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@ -1477,9 +1477,11 @@ impl Client {
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pub fn unmount(&mut self) { self.send_msg(ClientGeneral::ControlEvent(ControlEvent::Unmount)); }
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pub fn toggle_stay(&mut self, entity: EcsEntity) {
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pub fn set_pet_stay(&mut self, entity: EcsEntity, stay: bool) {
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if let Some(uid) = self.state.read_component_copied(entity) {
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::ToggleStay(uid)));
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self.send_msg(ClientGeneral::ControlEvent(ControlEvent::SetPetStay(
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uid, stay,
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)));
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}
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}
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@ -146,7 +146,7 @@ pub enum ControlEvent {
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Mount(Uid),
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MountVolume(VolumePos),
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Unmount,
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ToggleStay(Uid),
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SetPetStay(Uid, bool),
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InventoryEvent(InventoryEvent),
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GroupManip(GroupManip),
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RemoveBuff(BuffKind),
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@ -200,7 +200,7 @@ pub enum ServerEvent {
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Mount(EcsEntity, EcsEntity),
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MountVolume(EcsEntity, VolumePos),
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Unmount(EcsEntity),
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ToggleStay(EcsEntity, EcsEntity),
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SetPetStay(EcsEntity, EcsEntity, bool),
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Possess(Uid, Uid),
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/// Inserts default components for a character when loading into the game
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InitCharacterData {
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@ -63,9 +63,9 @@ impl<'a> System<'a> for Sys {
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}
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}
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},
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ControlEvent::ToggleStay(pet_uid) => {
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ControlEvent::SetPetStay(pet_uid, stay) => {
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if let Some(pet_entity) = read_data.id_maps.uid_entity(pet_uid) {
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server_emitter.emit(ServerEvent::ToggleStay(entity, pet_entity));
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server_emitter.emit(ServerEvent::SetPetStay(entity, pet_entity, stay));
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}
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},
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ControlEvent::RemoveBuff(buff_id) => {
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@ -210,7 +210,12 @@ pub fn handle_unmount(server: &mut Server, rider: EcsEntity) {
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state.ecs().write_storage::<Is<VolumeRider>>().remove(rider);
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}
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pub fn handle_toggle_stay(server: &mut Server, command_giver: EcsEntity, pet: EcsEntity) {
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pub fn handle_set_pet_stay(
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server: &mut Server,
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command_giver: EcsEntity,
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pet: EcsEntity,
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stay: bool,
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) {
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let state = server.state_mut();
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let positions = state.ecs().read_storage::<Pos>();
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let is_owner = state
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@ -226,15 +231,8 @@ pub fn handle_toggle_stay(server: &mut Server, command_giver: EcsEntity, pet: Ec
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)
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});
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let previous_pet_pos = state
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.ecs()
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.read_storage::<comp::Agent>()
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.get(pet)
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.and_then(|s| s.stay_pos);
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let new_pet_pos = previous_pet_pos
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.is_none()
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.then_some(positions.get(pet).copied())
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.flatten();
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let current_pet_position = positions.get(pet).copied();
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let stay = stay && current_pet_position.is_some();
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if is_owner
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&& within_mounting_range(positions.get(command_giver), positions.get(pet))
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&& state.ecs().read_storage::<Is<Mount>>().get(pet).is_none()
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@ -243,12 +241,12 @@ pub fn handle_toggle_stay(server: &mut Server, command_giver: EcsEntity, pet: Ec
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.ecs()
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.write_storage::<comp::CharacterActivity>()
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.get_mut(pet)
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.map(|mut activity| activity.is_pet_staying = new_pet_pos.is_some());
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.map(|mut activity| activity.is_pet_staying = stay);
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state
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.ecs()
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.write_storage::<comp::Agent>()
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.get_mut(pet)
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.map(|s| s.stay_pos = new_pet_pos);
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.map(|s| s.stay_pos = current_pet_position);
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}
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}
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@ -23,7 +23,7 @@ use group_manip::handle_group;
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use information::handle_site_info;
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use interaction::{
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handle_create_sprite, handle_lantern, handle_mine_block, handle_mount, handle_npc_interaction,
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handle_sound, handle_toggle_stay, handle_unmount,
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handle_set_pet_stay, handle_sound, handle_unmount,
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};
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use inventory_manip::handle_inventory;
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use invite::{handle_invite, handle_invite_response};
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@ -144,8 +144,8 @@ impl Server {
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handle_mount_volume(self, mounter, volume)
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},
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ServerEvent::Unmount(mounter) => handle_unmount(self, mounter),
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ServerEvent::ToggleStay(command_giver, pet) => {
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handle_toggle_stay(self, command_giver, pet)
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ServerEvent::SetPetStay(command_giver, pet, stay) => {
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handle_set_pet_stay(self, command_giver, pet, stay)
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},
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ServerEvent::Possess(possessor_uid, possesse_uid) => {
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handle_possess(self, possessor_uid, possesse_uid)
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@ -13,14 +13,14 @@ use vek::*;
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use client::{self, Client};
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use common::{
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comp,
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comp::{
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self,
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dialogue::Subject,
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inventory::slot::{EquipSlot, Slot},
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invite::InviteKind,
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item::{tool::ToolKind, ItemDesc},
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ChatType, Content, InputKind, InventoryUpdateEvent, Pos, PresenceKind, Stats,
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UtteranceKind, Vel,
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CharacterActivity, ChatType, Content, InputKind, InventoryUpdateEvent, Pos, PresenceKind,
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Stats, UtteranceKind, Vel,
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},
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consts::MAX_MOUNT_RANGE,
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event::UpdateCharacterMetadata,
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@ -949,6 +949,7 @@ impl PlayState for SessionState {
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let mut close_pet = None;
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if let Some(player_pos) = player_pos {
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let positions = client.state().read_storage::<Pos>();
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close_pet = client.state().ecs().read_resource::<CachedSpatialGrid>().0
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.in_circle_aabr(player_pos.0.xy(), MAX_MOUNT_RANGE)
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.filter(|e|
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@ -962,9 +963,7 @@ impl PlayState for SessionState {
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client.state().ecs().read_storage::<Is<Mount>>().get(*e).is_none()
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)
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.min_by_key(|e| {
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OrderedFloat(client
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.state()
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.read_storage::<Pos>()
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OrderedFloat(positions
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.get(*e)
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.map_or(MAX_MOUNT_RANGE * MAX_MOUNT_RANGE, |x| {
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player_pos.0.distance_squared(x.0)
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@ -972,8 +971,11 @@ impl PlayState for SessionState {
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))
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});
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}
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if let Some(pet_entity)= close_pet && client.state().read_storage::<Is<Mount>>().get(pet_entity).is_none() {
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client.toggle_stay(pet_entity);
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if let Some(pet_entity) = close_pet && client.state().read_storage::<Is<Mount>>().get(pet_entity).is_none() {
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let is_staying = client.state()
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.read_component_copied::<CharacterActivity>(pet_entity)
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.map_or(false, |activity| activity.is_pet_staying);
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client.set_pet_stay(pet_entity, !is_staying);
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}
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},
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GameInput::Interact => {
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