Started adding wandering rtsim monsters

This commit is contained in:
Joshua Barretto 2023-05-01 18:29:32 +01:00
parent ba8984e1a7
commit 0f92f38967
16 changed files with 286 additions and 98 deletions

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@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -0,0 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("werewolf"),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -0,0 +1,4 @@
body-generic = creature
body-biped_large-cyclops = cyclops
body-biped_large-wendigo = wendigo
body-biped_large-werewolf = werewolf

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@ -253,7 +253,11 @@ npc-speech-merchant_sell_directed =
npc-speech-tell_site =
.a0 = Have you visited { $site }? It's just { $dir } of here!
.a1 = You should visit { $site } some time.
.a2 = If you travel { $dir }, you can get to { $site }.
.a2 = If you travel { $dist } to the { $dir }, you can get to { $site }.
.a3 = To the { $dir } you'll find { $site }, it's { $dist }.
npc-speech-tell_monster =
.a0 = They say there's a { $body } to the { $dir }, { $dist }...
.a1 = You think you're tough? To the { $dir } there's a { $body }.
npc-speech-witness_murder =
.a0 = Murderer!
.a1 = How could you do this?
@ -273,4 +277,10 @@ npc-speech-dir_south_east = south-east
npc-speech-dir_south = south
npc-speech-dir_south_west = south-west
npc-speech-dir_west = west
npc-speech-dir_north_west = north-west
npc-speech-dir_north_west = very far away
npc-speech-dist_very_far = very far away
npc-speech-dist_far = far away
npc-speech-dist_ahead = some way away
npc-speech-dist_near = nearby
npc-speech-dist_near_to = very close

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@ -18,6 +18,7 @@ pub mod theropod;
use crate::{
assets::{self, Asset},
comp::Content,
consts::{HUMAN_DENSITY, WATER_DENSITY},
make_case_elim,
npc::NpcKind,
@ -1076,6 +1077,13 @@ impl Body {
}
.into()
}
pub fn localize(&self) -> Content {
match self {
Self::BipedLarge(biped_large) => biped_large.localize(),
_ => Content::localized("body-generic"),
}
}
}
impl Component for Body {

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@ -1,4 +1,4 @@
use crate::{make_case_elim, make_proj_elim};
use crate::{comp::Content, make_case_elim, make_proj_elim};
use rand::{seq::SliceRandom, thread_rng};
use serde::{Deserialize, Serialize};
@ -23,6 +23,15 @@ impl Body {
let body_type = *ALL_BODY_TYPES.choose(rng).unwrap();
Self { species, body_type }
}
pub fn localize(&self) -> Content {
Content::localized(match &self.species {
Species::Cyclops => "body-biped_large-cyclops",
Species::Wendigo => "body-biped_large-wendigo",
Species::Werewolf => "body-biped_large-werewolf",
_ => "body-generic",
})
}
}
impl From<Body> for super::Body {

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@ -102,4 +102,14 @@ impl Distance {
Distance::NextTo => "just around",
}
}
pub fn localize_npc(&self) -> Content {
Content::localized(match self {
Self::VeryFar => "npc-speech-dist_very_far",
Self::Far => "npc-speech-dist_far",
Self::Ahead => "npc-speech-dist_ahead",
Self::Near => "npc-speech-dist_near",
Self::NextTo => "npc-speech-dist_near_to",
})
}
}

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@ -286,6 +286,15 @@ pub enum ChunkResource {
Ore, // Iron, copper, etc.
}
// Note: the `serde(name = "...")` is to minimise the length of field
// identifiers for the sake of rtsim persistence
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum Role {
Civilised(Option<Profession>),
Wild,
Monster,
}
// Note: the `serde(name = "...")` is to minimise the length of field
// identifiers for the sake of rtsim persistence
#[derive(Clone, Debug, Serialize, Deserialize)]

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@ -80,6 +80,7 @@ impl TerrainChunkSize {
pub trait CoordinateConversions {
fn wpos_to_cpos(&self) -> Self;
fn cpos_to_wpos(&self) -> Self;
fn cpos_to_wpos_center(&self) -> Self;
}
impl CoordinateConversions for Vec2<i32> {
@ -90,6 +91,13 @@ impl CoordinateConversions for Vec2<i32> {
#[inline]
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as i32) }
#[inline]
fn cpos_to_wpos_center(&self) -> Self {
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
e * sz as i32 + sz as i32 / 2
})
}
}
impl CoordinateConversions for Vec2<f32> {
@ -98,6 +106,13 @@ impl CoordinateConversions for Vec2<f32> {
#[inline]
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f32) }
#[inline]
fn cpos_to_wpos_center(&self) -> Self {
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
e * sz as f32 + sz as f32 / 2.0
})
}
}
impl CoordinateConversions for Vec2<f64> {
@ -106,6 +121,13 @@ impl CoordinateConversions for Vec2<f64> {
#[inline]
fn cpos_to_wpos(&self) -> Self { self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e * sz as f64) }
#[inline]
fn cpos_to_wpos_center(&self) -> Self {
self.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
e * sz as f64 + sz as f64 / 2.0
})
}
}
// TerrainChunkMeta

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@ -7,6 +7,7 @@ use crate::{
};
use common::resources::{Time, TimeOfDay};
use hashbrown::HashSet;
use itertools::Either;
use rand_chacha::ChaChaRng;
use std::{any::Any, collections::VecDeque, marker::PhantomData, ops::ControlFlow};
use world::{IndexRef, World};
@ -227,6 +228,22 @@ pub trait Action<R = ()>: Any + Send + Sync {
{
Debug(self, mk_info, PhantomData)
}
#[must_use]
fn l<Rhs>(self) -> Either<Self, Rhs>
where
Self: Sized,
{
Either::Left(self)
}
#[must_use]
fn r<Lhs>(self) -> Either<Lhs, Self>
where
Self: Sized,
{
Either::Right(self)
}
}
impl<R: 'static> Action<R> for Box<dyn Action<R>> {
@ -246,11 +263,11 @@ impl<R: 'static> Action<R> for Box<dyn Action<R>> {
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> { (**self).tick(ctx) }
}
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A, B> {
impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for Either<A, B> {
fn is_same(&self, other: &Self) -> bool {
match (self, other) {
(itertools::Either::Left(x), itertools::Either::Left(y)) => x.is_same(y),
(itertools::Either::Right(x), itertools::Either::Right(y)) => x.is_same(y),
(Either::Left(x), Either::Left(y)) => x.is_same(y),
(Either::Right(x), Either::Right(y)) => x.is_same(y),
_ => false,
}
}
@ -259,22 +276,22 @@ impl<R: 'static, A: Action<R>, B: Action<R>> Action<R> for itertools::Either<A,
fn backtrace(&self, bt: &mut Vec<String>) {
match self {
itertools::Either::Left(x) => x.backtrace(bt),
itertools::Either::Right(x) => x.backtrace(bt),
Either::Left(x) => x.backtrace(bt),
Either::Right(x) => x.backtrace(bt),
}
}
fn reset(&mut self) {
match self {
itertools::Either::Left(x) => x.reset(),
itertools::Either::Right(x) => x.reset(),
Either::Left(x) => x.reset(),
Either::Right(x) => x.reset(),
}
}
fn tick(&mut self, ctx: &mut NpcCtx) -> ControlFlow<R> {
match self {
itertools::Either::Left(x) => x.tick(ctx),
itertools::Either::Right(x) => x.tick(ctx),
Either::Left(x) => x.tick(ctx),
Either::Right(x) => x.tick(ctx),
}
}
}

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@ -9,7 +9,8 @@ use common::{
comp,
grid::Grid,
rtsim::{
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, Personality, SiteId, VehicleId,
Actor, ChunkResource, FactionId, NpcAction, NpcActivity, Personality, Role, SiteId,
VehicleId,
},
store::Id,
terrain::CoordinateConversions,
@ -96,7 +97,7 @@ pub struct Npc {
pub wpos: Vec3<f32>,
pub body: comp::Body,
pub profession: Option<Profession>,
pub role: Role,
pub home: Option<SiteId>,
pub faction: Option<FactionId>,
pub riding: Option<Riding>,
@ -138,7 +139,7 @@ impl Clone for Npc {
Self {
seed: self.seed,
wpos: self.wpos,
profession: self.profession.clone(),
role: self.role.clone(),
home: self.home,
faction: self.faction,
riding: self.riding.clone(),
@ -162,14 +163,14 @@ impl Npc {
pub const PERM_ENTITY_CONFIG: u32 = 1;
const PERM_NAME: u32 = 0;
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body) -> Self {
pub fn new(seed: u32, wpos: Vec3<f32>, body: comp::Body, role: Role) -> Self {
Self {
seed,
wpos,
body,
personality: Default::default(),
sentiments: Default::default(),
profession: None,
role,
home: None,
faction: None,
riding: None,
@ -190,11 +191,15 @@ impl Npc {
self
}
// TODO: have a dedicated `NpcBuilder` type for this.
pub fn with_profession(mut self, profession: impl Into<Option<Profession>>) -> Self {
self.profession = profession.into();
self
}
// // TODO: have a dedicated `NpcBuilder` type for this.
// pub fn with_profession(mut self, profession: impl Into<Option<Profession>>)
// -> Self { if let Role::Humanoid(p) = &mut self.role {
// *p = profession.into();
// } else {
// panic!("Tried to assign profession {:?} to NPC, but has role {:?},
// which cannot have a profession", profession.into(), self.role); }
// self
// }
// TODO: have a dedicated `NpcBuilder` type for this.
pub fn with_home(mut self, home: impl Into<Option<SiteId>>) -> Self {
@ -232,6 +237,13 @@ impl Npc {
// once we've decided that we want to
pub fn get_name(&self) -> String { name::generate(&mut self.rng(Self::PERM_NAME)) }
pub fn profession(&self) -> Option<Profession> {
match &self.role {
Role::Civilised(profession) => profession.clone(),
Role::Monster | Role::Wild => None,
}
}
pub fn cleanup(&mut self, reports: &Reports) {
// Clear old or superfluous sentiments
// TODO: It might be worth giving more important NPCs a higher sentiment

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@ -12,8 +12,8 @@ use common::{
comp::{self, Body},
grid::Grid,
resources::TimeOfDay,
rtsim::{Personality, WorldSettings},
terrain::TerrainChunkSize,
rtsim::{Personality, Role, WorldSettings},
terrain::{CoordinateConversions, TerrainChunkSize},
vol::RectVolSize,
};
use rand::prelude::*;
@ -124,20 +124,20 @@ impl Data {
rng.gen(),
rand_wpos(&mut rng, matches_buildings),
random_humanoid(&mut rng),
Role::Civilised(Some(match rng.gen_range(0..20) {
0 => Profession::Hunter,
1 => Profession::Blacksmith,
2 => Profession::Chef,
3 => Profession::Alchemist,
5..=8 => Profession::Farmer,
9..=10 => Profession::Herbalist,
11..=16 => Profession::Guard,
_ => Profession::Adventurer(rng.gen_range(0..=3)),
})),
)
.with_faction(site.faction)
.with_home(site_id)
.with_personality(Personality::random(&mut rng))
.with_profession(match rng.gen_range(0..20) {
0 => Profession::Hunter,
1 => Profession::Blacksmith,
2 => Profession::Chef,
3 => Profession::Alchemist,
5..=8 => Profession::Farmer,
9..=10 => Profession::Herbalist,
11..=16 => Profession::Guard,
_ => Profession::Adventurer(rng.gen_range(0..=3)),
}),
.with_personality(Personality::random(&mut rng)),
);
}
} else {
@ -147,11 +147,11 @@ impl Data {
rng.gen(),
rand_wpos(&mut rng, matches_buildings),
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Cultist)),
)
.with_personality(Personality::random_evil(&mut rng))
.with_faction(site.faction)
.with_home(site_id)
.with_profession(Profession::Cultist),
.with_home(site_id),
);
}
}
@ -163,10 +163,10 @@ impl Data {
rng.gen(),
rand_wpos(&mut rng, matches_plazas),
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Merchant)),
)
.with_home(site_id)
.with_personality(Personality::random_good(&mut rng))
.with_profession(Profession::Merchant),
.with_personality(Personality::random_good(&mut rng)),
);
}
}
@ -178,11 +178,15 @@ impl Data {
.create_vehicle(Vehicle::new(wpos, comp::body::ship::Body::DefaultAirship));
this.npcs.create_npc(
Npc::new(rng.gen(), wpos, random_humanoid(&mut rng))
.with_home(site_id)
.with_profession(Profession::Captain)
.with_personality(Personality::random_good(&mut rng))
.steering(vehicle_id),
Npc::new(
rng.gen(),
wpos,
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Captain)),
)
.with_home(site_id)
.with_personality(Personality::random_good(&mut rng))
.steering(vehicle_id),
);
}
}
@ -211,10 +215,41 @@ impl Data {
rng.gen(),
rand_wpos(&mut rng),
Body::BirdLarge(comp::body::bird_large::Body::random_with(&mut rng, species)),
Role::Wild,
)
.with_home(site_id),
);
}
// Spawn monsters into the world
for _ in 0..100 {
// Try a few times to find a location that's not underwater
if let Some(pos) = (0..10)
.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
.find(|pos| world.sim().get(*pos).map_or(false, |c| !c.is_underwater()))
{
let wpos2d = pos.cpos_to_wpos_center();
let wpos = wpos2d
.map(|e| e as f32 + 0.5)
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0));
let species = match rng.gen_range(0..3) {
0 => comp::body::biped_large::Species::Cyclops,
1 => comp::body::biped_large::Species::Wendigo,
_ => comp::body::biped_large::Species::Werewolf,
};
this.npcs.create_npc(Npc::new(
rng.gen(),
wpos,
Body::BipedLarge(comp::body::biped_large::Body::random_with(
&mut rng, &species,
)),
Role::Monster,
));
}
}
info!("Generated {} rtsim NPCs.", this.npcs.len());
this

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@ -11,9 +11,12 @@ use crate::{
};
use common::{
astar::{Astar, PathResult},
comp::{compass::Direction, Content},
comp::{
compass::{Direction, Distance},
Content,
},
path::Path,
rtsim::{Actor, ChunkResource, Profession, SiteId},
rtsim::{Actor, ChunkResource, Profession, Role, SiteId},
spiral::Spiral2d,
store::Id,
terrain::{CoordinateConversions, SiteKindMeta, TerrainChunkSize},
@ -543,15 +546,16 @@ fn socialize() -> impl Action {
now(|ctx| {
// Skip most socialising actions if we're not loaded
if matches!(ctx.npc.mode, SimulationMode::Loaded) && ctx.rng.gen_bool(0.002) {
// Sometimes dance
if ctx.rng.gen_bool(0.15) {
return Either::Left(
just(|ctx| ctx.controller.do_dance())
.repeat()
.stop_if(timeout(6.0))
.debug(|| "dancing")
.map(|_| ())
.boxed(),
);
return just(|ctx| ctx.controller.do_dance())
.repeat()
.stop_if(timeout(6.0))
.debug(|| "dancing")
.map(|_| ())
.l()
.l();
// Talk to nearby NPCs
} else if let Some(other) = ctx
.state
.data()
@ -559,31 +563,44 @@ fn socialize() -> impl Action {
.nearby(Some(ctx.npc_id), ctx.npc.wpos, 8.0)
.choose(&mut ctx.rng)
{
return Either::Left(
just(move |ctx| ctx.controller.say(other, if ctx.rng.gen_bool(0.3)
&& let Some(current_site) = ctx.npc.current_site
&& let Some(current_site) = ctx.state.data().sites.get(current_site)
&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
&& let Some(mention_site_name) = mention_site.world_site
.map(|ws| ctx.index.sites.get(ws).name().to_string())
{
Content::localized_with_args("npc-speech-tell_site", [
("site", Content::Plain(mention_site_name)),
("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
])
} else {
ctx.npc.personality.get_generic_comment(&mut ctx.rng)
}))
// After greeting the actor, wait for a while
// Mention nearby sites
let comment = if ctx.rng.gen_bool(0.3)
&& let Some(current_site) = ctx.npc.current_site
&& let Some(current_site) = ctx.state.data().sites.get(current_site)
&& let Some(mention_site) = current_site.nearby_sites_by_size.choose(&mut ctx.rng)
&& let Some(mention_site) = ctx.state.data().sites.get(*mention_site)
&& let Some(mention_site_name) = mention_site.world_site
.map(|ws| ctx.index.sites.get(ws).name().to_string())
{
Content::localized_with_args("npc-speech-tell_site", [
("site", Content::Plain(mention_site_name)),
("dir", Direction::from_dir(mention_site.wpos.as_() - ctx.npc.wpos.xy()).localize_npc()),
("dist", Distance::from_length(mention_site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
])
// Mention nearby monsters
} else if ctx.rng.gen_bool(0.3)
&& let Some(monster) = ctx.state.data().npcs
.values()
.filter(|other| matches!(&other.role, Role::Monster))
.min_by_key(|other| other.wpos.xy().distance(ctx.npc.wpos.xy()) as i32)
{
Content::localized_with_args("npc-speech-tell_monster", [
("body", monster.body.localize()),
("dir", Direction::from_dir(monster.wpos.xy() - ctx.npc.wpos.xy()).localize_npc()),
("dist", Distance::from_length(monster.wpos.xy().distance(ctx.npc.wpos.xy()) as i32).localize_npc()),
])
} else {
ctx.npc.personality.get_generic_comment(&mut ctx.rng)
};
return just(move |ctx| ctx.controller.say(other, comment.clone()))
// After talking, wait for a while
.then(idle().repeat().stop_if(timeout(4.0)))
.map(|_| ())
.boxed(),
);
.r().l();
}
}
Either::Right(idle())
idle().r()
})
}
@ -611,7 +628,7 @@ fn adventure() -> impl Action {
.min_by_key(|(_, site)| site.wpos.as_().distance(ctx.npc.wpos.xy()) as i32)
.map(|(site_id, _)| site_id)
{
let wait_time = if matches!(ctx.npc.profession, Some(Profession::Merchant)) {
let wait_time = if matches!(ctx.npc.profession(), Some(Profession::Merchant)) {
60.0 * 15.0
} else {
60.0 * 3.0
@ -729,7 +746,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
}
if DayPeriod::from(ctx.time_of_day.0).is_dark()
&& !matches!(ctx.npc.profession, Some(Profession::Guard))
&& !matches!(ctx.npc.profession(), Some(Profession::Guard))
{
return important(
now(move |ctx| {
@ -769,7 +786,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
.debug(|| "find somewhere to sleep"),
);
// Villagers with roles should perform those roles
} else if matches!(ctx.npc.profession, Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
} else if matches!(ctx.npc.profession(), Some(Profession::Herbalist)) && ctx.rng.gen_bool(0.8)
{
if let Some(forest_wpos) = find_forest(ctx) {
return casual(
@ -782,7 +799,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
.map(|_| ()),
);
}
} else if matches!(ctx.npc.profession, Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
} else if matches!(ctx.npc.profession(), Some(Profession::Hunter)) && ctx.rng.gen_bool(0.8) {
if let Some(forest_wpos) = find_forest(ctx) {
return casual(
just(|ctx| {
@ -798,7 +815,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
.map(|_| ()),
);
}
} else if matches!(ctx.npc.profession, Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
} else if matches!(ctx.npc.profession(), Some(Profession::Guard)) && ctx.rng.gen_bool(0.7) {
if let Some(plaza_wpos) = choose_plaza(ctx, visiting_site) {
return casual(
travel_to_point(plaza_wpos, 0.4)
@ -816,7 +833,7 @@ fn villager(visiting_site: SiteId) -> impl Action {
.map(|_| ()),
);
}
} else if matches!(ctx.npc.profession, Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
} else if matches!(ctx.npc.profession(), Some(Profession::Merchant)) && ctx.rng.gen_bool(0.8)
{
return casual(
just(|ctx| {
@ -1049,7 +1066,7 @@ fn humanoid() -> impl Action {
}
} else {
let action = if matches!(
ctx.npc.profession,
ctx.npc.profession(),
Some(Profession::Adventurer(_) | Profession::Merchant)
) {
adventure().boxed()

View File

@ -5,7 +5,7 @@ use crate::{
};
use common::{
comp::{self, Body},
rtsim::{Actor, NpcAction, NpcActivity, Personality},
rtsim::{Actor, NpcAction, NpcActivity, Personality, Role},
terrain::CoordinateConversions,
};
use rand::prelude::*;
@ -82,11 +82,15 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
};
let npc_id = data.spawn_npc(
Npc::new(rng.gen(), rand_wpos(&mut rng), random_humanoid(&mut rng))
.with_personality(Personality::random(&mut rng))
.with_home(site_id)
.with_faction(npc.faction)
.with_profession(npc.profession.clone()),
Npc::new(
rng.gen(),
rand_wpos(&mut rng),
random_humanoid(&mut rng),
npc.role.clone(),
)
.with_personality(Personality::random(&mut rng))
.with_home(site_id)
.with_faction(npc.faction),
);
Some((npc_id, site_id))
} else {
@ -126,6 +130,7 @@ fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
Body::BirdLarge(comp::body::bird_large::Body::random_with(
&mut rng, species,
)),
Role::Wild,
)
.with_home(site_id),
);

View File

@ -45,7 +45,7 @@ use common::{
outcome::Outcome,
parse_cmd_args,
resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay},
rtsim::Actor,
rtsim::{Actor, Role},
terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
uid::{Uid, UidAllocator},
vol::ReadVol,
@ -1250,7 +1250,7 @@ fn handle_rtsim_info(
let _ = writeln!(&mut info, "-- General Information --");
let _ = writeln!(&mut info, "Seed: {}", npc.seed);
let _ = writeln!(&mut info, "Profession: {:?}", npc.profession);
let _ = writeln!(&mut info, "Role: {:?}", npc.role);
let _ = writeln!(&mut info, "Home: {:?}", npc.home);
let _ = writeln!(&mut info, "Faction: {:?}", npc.faction);
let _ = writeln!(&mut info, "Personality: {:?}", npc.personality);
@ -1302,10 +1302,14 @@ fn handle_rtsim_npc(
.enumerate()
.filter(|(idx, npc)| {
let tags = [
npc.profession
.as_ref()
npc.profession()
.map(|p| format!("{:?}", p))
.unwrap_or_default(),
match &npc.role {
Role::Civilised(_) => "civilised".to_string(),
Role::Wild => "wild".to_string(),
Role::Monster => "monster".to_string(),
},
format!("{:?}", npc.mode),
format!("{}", idx),
];

View File

@ -138,13 +138,13 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
let pos = comp::Pos(npc.wpos);
let mut rng = npc.rng(Npc::PERM_ENTITY_CONFIG);
if let Some(ref profession) = npc.profession {
if let Some(profession) = npc.profession() {
let economy = npc.home.and_then(|home| {
let site = sites.get(home)?.world_site?;
index.sites.get(site).trade_information(site.id())
});
let config_asset = humanoid_config(profession);
let config_asset = humanoid_config(&profession);
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
.with_body(BodyBuilder::Exact(npc.body));
@ -156,9 +156,9 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
comp::Alignment::Npc
})
.with_economy(economy.as_ref())
.with_lazy_loadout(profession_extra_loadout(npc.profession.as_ref()))
.with_lazy_loadout(profession_extra_loadout(Some(&profession)))
.with_alias(npc.get_name())
.with_agent_mark(profession_agent_mark(npc.profession.as_ref()))
.with_agent_mark(profession_agent_mark(Some(&profession)))
} else {
let config_asset = match npc.body {
Body::BirdLarge(body) => match body.species {
@ -169,14 +169,18 @@ fn get_npc_entity_info(npc: &Npc, sites: &Sites, index: IndexRef) -> EntityInfo
// which limits what species are used
_ => unimplemented!(),
},
Body::BipedLarge(body) => match body.species {
comp::biped_large::Species::Cyclops => "common.entity.wild.aggressive.cyclops",
comp::biped_large::Species::Wendigo => "common.entity.wild.aggressive.wendigo",
comp::biped_large::Species::Werewolf => "common.entity.wild.aggressive.werewolf",
_ => unimplemented!(),
},
_ => unimplemented!(),
};
let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
.with_body(BodyBuilder::Exact(npc.body));
EntityInfo::at(pos.0)
.with_entity_config(entity_config, Some(config_asset), &mut rng)
.with_alignment(comp::Alignment::Wild)
EntityInfo::at(pos.0).with_entity_config(entity_config, Some(config_asset), &mut rng)
}
}