All sprites sway in the wind now.

This commit is contained in:
Joshua Yanovski 2020-07-07 20:09:01 +02:00
parent db1401a691
commit 0e66f02b25

View File

@ -174,7 +174,7 @@ void main() {
// vec3(0.0, 0.0, z_bias, 0.0), // vec3(0.0, 0.0, z_bias, 0.0),
// vec3(0.0, 0.0, (1.0 / z_bias), 0.0) // vec3(0.0, 0.0, (1.0 / z_bias), 0.0)
// ); // );
if (wind_sway.w >= 0.4) { /*if (wind_sway.w >= 0.4) */{
f_pos += /*inst_wind_sway*/wind_sway.w * vec3( f_pos += /*inst_wind_sway*/wind_sway.w * vec3(
sin(tick.x * 1.5 + f_pos.y * 0.1) * sin(tick.x * 0.35), sin(tick.x * 1.5 + f_pos.y * 0.1) * sin(tick.x * 0.35),
sin(tick.x * 1.5 + f_pos.x * 0.1) * sin(tick.x * 0.25), sin(tick.x * 1.5 + f_pos.x * 0.1) * sin(tick.x * 0.25),