mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
extract javascript, css and html in seperate files
This commit is contained in:
parent
09f44646c5
commit
13fe329ef0
@ -1,4 +1,4 @@
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use crate::web::ui_api::UiRequestSender;
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use crate::web::ui::api::UiRequestSender;
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use axum::{extract::State, response::IntoResponse, routing::get, Router};
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use core::{future::Future, ops::Deref};
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use hyper::{body::Body, header, http, StatusCode};
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@ -8,7 +8,6 @@ use std::net::SocketAddr;
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mod chat;
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mod ui;
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mod ui_api;
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pub async fn run<S, F, R>(
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registry: R,
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@ -32,7 +31,7 @@ where
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.nest("/chat/v1", chat::router(cache, chat_secret))
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.nest(
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"/ui_api/v1",
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ui_api::router(web_ui_request_s, ui_secret.clone()),
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ui::api::router(web_ui_request_s, ui_secret.clone()),
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)
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.nest("/ui", ui::router(ui_secret))
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.nest("/metrics", metrics)
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@ -1,325 +0,0 @@
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use axum::{
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extract::{ConnectInfo, State},
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http::{header::SET_COOKIE, HeaderValue},
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response::{Html, IntoResponse},
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routing::get,
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Router,
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};
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use std::net::SocketAddr;
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/// Keep Size small, so we dont have to Clone much for each request.
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#[derive(Clone)]
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struct UiApiToken {
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secret_token: String,
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}
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pub fn router(secret_token: String) -> Router {
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let token = UiApiToken { secret_token };
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Router::new().route("/", get(ui)).with_state(token)
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}
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async fn ui(
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ConnectInfo(addr): ConnectInfo<SocketAddr>,
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State(token): State<UiApiToken>,
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) -> impl IntoResponse {
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if !addr.ip().is_loopback() {
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return Html(
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r#"<!DOCTYPE html>
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<html>
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<body>
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Ui is only accissable from 127.0.0.1
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</body>
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</html>
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"#
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.to_string(),
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)
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.into_response();
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}
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let mut response = Html(format!(
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r#"<!DOCTYPE html>
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<html>
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<head>
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<script type="text/javascript">
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{}
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</script>
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<style>
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{}
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</style>
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</head>
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<body>
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{}
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</body>
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</html>"#,
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javascript(),
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css(),
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inner()
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))
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.into_response();
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let cookie = format!("X-Secret-Token={}; SameSite=Strict", token.secret_token);
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response.headers_mut().insert(
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SET_COOKIE,
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HeaderValue::from_str(&cookie).expect("An invalid secret-token for ui was provided"),
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);
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response
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}
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fn inner() -> &'static str {
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r##"
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<div class="tab">
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<button class="tablinks active" onclick="openTab(event, 'settings')">Settings</button>
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<button class="tablinks" onclick="openTab(event, 'logs')">Logs</button>
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<button class="tablinks" onclick="openTab(event, 'players')">Players</button>
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<button class="tablinks" onclick="openTab(event, 'access')">Access</button>
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</div>
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<div id="settings" class="tabcontent">
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<div class="flex-container">
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<div class="first">
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<p>Server Name:</p>
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</div>
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<div>
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<p><input type="text" id="server_name" value="Veloren Alpha"></input></p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Server Ip/Port:</p>
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</div>
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<div>
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<p><input type="text" id="server_ip_port" value="0.0.0.0:14004"></input></p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Require Auth:</p>
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</div>
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<div>
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<p><input type="checkbox" checked="checked"></input> Enabled </p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Player Limit:</p>
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</div>
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<div>
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<p id="player_limit_no">20</p>
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<p><input type="range" min="1" max="100" value="20" class="slider" id="player_limit" oninput="changeSlider(event, 'player_limit', 'player_limit_no')"></p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Max View Distance:</p>
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</div>
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<div>
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<p id="view_distance_no">30</p>
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<p><input type="range" min="1" max="100" value="30" class="slider" id="view_distance" oninput="changeSlider(event, 'view_distance', 'view_distance_no')"></p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Global PvP:</p>
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</div>
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<div>
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<p><input type="checkbox"></input> Enable </p>
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</div>
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</div>
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<div class="flex-container">
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<div class="first">
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<p>Experimental Terrain Persistence:</p>
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</div>
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<div>
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<p><input type="checkbox"></input> Enable </p>
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</div>
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</div>
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</div>
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<div id="logs" class="tabcontent">
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<h3>Server Logs</h3>
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<div id="logs_list"></div>
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</div>
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<div id="players" class="tabcontent">
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<label for="world_msg">Message:</label>
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<input type="text" id="world_msg" name="world_msg" onchange="sendGlobalMsg();"></input>
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<input type="button" value="Send" onclick="sendGlobalMsg();"></input>
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<h3>Players</h3>
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<ul id="players_list">
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</ul>
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</div>
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<div id="access" class="tabcontent">
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<h3>Whitelist</h3>
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<h3>Banlist</h3>
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<h3>Admin</h3>
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</div>
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"##
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}
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fn javascript() -> &'static str {
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r#"
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function openTab(evt, cityName) {
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// Declare all variables
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var i, tabcontent, tablinks;
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// Get all elements with class="tabcontent" and hide them
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tabcontent = document.getElementsByClassName("tabcontent");
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for (i = 0; i < tabcontent.length; i++) {
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tabcontent[i].style.display = "none";
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}
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// Get all elements with class="tablinks" and remove the class "active"
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tablinks = document.getElementsByClassName("tablinks");
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for (i = 0; i < tablinks.length; i++) {
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tablinks[i].className = tablinks[i].className.replace(" active", "");
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}
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// Show the current tab, and add an "active" class to the button that opened the tab
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document.getElementById(cityName).style.display = "block";
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evt.currentTarget.className += " active";
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}
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function changeSlider(evt, sliderId, showId) {
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var slider = document.getElementById(sliderId);
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var sliderNo = document.getElementById(showId);
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sliderNo.innerHTML = slider.value;
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}
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async function sendGlobalMsg() {
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var world_msg = document.getElementById("world_msg");
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const msg_text = world_msg.value;
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const msg_response = await fetch("/ui_api/v1/send_world_msg", {
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method: "POST",
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headers: {
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"Content-Type": "application/json",
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},
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body: JSON.stringify({
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msg: msg_text
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})
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});
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if (msg_response.status == 200) {
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world_msg.value = '';
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}
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}
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async function update_players() {
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const players_response = await fetch("/ui_api/v1/players");
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const players = await players_response.json();
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// remove no longer existing childs
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var players_list = document.getElementById("players_list");
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for (var i = players_list.children.length-1; i >= 0; i--) {
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if (!players.includes(players_list.children[i].innerText)) {
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console.log("remove player: " + players_list.children[i].innerText);
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players_list.removeChild(players_list.children[i]);
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i--;
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}
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}
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// add non-existing elements
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addloop: for (const player of players) {
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for (var i = 0; i < players_list.children.length; i++) {
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if (players_list.children[i].innerText == player) {
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continue addloop;
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}
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}
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var li = document.createElement("li");
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li.appendChild(document.createTextNode(player));
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players_list.appendChild(li);
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console.log("added player: " + player);
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}
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}
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async function update_logs() {
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const logs_response = await fetch("/ui_api/v1/logs");
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const logs = await logs_response.json();
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// remove no longer existing childs
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var logs_list = document.getElementById("logs_list");
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while (logs_list.lastElementChild) {
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logs_list.removeChild(logs_list.lastElementChild);
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}
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for (const log of logs) {
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var p = document.createElement("p");
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p.appendChild(document.createTextNode(log));
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logs_list.appendChild(p);
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}
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}
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async function loop() {
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await update_players();
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await update_logs();
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}
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var loopId = window.setInterval(loop, 1000);
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"#
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}
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fn css() -> &'static str {
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r#"
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/* Style the tab */
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.tab {
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overflow: hidden;
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border: 1px solid #ccc;
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background-color: #f1f1f1;
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}
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/* Style the buttons that are used to open the tab content */
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.tab button {
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background-color: inherit;
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float: left;
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border: none;
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outline: none;
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cursor: pointer;
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padding: 14px 16px;
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transition: 0.3s;
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}
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/* Change background color of buttons on hover */
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.tab button:hover {
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background-color: #ddd;
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}
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/* Create an active/current tablink class */
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.tab button.active {
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background-color: #ccc;
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}
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/* Style the tab content */
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.tabcontent {
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display: none;
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padding: 6px 12px;
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border: 1px solid #ccc;
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border-top: none;
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}
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div#settings.tabcontent {
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display: block;
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}
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.flex-container {
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display: flex;
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margin: 4px;
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padding: 4px;
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background-color: #f1f1f1;
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}
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.flex-container .first {
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width: 300px
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}
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"#
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}
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70
server-cli/src/web/ui/mod.rs
Normal file
70
server-cli/src/web/ui/mod.rs
Normal file
@ -0,0 +1,70 @@
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use axum::{
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extract::{ConnectInfo, State},
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http::{header::SET_COOKIE, HeaderValue},
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response::{Html, IntoResponse},
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routing::get,
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Router,
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};
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use std::net::SocketAddr;
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pub mod api;
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/// Keep Size small, so we dont have to Clone much for each request.
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#[derive(Clone)]
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struct UiApiToken {
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secret_token: String,
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}
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pub fn router(secret_token: String) -> Router {
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let token = UiApiToken { secret_token };
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Router::new().route("/", get(ui)).with_state(token)
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}
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async fn ui(
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ConnectInfo(addr): ConnectInfo<SocketAddr>,
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State(token): State<UiApiToken>,
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) -> impl IntoResponse {
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if !addr.ip().is_loopback() {
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return Html(
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r#"<!DOCTYPE html>
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<html>
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<body>
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Ui is only accissable from 127.0.0.1
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</body>
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</html>
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"#
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.to_string(),
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)
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.into_response();
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}
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let js = include_str!("./ui.js");
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let css = include_str!("./ui.css");
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let inner = include_str!("./ui.html");
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let mut response = Html(format!(
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r#"<!DOCTYPE html>
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<html>
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<head>
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<script type="text/javascript">
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{js}
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</script>
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<style>
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{css}
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</style>
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</head>
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<body>
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{inner}
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</body>
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</html>"#
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))
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.into_response();
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let cookie = format!("X-Secret-Token={}; SameSite=Strict", token.secret_token);
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response.headers_mut().insert(
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SET_COOKIE,
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HeaderValue::from_str(&cookie).expect("An invalid secret-token for ui was provided"),
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);
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response
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}
|
49
server-cli/src/web/ui/ui.css
Normal file
49
server-cli/src/web/ui/ui.css
Normal file
@ -0,0 +1,49 @@
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/* Style the tab */
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.tab {
|
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overflow: hidden;
|
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border: 1px solid #ccc;
|
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background-color: #f1f1f1;
|
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}
|
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|
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/* Style the buttons that are used to open the tab content */
|
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.tab button {
|
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background-color: inherit;
|
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float: left;
|
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border: none;
|
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outline: none;
|
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cursor: pointer;
|
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padding: 14px 16px;
|
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transition: 0.3s;
|
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}
|
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|
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/* Change background color of buttons on hover */
|
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.tab button:hover {
|
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background-color: #ddd;
|
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}
|
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|
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/* Create an active/current tablink class */
|
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.tab button.active {
|
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background-color: #ccc;
|
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}
|
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|
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/* Style the tab content */
|
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.tabcontent {
|
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display: none;
|
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padding: 6px 12px;
|
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border: 1px solid #ccc;
|
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border-top: none;
|
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}
|
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div#settings.tabcontent {
|
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display: block;
|
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}
|
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|
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.flex-container {
|
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display: flex;
|
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margin: 4px;
|
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padding: 4px;
|
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background-color: #f1f1f1;
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}
|
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|
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.flex-container .first {
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width: 300px
|
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}
|
93
server-cli/src/web/ui/ui.html
Normal file
93
server-cli/src/web/ui/ui.html
Normal file
@ -0,0 +1,93 @@
|
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<div class="tab">
|
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<button class="tablinks active" onclick="openTab(event, 'settings')">Settings</button>
|
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<button class="tablinks" onclick="openTab(event, 'logs')">Logs</button>
|
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<button class="tablinks" onclick="openTab(event, 'players')">Players</button>
|
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<button class="tablinks" onclick="openTab(event, 'access')">Access</button>
|
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</div>
|
||||
|
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<div id="settings" class="tabcontent">
|
||||
<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Server Name:</p>
|
||||
</div>
|
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<div>
|
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<p><input type="text" id="server_name" value="Veloren Alpha"></input></p>
|
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</div>
|
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</div>
|
||||
|
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<div class="flex-container">
|
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<div class="first">
|
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<p>Server Ip/Port:</p>
|
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</div>
|
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<div>
|
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<p><input type="text" id="server_ip_port" value="0.0.0.0:14004"></input></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Require Auth:</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><input type="checkbox" checked="checked"></input> Enabled </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Player Limit:</p>
|
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</div>
|
||||
<div>
|
||||
<p id="player_limit_no">20</p>
|
||||
<p><input type="range" min="1" max="100" value="20" class="slider" id="player_limit" oninput="changeSlider(event, 'player_limit', 'player_limit_no')"></p>
|
||||
</div>
|
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</div>
|
||||
|
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<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Max View Distance:</p>
|
||||
</div>
|
||||
<div>
|
||||
<p id="view_distance_no">30</p>
|
||||
<p><input type="range" min="1" max="100" value="30" class="slider" id="view_distance" oninput="changeSlider(event, 'view_distance', 'view_distance_no')"></p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Global PvP:</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><input type="checkbox"></input> Enable </p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<div class="first">
|
||||
<p>Experimental Terrain Persistence:</p>
|
||||
</div>
|
||||
<div>
|
||||
<p><input type="checkbox"></input> Enable </p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="logs" class="tabcontent">
|
||||
<h3>Server Logs</h3>
|
||||
<div id="logs_list"></div>
|
||||
</div>
|
||||
|
||||
<div id="players" class="tabcontent">
|
||||
<label for="world_msg">Message:</label>
|
||||
<input type="text" id="world_msg" name="world_msg" onchange="sendGlobalMsg();"></input>
|
||||
<input type="button" value="Send" onclick="sendGlobalMsg();"></input>
|
||||
<h3>Players</h3>
|
||||
<ul id="players_list">
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div id="access" class="tabcontent">
|
||||
<h3>Whitelist</h3>
|
||||
<h3>Banlist</h3>
|
||||
<h3>Admin</h3>
|
||||
</div>
|
99
server-cli/src/web/ui/ui.js
Normal file
99
server-cli/src/web/ui/ui.js
Normal file
@ -0,0 +1,99 @@
|
||||
function openTab(evt, cityName) {
|
||||
// Declare all variables
|
||||
var i, tabcontent, tablinks;
|
||||
|
||||
// Get all elements with class="tabcontent" and hide them
|
||||
tabcontent = document.getElementsByClassName("tabcontent");
|
||||
for (i = 0; i < tabcontent.length; i++) {
|
||||
tabcontent[i].style.display = "none";
|
||||
}
|
||||
|
||||
// Get all elements with class="tablinks" and remove the class "active"
|
||||
tablinks = document.getElementsByClassName("tablinks");
|
||||
for (i = 0; i < tablinks.length; i++) {
|
||||
tablinks[i].className = tablinks[i].className.replace(" active", "");
|
||||
}
|
||||
|
||||
// Show the current tab, and add an "active" class to the button that opened the tab
|
||||
document.getElementById(cityName).style.display = "block";
|
||||
evt.currentTarget.className += " active";
|
||||
}
|
||||
|
||||
function changeSlider(evt, sliderId, showId) {
|
||||
var slider = document.getElementById(sliderId);
|
||||
var sliderNo = document.getElementById(showId);
|
||||
sliderNo.innerHTML = slider.value;
|
||||
}
|
||||
|
||||
async function sendGlobalMsg() {
|
||||
var world_msg = document.getElementById("world_msg");
|
||||
const msg_text = world_msg.value;
|
||||
|
||||
const msg_response = await fetch("/ui_api/v1/send_world_msg", {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
msg: msg_text
|
||||
})
|
||||
});
|
||||
|
||||
if (msg_response.status == 200) {
|
||||
world_msg.value = '';
|
||||
}
|
||||
}
|
||||
|
||||
async function update_players() {
|
||||
const players_response = await fetch("/ui_api/v1/players");
|
||||
const players = await players_response.json();
|
||||
|
||||
// remove no longer existing childs
|
||||
var players_list = document.getElementById("players_list");
|
||||
for (var i = players_list.children.length-1; i >= 0; i--) {
|
||||
if (!players.includes(players_list.children[i].innerText)) {
|
||||
console.log("remove player: " + players_list.children[i].innerText);
|
||||
players_list.removeChild(players_list.children[i]);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
// add non-existing elements
|
||||
addloop: for (const player of players) {
|
||||
for (var i = 0; i < players_list.children.length; i++) {
|
||||
if (players_list.children[i].innerText == player) {
|
||||
continue addloop;
|
||||
}
|
||||
}
|
||||
|
||||
var li = document.createElement("li");
|
||||
li.appendChild(document.createTextNode(player));
|
||||
players_list.appendChild(li);
|
||||
|
||||
console.log("added player: " + player);
|
||||
}
|
||||
}
|
||||
|
||||
async function update_logs() {
|
||||
const logs_response = await fetch("/ui_api/v1/logs");
|
||||
const logs = await logs_response.json();
|
||||
|
||||
// remove no longer existing childs
|
||||
var logs_list = document.getElementById("logs_list");
|
||||
while (logs_list.lastElementChild) {
|
||||
logs_list.removeChild(logs_list.lastElementChild);
|
||||
}
|
||||
|
||||
for (const log of logs) {
|
||||
var p = document.createElement("p");
|
||||
p.appendChild(document.createTextNode(log));
|
||||
logs_list.appendChild(p);
|
||||
}
|
||||
}
|
||||
|
||||
async function loop() {
|
||||
await update_players();
|
||||
await update_logs();
|
||||
}
|
||||
|
||||
var loopId = window.setInterval(loop, 1000);
|
Loading…
Reference in New Issue
Block a user