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Make castles appear close to towns.
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@ -18,6 +18,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Bats move slower and use a simple proportional controller to maintain altitude
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- Bats now have less health
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- Climbing no longer requires having 10 energy
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- Castles will now be placed close to towns
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### Removed
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@ -113,11 +113,8 @@ struct ProximityRequirements {
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impl ProximityRequirements {
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pub fn satisfied_by(&self, site: Vec2<i32>) -> bool {
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let all_of_compliance = self.all_of.iter().all(|spec| spec.satisfied_by(site));
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let any_of_compliance = if self.any_of.is_empty() {
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true
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} else {
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self.any_of.iter().any(|spec| spec.satisfied_by(site))
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};
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let any_of_compliance =
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self.any_of.is_empty() || self.any_of.iter().any(|spec| spec.satisfied_by(site));
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all_of_compliance && any_of_compliance
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}
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@ -193,7 +190,9 @@ impl Civs {
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0..=5 => (
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find_site_loc(
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&mut ctx,
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&ProximityRequirements::new().avoid_all_of(this.castle_enemies(), 40),
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&ProximityRequirements::new()
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.avoid_all_of(this.castle_enemies(), 40)
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.close_to_one_of(this.towns(), 20),
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SiteKind::Castle,
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)?,
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SiteKind::Castle,
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