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Added handedness to weapon tooltips.
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parent
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commit
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@ -20,7 +20,6 @@
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secondary: "common.abilities.hammer.charged",
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skills: [
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(Some(Hammer(UnlockLeap)), "common.abilities.hammer.leap"),
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(Some(Staff(UnlockShockwave)), "common.abilities.staff.fireshockwave"), // test, remove later
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],
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),
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Bow: (
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@ -1,6 +1,6 @@
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use common::comp::item::{
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armor::{Armor, ArmorKind, Protection},
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tool::{Tool, ToolKind},
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tool::{Hands, Tool, ToolKind},
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ItemDesc, ItemKind,
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};
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use std::{borrow::Cow, fmt::Write};
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@ -118,13 +118,19 @@ fn tool_desc(tool: &Tool, desc: &str) -> String {
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let power = tool.base_power();
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//let poise_strength = tool.base_poise_strength();
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let speed = tool.base_speed();
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let hands = match tool.hands {
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Hands::OneHand => "One",
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Hands::TwoHand => "Two",
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};
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if !desc.is_empty() {
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format!(
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"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n{}\n\n<Right-Click to use>",
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"{}-Handed {}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n{}\n\n<Right-Click \
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to use>",
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// add back when ready for poise
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//"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: \
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// {:0.1}\n\n{}\n\n<Right-Click to use>",
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hands,
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kind,
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speed * power * 10.0, // Damage per second
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power * 10.0,
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@ -134,10 +140,11 @@ fn tool_desc(tool: &Tool, desc: &str) -> String {
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)
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} else {
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format!(
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"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n<Right-Click to use>",
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"{}-Handed {}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n<Right-Click to use>",
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// add back when ready for poise
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//"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Strength: {:0.1}\n\nSpeed: \
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// {:0.1}\n\n<Right-Click to use>",
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hands,
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kind,
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speed * power * 10.0, // Damage per second
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power * 10.0,
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