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Merge branch 'angelonfira/clean-changelog' into 'master'
Fix spelling and structure of changelog See merge request veloren/veloren!977
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CHANGELOG.md
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CHANGELOG.md
@ -9,22 +9,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
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- Added music system
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- Added zoomable and rotatable minimap
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- Added rotating orientation marker to main-map
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- Added daily Mac builds
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- Allow spawning individual pet species, not just generic body kinds.
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- Allow spawning individual pet species, not just generic body kinds
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- Configurable fonts
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- Configurable keybindings from the Controls menu
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- Tanslation status tracking
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- Translation status tracking
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- Added gamma setting
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- Added new orc hairstyles
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- Added sfx for wielding/unwielding weapons
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- Added SFX for wielding/unwielding weapons
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- Fixed NPCs attacking the player forever after killing them
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- Added sfx for collecting, dropping and using inventory items
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- Added SFX for collecting, dropping and using inventory items
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- New attack animation
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- weapon control system
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- Weapon control system
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- Game pauses when in single player and pause menu
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- Added authentication system (to play on the official server register on https://account.veloren.net)
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- Added gamepad/controller support
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@ -35,21 +34,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added Turkish translation
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- Complete rewrite of the combat system into a state machine
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- Abilities like Dash and Triplestrike
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- Armor can now be eqipped as items
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- Armor can now be equipped as items
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- Fireball explosions
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- Inventory supports stacking
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- Many new armors and weapons to find in chests
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- Fleshed out "attack" animation into alpha, beta and spin type attacks
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- Fleshed out range attack into charging and shooting anims for staff/bow
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- Fleshed out range attack into charging and shooting animations for staff/bow
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- Customized attack animation for hammers and axes
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- German translation
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- Added German translation
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- Added a silhouette for players when they are occluded
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- Added transparency to the player when zooming in
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- Made armor and hotbar slots actually function
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- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
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- 6 new music tracks
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- Added basic world and civilisation simulation
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- Added basic world and civilization simulation
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- Added overhauled towns
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- Added fields, crops and scarecrows
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- Added paths
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@ -64,13 +63,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added non-uniform block heights
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- Added `/sudo` command
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- Added a Level of Detail (LoD) system for terrain sprites and entities
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- Added owl, hyena, parrot, cockatrice, red dragon npcs
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- Added owl, hyena, parrot, cockatrice, red dragon NPCs
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- Added dungeon entrances
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- Villagers tools and clothing
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- Cultists clothing
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- You can start the game by pressing "enter" from the character selection menu
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- Added server-side character saving
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- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
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- Added tab completion in chat for player names and chat commands
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- Added server persistence for character stats
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### Changed
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@ -245,7 +246,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Hang Gliding
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- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
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- Name tags: You can finally know who is this guy with the blue shirt!
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- Singleplayer: No need to start a server just to play alone
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- single player: No need to start a server just to play alone
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- Character customization: It isn't fully complete but still allows you to look different than others
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- Music!
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- Major performance improvements related to the fact that we rewrote the entire game
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