unlock_skill_button(
Skill::Pick(Speed),
self.imgs.pickaxe_speed_skill,
state.skills_top_l[1],
"pick_strike_speed",
state.skill_pick_m1_0,
ui,
&mut events,
&diary_tooltip,
);
self.create_unlock_skill_button(
Skill::Pick(OreGain),
self.imgs.pickaxe_oregain_skill,
state.skills_top_l[2],
"pick_strike_oregain",
state.skill_pick_m1_1,
ui,
&mut events,
&diary_tooltip,
);
self.create_unlock_skill_button(
Skill::Pick(GemGain),
self.imgs.pickaxe_gemgain_skill,
state.skills_top_l[3],
"pick_strike_gemgain",
state.skill_pick_m1_2,
ui,
&mut events,
&diary_tooltip,
);
},
_ => {},
}
@ -2034,6 +2104,7 @@ fn skill_tree_from_str(string: &str) -> Option<SelectedSkillTree> {
"Sceptre" => Some(SelectedSkillTree::Weapon(ToolKind::Sceptre)),
"Bow" => Some(SelectedSkillTree::Weapon(ToolKind::Bow)),
"Fire Staff" => Some(SelectedSkillTree::Weapon(ToolKind::Staff)),
"Pickaxe" => Some(SelectedSkillTree::Weapon(ToolKind::Pick)),
_ => None,
}
}

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@ -78,6 +78,7 @@ image_ids! {
hammer: "voxygen.element.weapons.hammer",
bow: "voxygen.element.weapons.bow",
staff: "voxygen.element.weapons.staff",
pickaxe: "voxygen.element.weapons.pickaxe",
lock: "voxygen.element.ui.diary.buttons.lock",
wpn_icon_border_skills: "voxygen.element.ui.diary.buttons.border_skills",
wpn_icon_border: "voxygen.element.ui.generic.buttons.border",
@ -303,6 +304,10 @@ image_ids! {
utility_speed_skill: "voxygen.element.skills.skilltree.utility_speed",
utility_duration_skill: "voxygen.element.skills.skilltree.utility_duration",
pickaxe_speed_skill: "voxygen.element.skills.pickaxe_speed",
pickaxe_oregain_skill: "voxygen.element.skills.pickaxe_oregain",
pickaxe_gemgain_skill: "voxygen.element.skills.pickaxe_gemgain",
// Skillbar
level_up: "voxygen.element.ui.skillbar.level_up",
bar_content: "voxygen.element.ui.skillbar.bar_content",

View File

@ -1353,6 +1353,7 @@ impl Hud {
Weapon(ToolKind::Sceptre) => &i18n.get("common.weapons.sceptre"),
Weapon(ToolKind::Bow) => &i18n.get("common.weapons.bow"),
Weapon(ToolKind::Staff) => &i18n.get("common.weapons.staff"),
Weapon(ToolKind::Pick) => &i18n.get("common.tool.pick"),
_ => "Unknown",
};
Text::new(skill)