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Merge branch 'tony/patch_underwater_fall_damage_bug' into 'master'
Temporarily patch underwater fall damage bug See merge request veloren/veloren!3853
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@ -44,6 +44,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added SFX to the new sword abilities
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- Fixed various issues with showing the correct text hint for interactable blocks.
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- Intert entities like arrows no longer obstruct interacting with nearby entities/blocks.
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- Underwater fall damage
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## [0.14.0] - 2023-01-07
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@ -543,7 +543,16 @@ pub fn handle_delete(server: &mut Server, entity: EcsEntity) {
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pub fn handle_land_on_ground(server: &Server, entity: EcsEntity, vel: Vec3<f32>) {
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let ecs = server.state.ecs();
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if vel.z <= -30.0 {
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// The second part of this if statement disables all fall damage when in the
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// water. This was added as a *temporary* fix a bug that causes you to take
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// fall damage while swimming downwards. FIXME: Fix the actual bug and
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// remove the following relevant part of the if statement.
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if vel.z <= -30.0
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&& ecs
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.read_storage::<PhysicsState>()
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.get(entity)
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.map_or(true, |ps| ps.in_liquid().is_none())
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{
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let char_states = ecs.read_storage::<CharacterState>();
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let reduced_vel_z = if let Some(CharacterState::DiveMelee(c)) = char_states.get(entity) {
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