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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
This commit is contained in:
parent
6d9de520f3
commit
15e32e5655
4
Cargo.lock
generated
4
Cargo.lock
generated
@ -5463,7 +5463,6 @@ dependencies = [
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"approx 0.4.0",
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"arraygen",
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"assets_manager",
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"bincode",
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"bitflags",
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"criterion",
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"crossbeam-channel",
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@ -5471,7 +5470,6 @@ dependencies = [
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"csv",
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"dot_vox",
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"enum-iterator",
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"flate2",
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"hashbrown",
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"image",
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"indexmap",
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@ -5535,6 +5533,8 @@ dependencies = [
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name = "veloren-common-net"
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version = "0.9.0"
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dependencies = [
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"bincode",
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"flate2",
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"hashbrown",
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"serde",
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"specs",
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@ -1923,15 +1923,17 @@ impl Client {
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fn handle_server_terrain_msg(&mut self, msg: ServerGeneral) -> Result<(), Error> {
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match msg {
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ServerGeneral::TerrainChunkUpdate { key, chunk } => {
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if let Some(chunk) = chunk.ok().and_then(|c| c.to_chunk()) {
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if let Some(chunk) = chunk.ok().and_then(|c| c.decompress()) {
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self.state.insert_chunk(key, chunk);
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}
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self.pending_chunks.remove(&key);
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},
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ServerGeneral::TerrainBlockUpdates(mut blocks) => {
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blocks.drain().for_each(|(pos, block)| {
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self.state.set_block(pos, block);
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});
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ServerGeneral::TerrainBlockUpdates(blocks) => {
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if let Some(mut blocks) = blocks.decompress() {
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blocks.drain().for_each(|(pos, block)| {
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self.state.set_block(pos, block);
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});
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}
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},
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_ => unreachable!("Not a terrain message"),
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}
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@ -9,9 +9,8 @@ no-assets = []
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tracy = ["common-base/tracy"]
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simd = ["vek/platform_intrinsics"]
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bin_csv = ["csv", "structopt"]
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compression = ["flate2"]
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default = ["simd", "compression"]
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default = ["simd"]
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[dependencies]
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@ -24,13 +23,11 @@ serde = { version = "1.0.110", features = ["derive", "rc"] }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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approx = "0.4.0"
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arraygen = "0.1.13"
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bincode = "1.3.3"
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crossbeam-utils = "0.8.1"
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bitflags = "1.2"
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crossbeam-channel = "0.5"
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enum-iterator = "0.6"
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lazy_static = "1.4.0"
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flate2 = { version = "1.0.20", optional = true }
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num-derive = "0.3"
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num-traits = "0.2"
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ordered-float = { version = "2.0.1", default-features = false }
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@ -14,6 +14,8 @@ default = ["simd"]
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common = {package = "veloren-common", path = "../../common"}
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#inline_tweak = "1.0.2"
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bincode = "1.3.3"
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flate2 = "1.0.20"
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sum_type = "0.2.0"
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vek = { version = "=0.14.1", features = ["serde"] }
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tracing = { version = "0.1", default-features = false }
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@ -15,6 +15,8 @@ pub use self::{
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};
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use common::character::CharacterId;
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use serde::{Deserialize, Serialize};
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use std::marker::PhantomData;
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use tracing::trace;
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#[derive(Debug, Clone, Copy, PartialEq, Serialize, Deserialize)]
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pub enum PresenceKind {
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@ -42,3 +44,60 @@ pub fn validate_chat_msg(msg: &str) -> Result<(), ChatMsgValidationError> {
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Err(ChatMsgValidationError::TooLong)
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}
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}
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/// Wrapper for compressed, serialized data (for stuff that doesn't use the
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/// default lz4 compression)
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct CompressedData<T> {
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pub data: Vec<u8>,
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compressed: bool,
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_phantom: PhantomData<T>,
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}
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impl<T: Serialize + for<'a> Deserialize<'a>> CompressedData<T> {
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pub fn compress(t: &T, level: u32) -> Self {
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use flate2::{write::DeflateEncoder, Compression};
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use std::io::Write;
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let uncompressed = bincode::serialize(t)
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.expect("bincode serialization can only fail if a byte limit is set");
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if uncompressed.len() >= 32 {
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const EXPECT_MSG: &str =
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"compression only fails for fallible Read/Write impls (which Vec<u8> is not)";
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let mut encoder = DeflateEncoder::new(Vec::new(), Compression::new(level));
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encoder.write_all(&*uncompressed).expect(EXPECT_MSG);
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let compressed = encoder.finish().expect(EXPECT_MSG);
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trace!(
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"compressed {}, uncompressed {}, ratio {}",
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compressed.len(),
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uncompressed.len(),
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compressed.len() as f32 / uncompressed.len() as f32
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);
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CompressedData {
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data: compressed,
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compressed: true,
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_phantom: PhantomData,
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}
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} else {
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CompressedData {
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data: uncompressed,
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compressed: false,
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_phantom: PhantomData,
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}
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}
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}
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pub fn decompress(&self) -> Option<T> {
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use std::io::Read;
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if self.compressed {
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let mut uncompressed = Vec::new();
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flate2::read::DeflateDecoder::new(&*self.data)
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.read_to_end(&mut uncompressed)
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.ok()?;
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bincode::deserialize(&*uncompressed).ok()
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} else {
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bincode::deserialize(&*self.data).ok()
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}
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}
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}
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@ -1,4 +1,4 @@
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use super::{world_msg::EconomyInfo, ClientType, EcsCompPacket, PingMsg};
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use super::{world_msg::EconomyInfo, ClientType, CompressedData, EcsCompPacket, PingMsg};
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use crate::sync;
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use common::{
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character::{self, CharacterItem},
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@ -6,7 +6,7 @@ use common::{
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outcome::Outcome,
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recipe::RecipeBook,
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resources::TimeOfDay,
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terrain::{Block, SerializedTerrainChunk},
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terrain::{Block, TerrainChunk},
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trade::{PendingTrade, SitePrices, TradeId, TradeResult},
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uid::Uid,
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};
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@ -106,9 +106,9 @@ pub enum ServerGeneral {
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// Ingame related AND terrain stream
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TerrainChunkUpdate {
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key: Vec2<i32>,
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chunk: Result<SerializedTerrainChunk, ()>,
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chunk: Result<CompressedData<TerrainChunk>, ()>,
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},
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TerrainBlockUpdates(HashMap<Vec3<i32>, Block>),
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TerrainBlockUpdates(CompressedData<HashMap<Vec3<i32>, Block>>),
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// Always possible
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PlayerListUpdate(PlayerListUpdate),
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/// A message to go into the client chat box. The client is responsible for
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@ -17,7 +17,6 @@ pub use self::{
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};
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use roots::find_roots_cubic;
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use serde::{Deserialize, Serialize};
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use tracing::trace;
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use crate::{
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vol::{ReadVol, RectVolSize},
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@ -143,56 +142,6 @@ impl TerrainChunkMeta {
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pub type TerrainChunk = chonk::Chonk<Block, TerrainChunkSize, TerrainChunkMeta>;
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pub type TerrainGrid = VolGrid2d<TerrainChunk>;
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/// Wrapper for custom serialization strategies (e.g. compression) for terrain
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/// chunks
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct SerializedTerrainChunk(pub Vec<u8>);
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impl SerializedTerrainChunk {
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pub fn from_chunk(chunk: &TerrainChunk) -> Self {
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let uncompressed = bincode::serialize(chunk)
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.expect("bincode serialization can only fail if a byte limit is set");
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#[cfg(feature = "compression")]
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{
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use flate2::{write::DeflateEncoder, Compression};
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use std::io::Write;
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const EXPECT_MSG: &str =
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"compression only fails for fallible Read/Write impls (which Vec<u8> is not)";
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let mut encoder = DeflateEncoder::new(Vec::new(), Compression::new(5));
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encoder.write_all(&*uncompressed).expect(EXPECT_MSG);
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let compressed = encoder.finish().expect(EXPECT_MSG);
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trace!(
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"compressed {}, uncompressed {}, ratio {}",
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compressed.len(),
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uncompressed.len(),
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compressed.len() as f32 / uncompressed.len() as f32
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);
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SerializedTerrainChunk(compressed)
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}
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#[cfg(not(feature = "compression"))]
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{
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SerializedTerrainChunk(uncompressed)
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}
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}
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pub fn to_chunk(&self) -> Option<TerrainChunk> {
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#[cfg(feature = "compression")]
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{
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use std::io::Read;
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let mut uncompressed = Vec::new();
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flate2::read::DeflateDecoder::new(&*self.0)
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.read_to_end(&mut uncompressed)
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.ok()?;
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bincode::deserialize(&*uncompressed).ok()
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}
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#[cfg(not(feature = "compression"))]
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{
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bincode::deserialize(&self.0).ok()
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}
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}
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}
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impl TerrainGrid {
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/// Find a location suitable for spawning an entity near the given
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/// position (but in the same chunk).
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@ -105,7 +105,7 @@ impl ConnectionHandler {
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let mut register_stream = participant.open(3, reliablec, 500).await?;
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let character_screen_stream = participant.open(3, reliablec, 500).await?;
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let in_game_stream = participant.open(3, reliablec, 100_000).await?;
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let terrain_stream = participant.open(4, reliablec, 20_000).await?;
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let terrain_stream = participant.open(4, reliable, 20_000).await?;
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let server_data = receiver.recv()?;
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@ -2,11 +2,11 @@ use crate::{client::Client, metrics::NetworkRequestMetrics, presence::Presence};
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use common::{
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comp::Pos,
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event::{EventBus, ServerEvent},
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terrain::{SerializedTerrainChunk, TerrainChunkSize, TerrainGrid},
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terrain::{TerrainChunkSize, TerrainGrid},
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vol::RectVolSize,
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};
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use common_ecs::{Job, Origin, ParMode, Phase, System};
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use common_net::msg::{ClientGeneral, ServerGeneral};
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use common_net::msg::{ClientGeneral, CompressedData, ServerGeneral};
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use rayon::iter::ParallelIterator;
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use specs::{Entities, Join, ParJoin, Read, ReadExpect, ReadStorage};
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use std::sync::Arc;
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@ -80,7 +80,7 @@ impl<'a> System<'a> for Sys {
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network_metrics.chunks_served_from_memory.inc();
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client.send(ServerGeneral::TerrainChunkUpdate {
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key,
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chunk: Ok(SerializedTerrainChunk::from_chunk(&chunk)),
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chunk: Ok(CompressedData::compress(&chunk, 5)),
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})?
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},
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None => {
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@ -10,11 +10,11 @@ use common::{
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event::{EventBus, ServerEvent},
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generation::get_npc_name,
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npc::NPC_NAMES,
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terrain::{SerializedTerrainChunk, TerrainGrid},
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terrain::TerrainGrid,
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LoadoutBuilder, SkillSetBuilder,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::ServerGeneral;
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use common_net::msg::{CompressedData, ServerGeneral};
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use common_state::TerrainChanges;
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use comp::Behavior;
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use specs::{Join, Read, ReadStorage, Write, WriteExpect};
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@ -108,7 +108,7 @@ impl<'a> System<'a> for Sys {
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if lazy_msg.is_none() {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate {
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key,
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chunk: Ok(SerializedTerrainChunk::from_chunk(&*chunk)),
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chunk: Ok(CompressedData::compress(&*chunk, 5)),
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}));
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}
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lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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@ -1,10 +1,7 @@
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use crate::{client::Client, presence::Presence};
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use common::{
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comp::Pos,
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terrain::{SerializedTerrainChunk, TerrainGrid},
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};
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use common::{comp::Pos, terrain::TerrainGrid};
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use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::ServerGeneral;
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use common_net::msg::{CompressedData, ServerGeneral};
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use common_state::TerrainChanges;
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use specs::{Join, Read, ReadExpect, ReadStorage};
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use std::sync::Arc;
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@ -42,7 +39,7 @@ impl<'a> System<'a> for Sys {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainChunkUpdate {
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key: *chunk_key,
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chunk: Ok(match terrain.get_key(*chunk_key) {
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Some(chunk) => SerializedTerrainChunk::from_chunk(&chunk),
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Some(chunk) => CompressedData::compress(&chunk, 5),
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None => break 'chunk,
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}),
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}));
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@ -54,14 +51,16 @@ impl<'a> System<'a> for Sys {
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// TODO: Don't send all changed blocks to all clients
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// Sync changed blocks
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let mut lazy_msg = None;
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for (_, client) in (&presences, &clients).join() {
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if lazy_msg.is_none() {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
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terrain_changes.modified_blocks.clone(),
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)));
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if !terrain_changes.modified_blocks.is_empty() {
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let mut lazy_msg = None;
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for (_, client) in (&presences, &clients).join() {
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if lazy_msg.is_none() {
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lazy_msg = Some(client.prepare(ServerGeneral::TerrainBlockUpdates(
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CompressedData::compress(&terrain_changes.modified_blocks, 2),
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)));
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}
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lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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}
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lazy_msg.as_ref().map(|ref msg| client.send_prepared(&msg));
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}
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}
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}
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