mirror of
https://gitlab.com/veloren/veloren.git
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River sounds and more
This commit is contained in:
parent
58b41bb2bb
commit
13e87375d6
@ -28,6 +28,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- New outfit for merchants
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- Nightly linux Aarch64 builds are now produced (distribution via airshipper will follow soon)
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- Worldgen wildlife density modifier in features.ron
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- Rivers now make ambient sounds (again)
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### Changed
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BIN
assets/voxygen/audio/ambient/wind.ogg
(Stored with Git LFS)
BIN
assets/voxygen/audio/ambient/wind.ogg
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@ -55,7 +55,33 @@
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),
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RunningWater: (
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files: [
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"voxygen.audio.sfx.ambient.running_water_1",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-001",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-002",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-003",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-004",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-005",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-006",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-007",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-008",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-009",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-010",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-011",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-012",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-013",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-014",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-015",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-016",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-017",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-018",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-019",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-020",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-021",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-022",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-023",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-024",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-025",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-026",
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"voxygen.audio.sfx.ambient.river_sounds.running_water-027",
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],
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threshold: 7.0,
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),
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@ -69,7 +95,7 @@
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"voxygen.audio.sfx.footsteps.water_splash_3",
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"voxygen.audio.sfx.footsteps.water_splash_4",
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],
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threshold: 0.25,
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threshold: 0.5,
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),
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Run(Earth): (
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files: [
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@ -113,6 +139,27 @@
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],
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threshold: 0.8,
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),
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// For when sand 1) exists and 2) has unique sounds
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// Run(Sand): (
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// files: [
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// "voxygen.audio.sfx.footsteps.stepdirt_1",
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// "voxygen.audio.sfx.footsteps.stepdirt_2",
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// "voxygen.audio.sfx.footsteps.stepdirt_3",
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// "voxygen.audio.sfx.footsteps.stepdirt_4",
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// "voxygen.audio.sfx.footsteps.stepdirt_5",
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// ],
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// threshold: 1.6,
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// ),
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// QuadRun(Sand): (
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// files: [
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// "voxygen.audio.sfx.footsteps.stepdirt_1",
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// "voxygen.audio.sfx.footsteps.stepdirt_2",
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// "voxygen.audio.sfx.footsteps.stepdirt_3",
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// "voxygen.audio.sfx.footsteps.stepdirt_4",
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// "voxygen.audio.sfx.footsteps.stepdirt_5",
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// ],
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// threshold: 0.8,
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// ),
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Run(Snow): (
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files: [
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"voxygen.audio.sfx.footsteps.snow_step_1",
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BIN
assets/voxygen/audio/sfx/abilities/fire_shot_1.ogg
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assets/voxygen/audio/sfx/abilities/fire_shot_1.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-001.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-001.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-002.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-002.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-003.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-003.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-004.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-004.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-005.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-005.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-006.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-006.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-007.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-007.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-008.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-008.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-009.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-009.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-010.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-010.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-011.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-011.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-012.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-012.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-013.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-013.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-014.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-014.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-015.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-015.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-016.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-016.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-017.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-017.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-018.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-018.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-019.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-019.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-020.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-020.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-021.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-021.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-022.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-022.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-023.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-023.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-024.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-024.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-025.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-025.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-026.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-026.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-027.ogg
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assets/voxygen/audio/sfx/ambient/river_sounds/running_water-027.ogg
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assets/voxygen/audio/sfx/ambient/running_water_1.ogg
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assets/voxygen/audio/sfx/ambient/running_water_1.ogg
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BIN
assets/voxygen/audio/sfx/character/parry_1.ogg
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assets/voxygen/audio/sfx/character/parry_1.ogg
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assets/voxygen/audio/sfx/character/parry_2.ogg
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assets/voxygen/audio/sfx/character/parry_2.ogg
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@ -9,6 +9,26 @@
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(
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tracks: [
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Individual((
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title: "The Quiet After the Battle",
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path: "voxygen.audio.soundtrack.town.the_quiet_after_the_battle",
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length: 240.0,
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timing: Some(Night),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "Tobias Thy - (Thy SFX)",
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)),
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Individual((
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title: "A Rest Under the Sunset",
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path: "voxygen.audio.soundtrack.town.a_rest_under_the_sunset",
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length: 83.0,
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timing: Some(Day),
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biomes: [],
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "phoenix13032005",
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)),
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Individual((
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title: "Raising Below Like Thunder",
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path: "voxygen.audio.soundtrack.town.raising_below_like_thunder",
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@ -101,7 +121,7 @@
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biomes: [
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(Desert, 1)
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],
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site: Some(Void),
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site: Some(Settlement),
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music_state: Activity(Explore),
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artist: "Aeronic; mixed by Robotnik",
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)),
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BIN
assets/voxygen/audio/soundtrack/town/a_rest_under_the_sunset.ogg
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assets/voxygen/audio/soundtrack/town/a_rest_under_the_sunset.ogg
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assets/voxygen/audio/soundtrack/town/the_quiet_after_the_battle.ogg
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assets/voxygen/audio/soundtrack/town/the_quiet_after_the_battle.ogg
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@ -6,7 +6,7 @@
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//!
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//! When constructing a new [`AudioFrontend`](../struct.AudioFrontend.html), two
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//! music channels are created internally (to achieve crossover fades) while the
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//! number of sfx channels are determined by the `max_sfx_channels` value
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//! number of sfx channels are determined by the `num_sfx_channels` value
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//! defined in the client
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//! [`AudioSettings`](../../settings/struct.AudioSettings.html)
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//!
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@ -53,7 +53,7 @@ pub struct AudioFrontend {
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impl AudioFrontend {
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/// Construct with given device
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pub fn new(/* dev: String, */ max_sfx_channels: usize) -> Self {
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pub fn new(/* dev: String, */ num_sfx_channels: usize) -> Self {
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// Commented out until audio device switcher works
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//let audio_device = get_device_raw(&dev);
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@ -76,9 +76,9 @@ impl AudioFrontend {
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},
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};
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let mut sfx_channels = Vec::with_capacity(max_sfx_channels);
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let mut sfx_channels = Vec::with_capacity(num_sfx_channels);
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if let Some(audio_stream) = &audio_stream {
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sfx_channels.resize_with(max_sfx_channels, || SfxChannel::new(audio_stream));
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sfx_channels.resize_with(num_sfx_channels, || SfxChannel::new(audio_stream));
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};
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Self {
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@ -16,7 +16,7 @@ use common::{
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};
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use common_state::State;
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use hashbrown::HashMap;
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use rand::{thread_rng, Rng};
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use rand::{seq::SliceRandom, thread_rng, Rng};
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use std::time::{Duration, Instant};
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use vek::*;
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@ -97,13 +97,13 @@ impl EventMapper for BlockEventMapper {
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volume: 1.0,
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cond: |st| st.get_day_period().is_dark(),
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},
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// BlockSounds {
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// blocks: |boi| &boi.river,
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// range: 1,
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// sfx: SfxEvent::RunningWater,
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// volume: 1.0,
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// cond: |_| true,
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// },
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BlockSounds {
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blocks: |boi| &boi.river,
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range: 1,
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sfx: SfxEvent::RunningWater,
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volume: 1.5,
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cond: |_| true,
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},
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//BlockSounds {
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// blocks: |boi| &boi.embers,
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// range: 1,
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@ -187,14 +187,25 @@ impl EventMapper for BlockEventMapper {
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let absolute_pos: Vec3<i32> =
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Vec3::from(chunk_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32));
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// Replace all RunningWater blocks with just one random one per tick
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let blocks = if sounds.sfx == SfxEvent::RunningWater {
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blocks
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.choose(&mut thread_rng())
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.map(std::slice::from_ref)
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.unwrap_or(&[])
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} else {
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blocks
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};
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// Iterate through each individual block
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for block in blocks {
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// TODO Address this hack properly, potentially by making a new
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// block of interest type which picks fewer leaf blocks
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// Hack to reduce the number of bird sounds (too many leaf blocks)
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// Hack to reduce the number of bird, frog, and water sounds
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if ((sounds.sfx == SfxEvent::Birdcall || sounds.sfx == SfxEvent::Owl)
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&& thread_rng().gen_bool(0.999))
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|| (sounds.sfx == SfxEvent::Frog && thread_rng().gen_bool(0.75))
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|| (sounds.sfx == SfxEvent::RunningWater && thread_rng().gen_bool(0.5))
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{
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continue;
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}
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@ -192,7 +192,7 @@ impl MovementEventMapper {
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underfoot_block_kind: BlockKind,
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) -> SfxEvent {
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// Match run / roll / swim state
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if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1
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if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0
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|| !previous_state.in_water && physics_state.in_liquid().is_some()
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{
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return SfxEvent::Swim;
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@ -209,6 +209,7 @@ impl MovementEventMapper {
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BlockKind::Rock | BlockKind::WeakRock | BlockKind::Ice => {
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SfxEvent::Run(BlockKind::Rock)
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},
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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BlockKind::Air => SfxEvent::Idle,
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_ => SfxEvent::Run(BlockKind::Grass),
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@ -237,13 +238,14 @@ impl MovementEventMapper {
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vel: Vec3<f32>,
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underfoot_block_kind: BlockKind,
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) -> SfxEvent {
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if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1 {
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if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0 {
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SfxEvent::Swim
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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match underfoot_block_kind {
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BlockKind::Snow => SfxEvent::Run(BlockKind::Snow),
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BlockKind::Rock | BlockKind::WeakRock => SfxEvent::Run(BlockKind::Rock),
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BlockKind::Sand => SfxEvent::Run(BlockKind::Sand),
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BlockKind::Earth => SfxEvent::Run(BlockKind::Earth),
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BlockKind::Air => SfxEvent::Idle,
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_ => SfxEvent::Run(BlockKind::Grass),
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}
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@ -258,13 +260,14 @@ impl MovementEventMapper {
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vel: Vec3<f32>,
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underfoot_block_kind: BlockKind,
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) -> SfxEvent {
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if physics_state.in_liquid().is_some() && vel.magnitude() > 0.1 {
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if physics_state.in_liquid().is_some() && vel.magnitude() > 2.0 {
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SfxEvent::Swim
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} else if physics_state.on_ground.is_some() && vel.magnitude() > 0.1 {
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match underfoot_block_kind {
|
||||
BlockKind::Snow => SfxEvent::QuadRun(BlockKind::Snow),
|
||||
BlockKind::Rock | BlockKind::WeakRock => SfxEvent::QuadRun(BlockKind::Rock),
|
||||
BlockKind::Sand => SfxEvent::QuadRun(BlockKind::Sand),
|
||||
BlockKind::Earth => SfxEvent::QuadRun(BlockKind::Earth),
|
||||
BlockKind::Air => SfxEvent::Idle,
|
||||
_ => SfxEvent::QuadRun(BlockKind::Grass),
|
||||
}
|
||||
|
@ -211,7 +211,7 @@ fn main() {
|
||||
// Setup audio
|
||||
let mut audio = match settings.audio.output {
|
||||
AudioOutput::Off => AudioFrontend::no_audio(),
|
||||
AudioOutput::Automatic => AudioFrontend::new(settings.audio.max_sfx_channels),
|
||||
AudioOutput::Automatic => AudioFrontend::new(settings.audio.num_sfx_channels),
|
||||
// AudioOutput::Device(ref dev) => Some(dev.clone()),
|
||||
};
|
||||
|
||||
|
@ -75,9 +75,7 @@ impl BlocksOfInterest {
|
||||
_ => {},
|
||||
}
|
||||
},
|
||||
BlockKind::Water if chunk.meta().contains_river() && rng.gen_range(0..16) == 0 => {
|
||||
river.push(pos)
|
||||
},
|
||||
BlockKind::Water if chunk.meta().contains_river() => river.push(pos),
|
||||
BlockKind::Snow if rng.gen_range(0..16) == 0 => snow.push(pos),
|
||||
BlockKind::Lava if rng.gen_range(0..5) == 0 => fires.push(pos + Vec3::unit_z()),
|
||||
BlockKind::Snow | BlockKind::Ice if rng.gen_range(0..16) == 0 => snow.push(pos),
|
||||
|
@ -25,7 +25,7 @@ pub struct AudioSettings {
|
||||
pub inactive_master_volume_perc: f32,
|
||||
pub music_volume: f32,
|
||||
pub sfx_volume: f32,
|
||||
pub max_sfx_channels: usize,
|
||||
pub num_sfx_channels: usize,
|
||||
|
||||
/// Audio Device that Voxygen will use to play audio.
|
||||
pub output: AudioOutput,
|
||||
@ -38,7 +38,7 @@ impl Default for AudioSettings {
|
||||
inactive_master_volume_perc: 0.5,
|
||||
music_volume: 0.4,
|
||||
sfx_volume: 0.6,
|
||||
max_sfx_channels: 30,
|
||||
num_sfx_channels: 60,
|
||||
output: AudioOutput::Automatic,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user