Switch to camera position for culling

This commit is contained in:
Joshua Barretto 2023-02-09 14:39:16 +00:00
parent 661b587c9f
commit 124c7e1496

View File

@ -1249,9 +1249,9 @@ impl Scene {
let is_underground = scene_data
.state
.terrain()
.get_key(scene_data.state.terrain().pos_key(focus_pos.as_()))
.get_key(scene_data.state.terrain().pos_key(cam_pos.as_()))
.map_or(false, |c| {
focus_pos.z < c.meta().alt() - (terrain::SHALLOW_ALT + terrain::DEEP_ALT) / 2.0
cam_pos.z < c.meta().alt() - (terrain::SHALLOW_ALT + terrain::DEEP_ALT) / 2.0
});
let camera_data = (&self.camera, scene_data.figure_lod_render_distance);