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Clean up day coefficient code
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@ -139,7 +139,7 @@ hashbrown = { version = "0.13", features = ["rayon", "serde", "nightly"] }
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fxhash = { version = "0.2.1" }
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crossbeam-utils = { version = "0.8.1"}
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crossbeam-channel = { version = "0.5"}
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ordered-float = { version = "3", default-features = false }
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ordered-float = { version = "3", default-features = false, features = ["std"] }
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num = { version = "0.4" }
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num-traits = { version = "0.2" }
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vek = { version = "0.15.8", features = ["serde"] }
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@ -4,13 +4,7 @@ use serde::{Deserialize, Serialize};
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/// life.
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#[derive(Debug, Serialize, Deserialize, Clone)]
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pub struct ServerConstants {
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/// How many times faster the in-game day/night cycle should be compared to
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/// real time.
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pub day_cycle_coefficient: f64,
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}
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impl Default for ServerConstants {
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fn default() -> Self {
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ServerConstants {
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// == 30.0 via server settings (the default)
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day_cycle_coefficient: 24.0 * 2.0,
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}
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}
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}
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@ -573,7 +573,7 @@ impl Server {
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}
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let server_constants = ServerConstants {
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day_cycle_coefficient: 1440.0 / settings.day_length,
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day_cycle_coefficient: settings.day_cycle_coefficient(),
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};
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let this = Self {
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@ -324,6 +324,10 @@ impl Settings {
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self.day_length = default_values.day_length;
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}
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}
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/// Derive a coefficient that is the relatively speed of the in-game
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/// day/night cycle compared to reality.
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pub fn day_cycle_coefficient(&self) -> f64 { 1440.0 / self.day_length }
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}
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pub enum InvalidSettingsError {
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@ -352,7 +352,7 @@ impl<'a> System<'a> for Sys {
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material_stats: (*read_data.material_stats).clone(),
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ability_map: (*read_data.ability_map).clone(),
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server_constants: ServerConstants {
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day_cycle_coefficient: 1440.0 / read_data.settings.day_length
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day_cycle_coefficient: read_data.settings.day_cycle_coefficient()
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},
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})?;
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debug!("Done initial sync with client.");
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