Merge branch 'angelonfira/clean-changelog' into 'master'

Fix spelling and structure of changelog

See merge request veloren/veloren!977
This commit is contained in:
Forest Anderson 2020-05-13 15:04:49 +00:00
commit 1179aa2586

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@ -9,22 +9,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
- Added music system
- Added zoomable and rotatable minimap
- Added rotating orientation marker to main-map
- Added daily Mac builds
- Allow spawning individual pet species, not just generic body kinds.
- Allow spawning individual pet species, not just generic body kinds
- Configurable fonts
- Configurable keybindings from the Controls menu
- Tanslation status tracking
- Translation status tracking
- Added gamma setting
- Added new orc hairstyles
- Added sfx for wielding/unwielding weapons
- Added SFX for wielding/unwielding weapons
- Fixed NPCs attacking the player forever after killing them
- Added sfx for collecting, dropping and using inventory items
- Added SFX for collecting, dropping and using inventory items
- New attack animation
- weapon control system
- Weapon control system
- Game pauses when in single player and pause menu
- Added authentication system (to play on the official server register on https://account.veloren.net)
- Added gamepad/controller support
@ -35,21 +34,21 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added Turkish translation
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Armor can now be eqipped as items
- Armor can now be equipped as items
- Fireball explosions
- Inventory supports stacking
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting anims for staff/bow
- Fleshed out range attack into charging and shooting animations for staff/bow
- Customized attack animation for hammers and axes
- German translation
- Added German translation
- Added a silhouette for players when they are occluded
- Added transparency to the player when zooming in
- Made armor and hotbar slots actually function
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
- Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
- 6 new music tracks
- Added basic world and civilisation simulation
- Added basic world and civilization simulation
- Added overhauled towns
- Added fields, crops and scarecrows
- Added paths
@ -64,13 +63,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added non-uniform block heights
- Added `/sudo` command
- Added a Level of Detail (LoD) system for terrain sprites and entities
- Added owl, hyena, parrot, cockatrice, red dragon npcs
- Added owl, hyena, parrot, cockatrice, red dragon NPCs
- Added dungeon entrances
- Villagers tools and clothing
- Cultists clothing
- You can start the game by pressing "enter" from the character selection menu
- Added server-side character saving
- Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the `/lantern` command
- Added tab completion in chat for player names and chat commands
- Added server persistence for character stats
### Changed
@ -245,7 +246,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Hang Gliding
- Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
- Name tags: You can finally know who is this guy with the blue shirt!
- Singleplayer: No need to start a server just to play alone
- single player: No need to start a server just to play alone
- Character customization: It isn't fully complete but still allows you to look different than others
- Music!
- Major performance improvements related to the fact that we rewrote the entire game