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Merge branch 'holychowders/fix_issue_#1061_combat_rating_affected_by_buffs' into 'master'
Fix issue #1061 - Combat Rating is Affected by Buffs Closes #1061 See merge request veloren/veloren!2084
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@ -50,6 +50,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Flying agents raycast more angles to check for obstacles.
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- Mouse Cursor now locks to the center of the screen when menu is not open
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- Social window no longer moves when group is open
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- Combat rating no longer takes buffs into account
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## [0.9.0] - 2021-03-20
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@ -789,7 +789,7 @@ pub fn combat_rating(
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// Assumes a "standard" max health of 100
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let health_rating = health.base_max() as f32
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/ 100.0
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/ (1.0 - Damage::compute_damage_reduction(Some(inventory), Some(stats))).max(0.00001);
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/ (1.0 - Damage::compute_damage_reduction(Some(inventory), None)).max(0.00001);
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// Assumes a standard person has earned 20 skill points in the general skill
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// tree and 10 skill points for the weapon skill tree
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