Merge branch 'xvar/preventdatalossfromdeserialization' into 'master'

Removed de-serialization failure tolerance to prevent player inventory/loadout wipes (#659)

See merge request veloren/veloren!1173
This commit is contained in:
Marcel 2020-07-08 18:26:59 +00:00
commit 10ba532815
4 changed files with 71 additions and 118 deletions

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@ -0,0 +1 @@
-- Nothing to undo since up.sql only creates missing inventory/loadout records

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@ -0,0 +1,15 @@
-- This migration was added in conjunction with a change that no longer creates missing inventory/loadout records
-- for characters that don't have one, to prevent such characters from being unable to log in.
-- Create a default loadout for any characters that don't have one
INSERT INTO loadout (character_id, items)
SELECT c."id", "{""active_item"":{""item"":{""name"":""Battered Sword"",""description"":""Two-Hand Sword\n\nPower: 2-10\n\nHeld together by Rust and hope.\n\n<Right-Click to use>"",""kind"":{""Tool"":{""kind"":{""Sword"":""BasicSword""},""equip_time_millis"":300}}},""ability1"":{""TripleStrike"":{""base_damage"":5,""needs_timing"":false}},""ability2"":{""DashMelee"":{""energy_cost"":700,""buildup_duration"":{""secs"":0,""nanos"":500000000},""recover_duration"":{""secs"":0,""nanos"":500000000},""base_damage"":10}},""ability3"":null,""block_ability"":""BasicBlock"",""dodge_ability"":""Roll""},""second_item"":null,""shoulder"":null,""chest"":{""name"":""Rugged Shirt"",""description"":""Chest\n\nArmor: 0\n\nSmells like Adventure.\n\n<Right-Click to use>"",""kind"":{""Armor"":{""kind"":{""Chest"":""Rugged0""},""stats"":20}}},""belt"":null,""hand"":null,""pants"":{""name"":""Rugged Commoner's Pants"",""description"":""Legs\n\nArmor: 0\n\nThey remind you of the old days.\n\n<Right-Click to use>"",""kind"":{""Armor"":{""kind"":{""Pants"":""Rugged0""},""stats"":20}}},""foot"":{""name"":""Worn out Sandals"",""description"":""Feet\n\nArmor: 0\n\nLoyal companions.\n\n<Right-Click to use>"",""kind"":{""Armor"":{""kind"":{""Foot"":""Sandal0""},""stats"":20}}},""back"":null,""ring"":null,""neck"":null,""lantern"":{""name"":""Black Lantern"",""description"":""Used by city guards."",""kind"":{""Lantern"":{""kind"":""Black0"",""color"":{""r"":255,""g"":190,""b"":75},""strength_thousandths"":3000,""flicker_thousandths"":300}}},""head"":null,""tabard"":null}"
FROM character c
WHERE (SELECT COUNT(1) FROM loadout WHERE character_id = c.id) = 0;
-- Create a default inventory for any characters that don't have one
INSERT INTO inventory (character_id, items)
SELECT c."id", "{""slots"":[{""name"":""Dwarven Cheese"",""description"":""Restores 15 Health\n\nAromatic and nutritious\n\n<Right-Click to use>"",""kind"":{""Consumable"":{""kind"":""Cheese"",""effect"":{""Health"":{""amount"":15,""cause"":""Item""}},""amount"":1}}},{""name"":""Apple"",""description"":""Restores 20 Health\n\nRed and juicy\n\n<Right-Click to use>"",""kind"":{""Consumable"":{""kind"":""Apple"",""effect"":{""Health"":{""amount"":20,""cause"":""Item""}},""amount"":1}}},null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null],""amount"":2}"
FROM character c
WHERE (SELECT COUNT(1) FROM inventory WHERE character_id = c.id) = 0;

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@ -236,71 +236,35 @@ impl Drop for CharacterLoader {
fn load_character_data(player_uuid: &str, character_id: i32, db_dir: &str) -> CharacterDataResult {
let connection = establish_connection(db_dir);
let (character_data, body_data, stats_data, maybe_inventory, maybe_loadout) =
schema::character::dsl::character
.filter(schema::character::id.eq(character_id))
.filter(schema::character::player_uuid.eq(player_uuid))
.inner_join(schema::body::table)
.inner_join(schema::stats::table)
.left_join(schema::inventory::table)
.left_join(schema::loadout::table)
.first::<(Character, Body, Stats, Option<Inventory>, Option<Loadout>)>(&connection)?;
let result = schema::character::dsl::character
.filter(schema::character::id.eq(character_id))
.filter(schema::character::player_uuid.eq(player_uuid))
.inner_join(schema::body::table)
.inner_join(schema::stats::table)
.inner_join(schema::inventory::table)
.inner_join(schema::loadout::table)
.first::<(Character, Body, Stats, Inventory, Loadout)>(&connection);
Ok((
comp::Body::from(&body_data),
comp::Stats::from(StatsJoinData {
alias: &character_data.alias,
body: &comp::Body::from(&body_data),
stats: &stats_data,
}),
maybe_inventory.map_or_else(
|| {
// If no inventory record was found for the character, create it now
let row = Inventory::from((character_data.id, comp::Inventory::default()));
if let Err(error) = diesel::insert_into(schema::inventory::table)
.values(&row)
.execute(&connection)
{
warn!(
"Failed to create an inventory record for character {}: {}",
&character_data.id, error
)
}
comp::Inventory::default()
},
comp::Inventory::from,
),
maybe_loadout.map_or_else(
|| {
// Create if no record was found
let default_loadout = LoadoutBuilder::new()
.defaults()
.active_item(LoadoutBuilder::default_item_config_from_str(
character_data.tool.as_deref(),
))
.build();
let row = NewLoadout::from((character_data.id, &default_loadout));
if let Err(e) = diesel::insert_into(schema::loadout::table)
.values(&row)
.execute(&connection)
{
let char_id = character_data.id;
warn!(
?e,
?char_id,
"Failed to create an loadout record for character",
)
}
default_loadout
},
|data| comp::Loadout::from(&data),
),
))
match result {
Ok((character_data, body_data, stats_data, inventory, loadout)) => Ok((
comp::Body::from(&body_data),
comp::Stats::from(StatsJoinData {
alias: &character_data.alias,
body: &comp::Body::from(&body_data),
stats: &stats_data,
}),
comp::Inventory::from(inventory),
comp::Loadout::from(&loadout),
)),
Err(e) => {
error!(
?e,
?character_id,
"Failed to load character data for character"
);
Err(Error::CharacterDataError)
},
}
}
/// Loads a list of characters belonging to the player. This data is a small
@ -311,40 +275,36 @@ fn load_character_data(player_uuid: &str, character_id: i32, db_dir: &str) -> Ch
/// stats, body, etc...) the character is skipped, and no entry will be
/// returned.
fn load_character_list(player_uuid: &str, db_dir: &str) -> CharacterListResult {
let data = schema::character::dsl::character
let result = schema::character::dsl::character
.filter(schema::character::player_uuid.eq(player_uuid))
.order(schema::character::id.desc())
.inner_join(schema::body::table)
.inner_join(schema::stats::table)
.left_join(schema::loadout::table)
.load::<(Character, Body, Stats, Option<Loadout>)>(&establish_connection(db_dir))?;
.inner_join(schema::loadout::table)
.load::<(Character, Body, Stats, Loadout)>(&establish_connection(db_dir));
Ok(data
.iter()
.map(|(character_data, body_data, stats_data, maybe_loadout)| {
let character = CharacterData::from(character_data);
let body = comp::Body::from(body_data);
let level = stats_data.level as usize;
let loadout = maybe_loadout.as_ref().map_or_else(
|| {
LoadoutBuilder::new()
.defaults()
.active_item(LoadoutBuilder::default_item_config_from_str(
character.tool.as_deref(),
))
.build()
},
comp::Loadout::from,
);
match result {
Ok(data) => Ok(data
.iter()
.map(|(character_data, body_data, stats_data, loadout)| {
let character = CharacterData::from(character_data);
let body = comp::Body::from(body_data);
let level = stats_data.level as usize;
let loadout = comp::Loadout::from(loadout);
CharacterItem {
character,
body,
level,
loadout,
}
})
.collect())
CharacterItem {
character,
body,
level,
loadout,
}
})
.collect()),
Err(e) => {
error!(?e, ?player_uuid, "Failed to load character list for player");
Err(Error::CharacterDataError)
},
}
}
/// Create a new character with provided comp::Character and comp::Body data.

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@ -2,7 +2,7 @@ extern crate serde_json;
use super::schema::{body, character, inventory, loadout, stats};
use crate::comp;
use common::{character::Character as CharacterData, LoadoutBuilder};
use common::character::Character as CharacterData;
use diesel::sql_types::Text;
use serde::{Deserialize, Serialize};
use tracing::warn;
@ -212,14 +212,7 @@ where
bytes: Option<&<DB as diesel::backend::Backend>::RawValue>,
) -> diesel::deserialize::Result<Self> {
let t = String::from_sql(bytes)?;
match serde_json::from_str(&t) {
Ok(data) => Ok(Self(data)),
Err(e) => {
warn!(?e, "Failed to deserialise inventory data");
Ok(Self(comp::Inventory::default()))
},
}
serde_json::from_str(&t).map_err(Box::from)
}
}
@ -298,23 +291,7 @@ where
bytes: Option<&<DB as diesel::backend::Backend>::RawValue>,
) -> diesel::deserialize::Result<Self> {
let t = String::from_sql(bytes)?;
match serde_json::from_str(&t) {
Ok(data) => Ok(Self(data)),
Err(e) => {
warn!(?e, "Failed to deserialise loadout data");
// We don't have a weapon reference here, so we default to sword
let loadout = LoadoutBuilder::new()
.defaults()
.active_item(LoadoutBuilder::default_item_config_from_str(Some(
"common.items.weapons.sword.starter_sword",
)))
.build();
Ok(Self(loadout))
},
}
serde_json::from_str(&t).map_err(Box::from)
}
}