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Fix rebase and scrub poise from UI
This commit is contained in:
parent
d456271921
commit
152156d065
@ -4,9 +4,9 @@ ComboMelee(
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stage: 1,
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base_damage: 90,
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max_damage: 110,
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base_poise_damage: 20,
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base_poise_damage: 0,
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damage_increase: 10,
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poise_damage_increase: 5,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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angle: 50.0,
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@ -19,9 +19,9 @@ ComboMelee(
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stage: 2,
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base_damage: 130,
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max_damage: 160,
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base_poise_damage: 40,
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base_poise_damage: 0,
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damage_increase: 15,
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poise_damage_increase: 15,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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angle: 30.0,
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@ -5,7 +5,7 @@ LeapMelee(
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swing_duration: 200,
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recover_duration: 200,
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base_damage: 240,
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base_poise_damage: 70,
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base_poise_damage: 0,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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@ -3,7 +3,7 @@ SpinMelee(
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swing_duration: 400,
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recover_duration: 200,
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base_damage: 60,
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base_poise_damage: 20,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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energy_cost: 100,
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@ -4,7 +4,7 @@ BasicRanged(
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recover_duration: 300,
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projectile: Arrow(
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damage: 70.0,
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poise_damage: 2,
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poise_damage: 0,
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knockback: 5.0,
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energy_regen: 40,
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),
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@ -3,8 +3,8 @@ ChargedRanged(
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energy_drain: 300,
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initial_damage: 10,
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scaled_damage: 190,
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initial_poise_damage: 10,
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scaled_poise_damage: 60,
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initial_poise_damage: 0,
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scaled_poise_damage: 0,
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initial_knockback: 10.0,
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scaled_knockback: 10.0,
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speed: 1.0,
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@ -7,7 +7,7 @@ RepeaterRanged(
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leap: Some(5.0),
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projectile: Arrow(
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damage: 40.0,
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poise_damage: 4,
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poise_damage: 0,
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knockback: 5.0,
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energy_regen: 0,
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),
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@ -4,7 +4,7 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 50,
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base_poise_damage: 10,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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@ -4,7 +4,7 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 900,
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base_damage: 20,
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base_poise_damage: 5,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 15.0,
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@ -4,7 +4,7 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 150,
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base_damage: 50,
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base_poise_damage: 5,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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@ -3,8 +3,8 @@ ChargedMelee(
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energy_drain: 300,
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initial_damage: 10,
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scaled_damage: 160,
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initial_poise_damage: 5,
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scaled_poise_damage: 70,
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initial_poise_damage: 0,
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scaled_poise_damage: 0,
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initial_knockback: 10.0,
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scaled_knockback: 50.0,
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range: 3.5,
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@ -5,7 +5,7 @@ LeapMelee(
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swing_duration: 150,
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recover_duration: 200,
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base_damage: 240,
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base_poise_damage: 40,
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base_poise_damage: 0,
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knockback: 25.0,
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range: 4.5,
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max_angle: 360.0,
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@ -3,8 +3,8 @@ ComboMelee(
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stage: 1,
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base_damage: 130,
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damage_increase: 10,
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base_poise_damage: 10,
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poise_damage_increase: 5,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 0.0,
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range: 4.5,
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angle: 50.0,
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@ -4,7 +4,7 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 40,
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base_poise_damage: 20,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.0,
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max_angle: 120.0,
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@ -4,7 +4,7 @@ BasicRanged(
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recover_duration: 350,
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projectile: Fireball(
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damage: 100.0,
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poise_damage: 10,
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poise_damage: 0,
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radius: 5.0,
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energy_regen: 50,
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),
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@ -4,7 +4,7 @@ Shockwave(
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swing_duration: 100,
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recover_duration: 300,
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damage: 200,
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poise_damage: 10,
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poise_damage: 0,
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knockback: Away(25.0),
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 90.0,
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@ -2,8 +2,8 @@ DashMelee(
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energy_cost: 100,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 20,
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scaled_poise_damage: 20,
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base_poise_damage: 0,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 5.0,
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@ -3,7 +3,7 @@ SpinMelee(
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swing_duration: 400,
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recover_duration: 500,
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base_damage: 160,
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base_poise_damage: 10,
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base_poise_damage: 0,
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knockback: 10.0,
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range: 3.5,
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energy_cost: 150,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 10,
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base_poise_damage: 10,
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poise_damage_increase: 2,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 4.0,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 80,
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damage_increase: 15,
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base_poise_damage: 10,
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poise_damage_increase: 2,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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angle: 180.0,
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@ -32,8 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 20,
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base_poise_damage: 10,
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poise_damage_increase: 2,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 14.0,
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range: 6.0,
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angle: 10.0,
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@ -5,7 +5,7 @@ BasicMelee(
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recover_duration: 250,
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knockback: 25.0,
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base_damage: 200,
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base_poise_damage: 30,
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base_poise_damage: 0,
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range: 5.0,
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max_angle: 120.0,
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)
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 30,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 80,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -32,8 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -2,8 +2,8 @@ DashMelee(
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energy_cost: 0,
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base_damage: 150,
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scaled_damage: 110,
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base_poise_damage: 60,
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scaled_poise_damage: 20,
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base_poise_damage: 0,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 17.0,
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range: 5.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 4.5,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 80,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -32,8 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -2,8 +2,8 @@ DashMelee(
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energy_cost: 0,
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base_damage: 30,
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scaled_damage: 10,
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base_poise_damage: 30,
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scaled_poise_damage: 20,
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base_poise_damage: 0,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 2.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 2.0,
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range: 3.5,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 2.0,
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range: 3.5,
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angle: 30.0,
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@ -32,8 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 2.0,
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range: 3.5,
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angle: 30.0,
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@ -46,8 +46,8 @@ ComboMelee(
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stage: 4,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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angle: 30.0,
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@ -4,7 +4,7 @@ BasicRanged(
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recover_duration: 350,
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projectile: Fireball(
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damage: 100.0,
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poise_damage: 10,
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poise_damage: 0,
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radius: 5.0,
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energy_regen: 0,
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),
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 60,
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damage_increase: 0,
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base_poise_damage: 30,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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@ -3,8 +3,8 @@ ChargedMelee(
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energy_drain: 0,
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initial_damage: 160,
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scaled_damage: 40,
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initial_poise_damage: 50,
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scaled_poise_damage: 20,
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initial_poise_damage: 0,
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scaled_poise_damage: 0,
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initial_knockback: 10.0,
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scaled_knockback: 20.0,
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range: 6.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -32,8 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 5.0,
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range: 3.5,
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angle: 60.0,
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@ -4,8 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
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angle: 30.0,
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@ -18,8 +18,8 @@ ComboMelee(
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stage: 2,
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base_damage: 120,
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damage_increase: 0,
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base_poise_damage: 10,
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poise_damage_increase: 3,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 10.0,
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range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -32,8 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -2,8 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 150,
|
||||
scaled_damage: 40,
|
||||
base_poise_damage: 40,
|
||||
scaled_poise_damage: 15,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 17.0,
|
||||
range: 4.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -18,8 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -4,7 +4,7 @@ BasicMelee(
|
||||
swing_duration: 500,
|
||||
recover_duration: 350,
|
||||
base_damage: 130,
|
||||
base_poise_damage: 70,
|
||||
base_poise_damage: 0,
|
||||
knockback: 25.0,
|
||||
range: 3.0,
|
||||
max_angle: 120.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -18,8 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -5,7 +5,7 @@ LeapMelee(
|
||||
swing_duration: 75,
|
||||
recover_duration: 200,
|
||||
base_damage: 240,
|
||||
base_poise_damage: 15,
|
||||
base_poise_damage: 0,
|
||||
knockback: 12.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
|
@ -5,7 +5,7 @@ LeapMelee(
|
||||
swing_duration: 75,
|
||||
recover_duration: 125,
|
||||
base_damage: 120,
|
||||
base_poise_damage: 15,
|
||||
base_poise_damage: 0,
|
||||
knockback: 7.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
|
@ -2,8 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 130,
|
||||
scaled_damage: 20,
|
||||
base_poise_damage: 30,
|
||||
scaled_poise_damage: 5,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 7.0,
|
||||
range: 2.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -18,8 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -32,8 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 3,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 30,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
|
@ -5,7 +5,7 @@ BasicMelee(
|
||||
recover_duration: 250,
|
||||
knockback: 25.0,
|
||||
base_damage: 200,
|
||||
base_poise_damage: 90,
|
||||
base_poise_damage: 0,
|
||||
range: 5.0,
|
||||
max_angle: 120.0,
|
||||
)
|
||||
|
@ -4,7 +4,7 @@ Shockwave(
|
||||
swing_duration: 200,
|
||||
recover_duration: 800,
|
||||
damage: 500,
|
||||
poise_damage: 50,
|
||||
poise_damage: 0,
|
||||
knockback: TowardsUp(40.0),
|
||||
shockwave_angle: 90.0,
|
||||
shockwave_vertical_angle: 90.0,
|
||||
|
@ -3,6 +3,7 @@ SpinMelee(
|
||||
swing_duration: 300,
|
||||
recover_duration: 100,
|
||||
base_damage: 500,
|
||||
base_poise_damage: 0,
|
||||
knockback: 0.0,
|
||||
range: 7.5,
|
||||
energy_cost: 0,
|
||||
@ -11,4 +12,4 @@ SpinMelee(
|
||||
is_interruptible: false,
|
||||
forward_speed: 0.0,
|
||||
num_spins: 1,
|
||||
)
|
||||
)
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 15,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 7.5,
|
||||
angle: 60.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 7.5,
|
||||
angle: 30.0,
|
||||
@ -18,8 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
@ -32,8 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 5.5,
|
||||
angle: 5.0,
|
||||
|
@ -4,8 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.5,
|
||||
angle: 5.0,
|
||||
@ -18,8 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
@ -32,8 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 10,
|
||||
poise_damage_increase: 2,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("BrownFace"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_protection: Normal(0.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Artifact,
|
||||
|
@ -7,6 +7,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 2.0,
|
||||
poise_power: 1.5,
|
||||
speed: 0.8
|
||||
),
|
||||
)
|
||||
|
@ -7,6 +7,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 1.2,
|
||||
poise_power: 1.5,
|
||||
speed: 1.5
|
||||
),
|
||||
)
|
||||
|
@ -7,6 +7,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 1.6,
|
||||
poise_power: 1.5,
|
||||
speed: 0.5
|
||||
),
|
||||
)
|
||||
|
@ -7,6 +7,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 4.0,
|
||||
poise_power: 1.5,
|
||||
speed: 0.5
|
||||
),
|
||||
)
|
||||
|
@ -7,6 +7,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 3.5,
|
||||
poise_power: 1.5,
|
||||
speed: 0.4
|
||||
),
|
||||
)
|
||||
|
@ -8,6 +8,7 @@ ItemDef(
|
||||
stats: (
|
||||
equip_time_millis: 400,
|
||||
power: 1.0,
|
||||
poise_power: 1.5,
|
||||
speed: 1.2
|
||||
),
|
||||
)
|
||||
|
@ -152,7 +152,7 @@ impl<'a> System<'a> for Sys {
|
||||
LoadoutBuilder::build_loadout(body, main_tool, loadout_config).build();
|
||||
|
||||
let health = comp::Health::new(body, entity.level.unwrap_or(0));
|
||||
let poise = comp::Poise::new(stats.body_type);
|
||||
let poise = comp::Poise::new(body);
|
||||
|
||||
let can_speak = match body {
|
||||
comp::Body::Humanoid(_) => alignment == comp::Alignment::Npc,
|
||||
|
@ -73,14 +73,16 @@ fn armor_desc(armor: &Armor, desc: &str, slots: u16) -> String {
|
||||
Protection::Normal(a) => a.to_string(),
|
||||
Protection::Invincible => "Inf".to_string(),
|
||||
};
|
||||
let armor_poise_protection = match armor.get_poise_protection() {
|
||||
Protection::Normal(a) => a.to_string(),
|
||||
Protection::Invincible => "Inf".to_string(),
|
||||
};
|
||||
//let armor_poise_protection = match armor.get_poise_protection() {
|
||||
// Protection::Normal(a) => a.to_string(),
|
||||
// Protection::Invincible => "Inf".to_string(),
|
||||
//};
|
||||
|
||||
let mut description = format!(
|
||||
"{}\n\nArmor: {}\n\nPoise Protection: {}",
|
||||
kind, armor_protection, armor_poise_protection
|
||||
"{}\n\nArmor: {}",
|
||||
//"{}\n\nArmor: {}\n\nPoise Protection: {}",
|
||||
kind,
|
||||
armor_protection, /* armor_poise_protection // Add back when we are ready for poise */
|
||||
);
|
||||
|
||||
if !desc.is_empty() {
|
||||
@ -113,28 +115,32 @@ fn tool_desc(tool: &Tool, desc: &str) -> String {
|
||||
|
||||
// Get tool stats
|
||||
let power = tool.base_power();
|
||||
let poise_power = tool.base_poise_power();
|
||||
//let poise_power = tool.base_poise_power();
|
||||
let speed = tool.base_speed();
|
||||
|
||||
if !desc.is_empty() {
|
||||
format!(
|
||||
"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Power: {:0.1}\n\nSpeed: \
|
||||
{:0.1}\n\n{}\n\n<Right-Click to use>",
|
||||
"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n{}\n\n<Right-Click to use>",
|
||||
// add back when ready for poise
|
||||
//"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Power: {:0.1}\n\nSpeed: \
|
||||
// {:0.1}\n\n{}\n\n<Right-Click to use>",
|
||||
kind,
|
||||
speed * power * 10.0, // Damage per second
|
||||
power * 10.0,
|
||||
poise_power * 10.0,
|
||||
//poise_power * 10.0,
|
||||
speed,
|
||||
desc
|
||||
)
|
||||
} else {
|
||||
format!(
|
||||
"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Power: {:0.1}\n\nSpeed: \
|
||||
{:0.1}\n\n<Right-Click to use>",
|
||||
"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nSpeed: {:0.1}\n\n<Right-Click to use>",
|
||||
// add back when ready for poise
|
||||
//"{}\n\nDPS: {:0.1}\n\nPower: {:0.1}\n\nPoise Power: {:0.1}\n\nSpeed: \
|
||||
// {:0.1}\n\n<Right-Click to use>",
|
||||
kind,
|
||||
speed * power * 10.0, // Damage per second
|
||||
power * 10.0,
|
||||
poise_power * 10.0,
|
||||
//poise_power * 10.0,
|
||||
speed
|
||||
)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user