Added wall module assets

This commit is contained in:
Joshua Barretto 2019-08-29 13:12:14 +01:00
parent 5a677b9c1e
commit 144703da1c
3 changed files with 41 additions and 57 deletions

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assets/world/module/wall/corner_ground.vox (Stored with Git LFS) Normal file

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assets/world/module/wall/edge_ground.vox (Stored with Git LFS) Normal file

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@ -71,7 +71,7 @@ impl<'a> Sampler<'a> for TownGen {
(Vec2::new(1, 0), Vec2::unit_y(), -Vec2::unit_x()),
];
MODULES[module.vol_idx]
HOUSE_MODULES[module.vol_idx]
.0
.get(
Vec3::from(
@ -510,7 +510,7 @@ impl TownVol {
.unwrap_or(ModuleKind::That);
}
let module = MODULES
let module = HOUSE_MODULES
.iter()
.enumerate()
.filter_map(|(i, module)| {
@ -553,72 +553,50 @@ pub enum ModuleKind {
That,
}
fn module(name: &str, sig: [ModuleKind; 6]) -> (Arc<Structure>, [ModuleKind; 6]) {
(
assets::load(&format!("world.module.{}", name)).unwrap(),
sig,
)
}
lazy_static! {
pub static ref MODULES: Vec<(Arc<Structure>, [ModuleKind; 6])> = {
pub static ref HOUSE_MODULES: Vec<(Arc<Structure>, [ModuleKind; 6])> = {
use ModuleKind::*;
vec![
(
assets::load("world.module.human.floor_ground").unwrap(),
[This, This, This, This, This, That],
),
(
assets::load("world.module.human.stair_ground").unwrap(),
[This, This, This, This, This, That],
),
(
assets::load("world.module.human.corner_ground").unwrap(),
[This, This, That, That, This, That],
),
(
assets::load("world.module.human.wall_ground").unwrap(),
[This, This, This, That, This, That],
),
(
assets::load("world.module.human.door_ground").unwrap(),
[This, This, This, That, This, That],
),
(
assets::load("world.module.human.window_ground").unwrap(),
[This, This, This, That, This, That],
),
(
assets::load("world.module.human.floor_roof").unwrap(),
[This, This, This, This, That, This],
),
(
assets::load("world.module.human.corner_roof").unwrap(),
[This, This, That, That, That, This],
),
(
assets::load("world.module.human.chimney_roof").unwrap(),
[This, This, That, That, That, This],
),
(
assets::load("world.module.human.wall_roof").unwrap(),
[This, This, This, That, That, This],
),
(
assets::load("world.module.human.floor_upstairs").unwrap(),
module("human.floor_ground", [This, This, This, This, This, That]),
module("human.stair_ground", [This, This, This, This, This, That]),
module("human.corner_ground", [This, This, That, That, This, That]),
module("human.wall_ground", [This, This, This, That, This, That]),
module("human.door_ground", [This, This, This, That, This, That]),
module("human.window_ground", [This, This, This, That, This, That]),
module("human.floor_roof", [This, This, This, This, That, This]),
module("human.corner_roof", [This, This, That, That, That, This]),
module("human.chimney_roof", [This, This, That, That, That, This]),
module("human.wall_roof", [This, This, This, That, That, This]),
module("human.floor_upstairs", [This, This, This, This, This, This]),
module(
"human.balcony_upstairs",
[This, This, This, This, This, This],
),
(
assets::load("world.module.human.balcony_upstairs").unwrap(),
[This, This, This, This, This, This],
),
(
assets::load("world.module.human.corner_upstairs").unwrap(),
module(
"human.corner_upstairs",
[This, This, That, That, This, This],
),
(
assets::load("world.module.human.wall_upstairs").unwrap(),
[This, This, This, That, This, This],
),
(
assets::load("world.module.human.window_upstairs").unwrap(),
module("human.wall_upstairs", [This, This, This, That, This, This]),
module(
"human.window_upstairs",
[This, This, This, That, This, This],
),
]
};
pub static ref WALL_MODULES: Vec<(Arc<Structure>, [ModuleKind; 6])> = {
use ModuleKind::*;
vec![
module("wall.edge_ground", [This, That, This, That, This, That]),
module("wall.corner_ground", [This, This, That, That, This, That]),
]
};
}
/*