mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
third attack for triple strike
This commit is contained in:
parent
1c3d1d260c
commit
0ffff86e25
@ -22,8 +22,8 @@ impl Animation for AlphaAnimation {
|
||||
let lab = 1.0;
|
||||
|
||||
let foot = (((5.0)
|
||||
/ (1.1
|
||||
+ 3.9
|
||||
/ (0.2
|
||||
+ 4.8
|
||||
* ((anim_time as f32 * lab as f32 * 1.3 * velocity).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 1.3 * velocity).sin());
|
||||
@ -91,11 +91,13 @@ impl Animation for AlphaAnimation {
|
||||
* Quaternion::rotation_z(1.4 + slow * 0.5);
|
||||
next.control.scale = Vec3::one();
|
||||
next.l_foot.offset = Vec3::new(-3.4, foot * 3.0 + slow * -5.0, 8.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(foot * -0.6);
|
||||
next.l_foot.ori =
|
||||
Quaternion::rotation_x(foot * -0.6) * Quaternion::rotation_y(foot * 0.2);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, foot * -3.0 + slow * 5.0, 8.0);
|
||||
next.r_foot.ori = Quaternion::rotation_x(foot * 0.6);
|
||||
next.r_foot.ori =
|
||||
Quaternion::rotation_x(foot * 0.6) * Quaternion::rotation_y(foot * -0.2);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
next.torso.offset = Vec3::new(0.0, 0.0, 0.1) * skeleton_attr.scaler;
|
||||
next.torso.ori = Quaternion::rotation_z(0.0)
|
||||
@ -226,8 +228,8 @@ impl Animation for AlphaAnimation {
|
||||
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
||||
}
|
||||
|
||||
next.control.offset = Vec3::new(-6.0, 3.0, 8.0 + slower * 5.0);
|
||||
next.control.ori = Quaternion::rotation_x(-0.2 + slower * 2.0)
|
||||
next.control.offset = Vec3::new(-6.0, 3.0 + slower * 2.0, 8.0 + slower * 5.0);
|
||||
next.control.ori = Quaternion::rotation_x(-0.2 + slower * 1.8)
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(1.4 + 1.57);
|
||||
next.control.scale = Vec3::one();
|
||||
|
@ -1,6 +1,5 @@
|
||||
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
|
||||
use common::comp::item::ToolKind;
|
||||
use std::f32::consts::PI;
|
||||
use vek::*;
|
||||
|
||||
pub struct BetaAnimation;
|
||||
@ -11,7 +10,7 @@ impl Animation for BetaAnimation {
|
||||
|
||||
fn update_skeleton(
|
||||
skeleton: &Self::Skeleton,
|
||||
(active_tool_kind, velocity, _global_time): Self::Dependency,
|
||||
(active_tool_kind, _velocity, _global_time): Self::Dependency,
|
||||
anim_time: f64,
|
||||
rate: &mut f32,
|
||||
skeleton_attr: &SkeletonAttr,
|
||||
@ -21,28 +20,22 @@ impl Animation for BetaAnimation {
|
||||
|
||||
let lab = 1.0;
|
||||
|
||||
let fast = (((5.0)
|
||||
/ (1.1 + 3.9 * ((anim_time as f32 * lab as f32 * 28.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 28.0).sin());
|
||||
let footquick = (((5.0)
|
||||
/ (0.4 + 4.6 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
||||
let foot = (((5.0)
|
||||
/ (1.1 + 3.9 * ((anim_time as f32 * lab as f32 * 1.3 * velocity).sin()).powf(2.0 as f32)))
|
||||
/ (1.1 + 3.9 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 1.3 * velocity).sin());
|
||||
|
||||
let accel_med = 1.0 - (anim_time as f32 * 16.0 * lab as f32).cos();
|
||||
let accel_slow = 1.0 - (anim_time as f32 * 12.0 * lab as f32).cos();
|
||||
let accel_fast = 1.0 - (anim_time as f32 * 24.0 * lab as f32).cos();
|
||||
let decel = (anim_time as f32 * 16.0 * lab as f32).min(PI / 2.0).sin();
|
||||
|
||||
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
||||
let slow = (((5.0)
|
||||
/ (0.6 + 4.4 * ((anim_time as f32 * lab as f32 * 11.0).sin()).powf(2.0 as f32)))
|
||||
/ (0.6 + 4.4 * ((anim_time as f32 * lab as f32 * 14.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 11.0).sin());
|
||||
let slower = (((5.0)
|
||||
/ (0.1 + 4.9 * ((anim_time as f32 * lab as f32 * 4.0).sin()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 4.0).sin());
|
||||
let slowax = (((5.0)
|
||||
/ (0.1 + 4.9 * ((anim_time as f32 * lab as f32 * 4.0 + 1.9).cos()).powf(2.0 as f32)))
|
||||
.sqrt())
|
||||
* ((anim_time as f32 * lab as f32 * 4.0 + 1.9).cos());
|
||||
* ((anim_time as f32 * lab as f32 * 14.0).sin());
|
||||
|
||||
match active_tool_kind {
|
||||
//TODO: Inventory
|
||||
@ -52,23 +45,27 @@ impl Animation for BetaAnimation {
|
||||
-2.0 + skeleton_attr.neck_forward,
|
||||
skeleton_attr.neck_height + 14.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(slow * 0.08)
|
||||
* Quaternion::rotation_x(0.0 + slow * 0.08)
|
||||
* Quaternion::rotation_y(slow * -0.08);
|
||||
next.head.ori = Quaternion::rotation_z(slow * -0.18)
|
||||
* Quaternion::rotation_x(-0.1 + slow * -0.28)
|
||||
* Quaternion::rotation_y(0.2 + slow * 0.18);
|
||||
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
||||
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 7.0);
|
||||
next.chest.ori = Quaternion::rotation_z(slow * -0.2)
|
||||
* Quaternion::rotation_x(0.0 + slow * -0.2)
|
||||
* Quaternion::rotation_y(slow * 0.2);
|
||||
next.chest.offset = Vec3::new(0.0 + foot * 2.0, 0.0, 7.0);
|
||||
next.chest.ori = Quaternion::rotation_z(slow * 0.2)
|
||||
* Quaternion::rotation_x(0.0 + slow * 0.2)
|
||||
* Quaternion::rotation_y(slow * -0.1);
|
||||
next.chest.scale = Vec3::one();
|
||||
|
||||
next.belt.offset = Vec3::new(0.0, 0.0, -2.0);
|
||||
next.belt.ori = next.chest.ori * -0.2;
|
||||
next.belt.ori = Quaternion::rotation_z(slow * 0.1)
|
||||
* Quaternion::rotation_x(0.0 + slow * 0.1)
|
||||
* Quaternion::rotation_y(slow * -0.04);
|
||||
next.belt.scale = Vec3::one();
|
||||
|
||||
next.shorts.offset = Vec3::new(0.0, 0.0, -5.0);
|
||||
next.shorts.ori = next.chest.ori * -0.15;
|
||||
next.shorts.ori = Quaternion::rotation_z(slow * 0.1)
|
||||
* Quaternion::rotation_x(0.0 + slow * 0.1)
|
||||
* Quaternion::rotation_y(slow * -0.05);
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_hand.offset = Vec3::new(0.0, 1.0, 0.0);
|
||||
@ -83,17 +80,19 @@ impl Animation for BetaAnimation {
|
||||
* Quaternion::rotation_z(0.0);
|
||||
next.main.scale = Vec3::one();
|
||||
|
||||
next.control.offset = Vec3::new(-8.0 - slow * 1.0, 3.0 - slow * 5.0, 0.0);
|
||||
next.control.offset = Vec3::new(-8.0 + slow * 1.5, 1.5 + slow * 1.0, 0.0);
|
||||
next.control.ori = Quaternion::rotation_x(-1.4)
|
||||
* Quaternion::rotation_y(slow * 1.5 + 0.7)
|
||||
* Quaternion::rotation_z(1.4 + slow * 0.5);
|
||||
* Quaternion::rotation_y(slow * 2.0 + 0.7)
|
||||
* Quaternion::rotation_z(1.7 - slow * 0.4 + fast * 0.6);
|
||||
next.control.scale = Vec3::one();
|
||||
next.l_foot.offset = Vec3::new(-3.4, foot * 3.0 + slow * -5.0, 8.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(foot * -0.6);
|
||||
next.l_foot.offset = Vec3::new(-3.4, footquick * -9.5, 8.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(footquick * 0.3)
|
||||
* Quaternion::rotation_y(footquick * -0.6);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, foot * -3.0 + slow * 5.0, 8.0);
|
||||
next.r_foot.ori = Quaternion::rotation_x(foot * 0.6);
|
||||
next.r_foot.offset = Vec3::new(3.4, footquick * 9.5, 8.0);
|
||||
next.r_foot.ori = Quaternion::rotation_x(footquick * -0.3)
|
||||
* Quaternion::rotation_y(footquick * 0.2);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
next.torso.offset = Vec3::new(0.0, 0.0, 0.1) * skeleton_attr.scaler;
|
||||
next.torso.ori = Quaternion::rotation_z(0.0)
|
||||
|
@ -80,11 +80,11 @@ impl Animation for ChargeAnimation {
|
||||
* Quaternion::rotation_y(0.0)
|
||||
* Quaternion::rotation_z(1.1 + slow * 0.2);
|
||||
next.control.scale = Vec3::one();
|
||||
next.l_foot.offset = Vec3::new(-1.4, foot * 3.0, 8.0);
|
||||
next.l_foot.offset = Vec3::new(-1.4, foot * 3.0 + 2.0, 8.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(foot * -0.4 - 0.8);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(5.4, foot * -3.0 - 3.0, 8.0);
|
||||
next.r_foot.offset = Vec3::new(5.4, foot * -3.0 - 1.0, 8.0);
|
||||
next.r_foot.ori = Quaternion::rotation_x(foot * 0.4 - 0.8);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
},
|
||||
|
@ -1,4 +1,5 @@
|
||||
pub mod alpha;
|
||||
pub mod beta;
|
||||
pub mod block;
|
||||
pub mod blockidle;
|
||||
pub mod charge;
|
||||
@ -18,11 +19,11 @@ pub mod wield;
|
||||
|
||||
// Reexports
|
||||
pub use self::{
|
||||
alpha::AlphaAnimation, block::BlockAnimation, blockidle::BlockIdleAnimation,
|
||||
charge::ChargeAnimation, climb::ClimbAnimation, equip::EquipAnimation,
|
||||
gliding::GlidingAnimation, idle::IdleAnimation, jump::JumpAnimation, roll::RollAnimation,
|
||||
run::RunAnimation, shoot::ShootAnimation, sit::SitAnimation, spin::SpinAnimation,
|
||||
stand::StandAnimation, swim::SwimAnimation, wield::WieldAnimation,
|
||||
alpha::AlphaAnimation, beta::BetaAnimation, block::BlockAnimation,
|
||||
blockidle::BlockIdleAnimation, charge::ChargeAnimation, climb::ClimbAnimation,
|
||||
equip::EquipAnimation, gliding::GlidingAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
||||
roll::RollAnimation, run::RunAnimation, shoot::ShootAnimation, sit::SitAnimation,
|
||||
spin::SpinAnimation, stand::StandAnimation, swim::SwimAnimation, wield::WieldAnimation,
|
||||
};
|
||||
|
||||
use super::{Bone, Skeleton};
|
||||
|
@ -82,7 +82,7 @@ impl Animation for RunAnimation {
|
||||
* Quaternion::rotation_x(head_look.y + 0.35);
|
||||
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
||||
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 7.0 + short * 1.1);
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 10.5 + short * 1.1);
|
||||
next.chest.ori = Quaternion::rotation_z(short * 0.3);
|
||||
next.chest.scale = Vec3::one();
|
||||
|
||||
@ -97,7 +97,7 @@ impl Animation for RunAnimation {
|
||||
next.l_hand.offset = Vec3::new(
|
||||
-6.0 + wave_stop * -1.0,
|
||||
-0.25 + short * 3.0,
|
||||
4.0 + short * -1.5,
|
||||
5.0 + short * -1.5,
|
||||
);
|
||||
next.l_hand.ori =
|
||||
Quaternion::rotation_x(0.8 + short * 1.2) * Quaternion::rotation_y(wave_stop * 0.1);
|
||||
@ -106,17 +106,17 @@ impl Animation for RunAnimation {
|
||||
next.r_hand.offset = Vec3::new(
|
||||
6.0 + wave_stop * 1.0,
|
||||
-0.25 + short * -3.0,
|
||||
4.0 + short * 1.5,
|
||||
5.0 + short * 1.5,
|
||||
);
|
||||
next.r_hand.ori =
|
||||
Quaternion::rotation_x(0.8 + short * -1.2) * Quaternion::rotation_y(wave_stop * -0.1);
|
||||
next.r_hand.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, foot * 1.0, 6.0);
|
||||
next.l_foot.offset = Vec3::new(-3.4, foot * 1.0, 9.5);
|
||||
next.l_foot.ori = Quaternion::rotation_x(foot * -1.2);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, foot * -1.0, 6.0);
|
||||
next.r_foot.offset = Vec3::new(3.4, foot * -1.0, 9.5);
|
||||
next.r_foot.ori = Quaternion::rotation_x(foot * 1.2);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
|
||||
@ -152,7 +152,7 @@ impl Animation for RunAnimation {
|
||||
next.lantern.ori = Quaternion::rotation_y(0.0);
|
||||
next.lantern.scale = Vec3::one() * 0.0;
|
||||
|
||||
next.torso.offset = Vec3::new(0.0, -0.3 + shortalt * -0.065, 0.4) * skeleton_attr.scaler;
|
||||
next.torso.offset = Vec3::new(0.0, -0.3 + shortalt * -0.065, 0.0) * skeleton_attr.scaler;
|
||||
next.torso.ori =
|
||||
Quaternion::rotation_x(wave_stop * speed * -0.05 + wave_stop * speed * -0.005)
|
||||
* Quaternion::rotation_y(tilt);
|
||||
|
@ -56,16 +56,16 @@ impl Animation for SpinAnimation {
|
||||
next.control.scale = Vec3::one();
|
||||
next.head.offset = Vec3::new(
|
||||
0.0 + skeleton_attr.neck_right,
|
||||
-2.0 + skeleton_attr.neck_forward + decel * -0.8,
|
||||
-2.0 + skeleton_attr.neck_forward + spin * -0.8,
|
||||
skeleton_attr.neck_height + 14.0,
|
||||
);
|
||||
next.head.ori = Quaternion::rotation_z(decel * -0.25)
|
||||
* Quaternion::rotation_x(0.0 + decel * -0.1)
|
||||
* Quaternion::rotation_y(decel * 0.1);
|
||||
next.head.ori = Quaternion::rotation_z(spin * -0.25)
|
||||
* Quaternion::rotation_x(0.0 + spin * -0.1)
|
||||
* Quaternion::rotation_y(spin * -0.2);
|
||||
next.head.scale = Vec3::one() * skeleton_attr.head_scale;
|
||||
next.chest.offset = Vec3::new(0.0, 0.0, 7.0);
|
||||
next.chest.ori = Quaternion::rotation_z(decel * 0.1)
|
||||
* Quaternion::rotation_x(0.0 + decel * 0.1)
|
||||
next.chest.ori = Quaternion::rotation_z(spin * 0.1)
|
||||
* Quaternion::rotation_x(0.0 + spin * 0.1)
|
||||
* Quaternion::rotation_y(decel * -0.2);
|
||||
next.chest.scale = Vec3::one();
|
||||
|
||||
|
@ -237,15 +237,15 @@ impl Animation for WieldAnimation {
|
||||
next.shorts.ori = Quaternion::rotation_z(0.3);
|
||||
next.shorts.scale = Vec3::one();
|
||||
|
||||
next.l_foot.offset = Vec3::new(-3.4, -2.5, 8.0);
|
||||
next.l_foot.offset = Vec3::new(-3.4, -2.5, 9.0);
|
||||
next.l_foot.ori = Quaternion::rotation_x(ultra_slow_cos * 0.035 - 0.2);
|
||||
next.l_foot.scale = Vec3::one();
|
||||
|
||||
next.r_foot.offset = Vec3::new(3.4, 3.5, 8.0);
|
||||
next.r_foot.offset = Vec3::new(3.4, 3.5, 9.0);
|
||||
next.r_foot.ori = Quaternion::rotation_x(ultra_slow * 0.035);
|
||||
next.r_foot.scale = Vec3::one();
|
||||
|
||||
next.torso.offset = Vec3::new(0.0, 0.0, 0.1) * skeleton_attr.scaler;
|
||||
next.torso.offset = Vec3::new(0.0, 0.0, 0.0) * skeleton_attr.scaler;
|
||||
next.torso.ori = Quaternion::rotation_x(0.0);
|
||||
next.torso.scale = Vec3::one() / 11.0 * skeleton_attr.scaler;
|
||||
|
||||
|
@ -527,7 +527,7 @@ impl FigureMgr {
|
||||
)
|
||||
},
|
||||
triple_strike::Stage::Third => {
|
||||
anim::character::AlphaAnimation::update_skeleton(
|
||||
anim::character::BetaAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(active_tool_kind, vel.0.magnitude(), time),
|
||||
state.state_time,
|
||||
|
Loading…
Reference in New Issue
Block a user