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Change various cave colors
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@ -229,7 +229,7 @@ impl Tunnel {
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// temperatures
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// temperatures
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let mushroom = underground
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let mushroom = underground
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* close(humidity, 1.0, 0.7)
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* close(humidity, 1.0, 0.7)
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* close(temp, 0.25, 1.0)
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* close(temp, 0.25, 2.0)
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* close(depth, 0.8, 0.5);
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* close(depth, 0.8, 0.5);
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// Extremely hot and dry areas deep underground
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// Extremely hot and dry areas deep underground
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let fire = underground
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let fire = underground
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@ -519,7 +519,7 @@ fn write_column<R: Rng>(
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.max(biome.icy - 0.6)
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.max(biome.icy - 0.6)
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.max(biome.sandy - 0.3)
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.max(biome.sandy - 0.3)
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.max(biome.leafy - 0.4)
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.max(biome.leafy - 0.4)
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.max(biome.mushroom - 0.5)
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.max(biome.mushroom - 0.4)
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{
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{
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cavern_height * col.marble_mid as f64
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cavern_height * col.marble_mid as f64
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} else {
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} else {
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@ -787,8 +787,8 @@ fn write_column<R: Rng>(
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block_kind,
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block_kind,
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Rgb::new(
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Rgb::new(
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30,
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30,
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50 + (radial * 100.0) as u8,
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120 + (radial * 30.0) as u8,
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100 - (radial * 50.0) as u8,
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180 - (radial * 30.0) as u8,
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),
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),
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));
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));
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} else if head_dist < 1.0 {
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} else if head_dist < 1.0 {
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@ -951,8 +951,8 @@ fn write_column<R: Rng>(
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.magnitude_squared()
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.magnitude_squared()
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< 1.0f32
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< 1.0f32
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{
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{
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let kind = BlockKind::GlowingMushroom;
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let kind = BlockKind::GlowingRock;
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Some(Block::new(kind, Rgb::new(0, 95, 200)))
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Some(Block::new(kind, Rgb::new(10, 70, 148)))
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} else {
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} else {
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None
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None
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}
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}
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@ -987,8 +987,8 @@ fn write_column<R: Rng>(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Rgb::new(80, 100, 150),
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Rgb::new(20, 21, 49),
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Rgb::new(0, 75, 200),
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Rgb::new(23, 44, 88),
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biome.mushroom,
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biome.mushroom,
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),
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),
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Lerp::lerp(
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Lerp::lerp(
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@ -1006,8 +1006,8 @@ fn write_column<R: Rng>(
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biome.sandy,
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biome.sandy,
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),
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),
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Lerp::lerp(
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Lerp::lerp(
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Rgb::new(0, 100, 50),
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Rgb::new(0, 73, 12),
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Rgb::new(80, 100, 20),
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Rgb::new(49, 63, 12),
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col.marble_small,
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col.marble_small,
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),
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),
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biome.leafy,
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biome.leafy,
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