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Sceptre skill tree and migration.
This commit is contained in:
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c13e84aff5
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@ -6,7 +6,6 @@ HealingBeam(
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tick_rate: 2.0,
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range: 25.0,
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max_angle: 1.0,
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lifesteal_eff: 0.0,
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energy_cost: 50,
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energy_cost: 75,
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specifier: HealingBeam,
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)
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@ -7,7 +7,7 @@ BasicBeam(
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range: 25.0,
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max_angle: 1.0,
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lifesteal_eff: 0.15,
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energy_regen: 25,
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energy_regen: 50,
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energy_drain: 0,
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orientation_behavior: Normal,
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specifier: LifestealBeam
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@ -73,7 +73,7 @@
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primary: "common.abilities.sceptre.lifestealbeam",
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secondary: "common.abilities.sceptre.healingbeam",
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abilities: [
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(None, "common.abilities.sceptre.wardingaura"),
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(Some(Sceptre(UnlockAura)), "common.abilities.sceptre.wardingaura"),
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],
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),
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Dagger: (
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@ -58,17 +58,17 @@
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Staff(SKnockback): Some(2),
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Staff(SRange): Some(2),
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Staff(SCost): Some(2),
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Sceptre(BHeal): Some(3),
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Sceptre(BDamage): Some(2),
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Sceptre(BRange): Some(2),
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Sceptre(BLifesteal): Some(2),
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Sceptre(BRegen): Some(2),
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Sceptre(BCost): Some(2),
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Sceptre(PHeal): Some(3),
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Sceptre(PDamage): Some(2),
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Sceptre(PRadius): Some(2),
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Sceptre(PCost): Some(2),
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Sceptre(PProjSpeed): Some(2),
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Sceptre(LDamage): Some(3),
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Sceptre(LRange): Some(2),
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Sceptre(LLifesteal): Some(3),
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Sceptre(LRegen): Some(2),
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Sceptre(HHeal): Some(3),
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Sceptre(HCost): Some(2),
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Sceptre(HRange): Some(2),
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Sceptre(AStrength): Some(2),
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Sceptre(ADuration): Some(2),
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Sceptre(ARange): Some(2),
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Sceptre(ACost): Some(2),
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Roll(Cost): Some(2),
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Roll(Strength): Some(2),
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Roll(Duration): Some(2),
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@ -1,68 +1,27 @@
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({
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Roll(Cost): {Roll(ImmuneMelee): None},
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Roll(Strength): {Roll(ImmuneMelee): None},
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Roll(Duration): {Roll(ImmuneMelee): None},
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Sword(TsDamage): {Sword(TsCombo): None},
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Sword(TsRegen): {Sword(TsCombo): None},
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Sword(TsSpeed): {Sword(TsCombo): None},
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Sword(DDrain): {Sword(DDamage): Some(1)},
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Sword(DCost): {Sword(DDamage): Some(1)},
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Sword(DSpeed): {Sword(DDamage): Some(1)},
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Sword(DInfinite): {Sword(DDamage): Some(1)},
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Sword(DScaling): {Sword(DDamage): Some(1)},
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Sword(SDamage): {Sword(UnlockSpin): None},
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Sword(SSpeed): {Sword(UnlockSpin): None},
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Sword(SCost): {Sword(UnlockSpin): None},
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Sword(SSpins): {Sword(UnlockSpin): None},
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Axe(DsDamage): {Axe(DsCombo): None},
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Axe(DsSpeed): {Axe(DsCombo): None},
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Axe(DsRegen): {Axe(DsCombo): None},
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Axe(SHelicopter): {Axe(SInfinite): None},
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Axe(SDamage): {Axe(SInfinite): None},
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Axe(SSpeed): {Axe(SInfinite): None},
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Axe(SCost): {Axe(SInfinite): None},
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Axe(LDamage): {Axe(UnlockLeap): None},
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Axe(LKnockback): {Axe(UnlockLeap): None},
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Axe(LCost): {Axe(UnlockLeap): None},
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Axe(LDistance): {Axe(UnlockLeap): None},
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Hammer(SsDamage): {Hammer(SsKnockback): Some(1)},
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Hammer(SsRegen): {Hammer(SsKnockback): Some(1)},
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Hammer(SsSpeed): {Hammer(SsKnockback): Some(1)},
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Hammer(CDamage): {Hammer(CKnockback): Some(1)},
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Hammer(CDrain): {Hammer(CKnockback): Some(1)},
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Hammer(CSpeed): {Hammer(CKnockback): Some(1)},
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Hammer(LDamage): {Hammer(UnlockLeap): None},
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Hammer(LCost): {Hammer(UnlockLeap): None},
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Hammer(LDistance): {Hammer(UnlockLeap): None},
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Hammer(LKnockback): {Hammer(UnlockLeap): None},
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Hammer(LRange): {Hammer(UnlockLeap): None},
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Bow(BRegen): {Bow(BDamage): Some(1)},
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Bow(CKnockback): {Bow(CDamage): Some(1)},
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Bow(CProjSpeed): {Bow(CDamage): Some(1)},
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Bow(CDrain): {Bow(CDamage): Some(1)},
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Bow(CSpeed): {Bow(CDamage): Some(1)},
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Bow(CMove): {Bow(CDamage): Some(1)},
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Bow(RDamage): {Bow(UnlockRepeater): None},
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Bow(RGlide): {Bow(UnlockRepeater): None},
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Bow(RArrows): {Bow(UnlockRepeater): None},
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Bow(RCost): {Bow(UnlockRepeater): None},
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Staff(BDamage): {Staff(BExplosion): None},
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Staff(BRegen): {Staff(BExplosion): None},
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Staff(BRadius): {Staff(BExplosion): None},
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Staff(FRange): {Staff(FDamage): Some(1)},
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Staff(FDrain): {Staff(FDamage): Some(1)},
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Staff(FVelocity): {Staff(FDamage): Some(1)},
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Staff(SDamage): {Staff(UnlockShockwave): None},
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Staff(SKnockback): {Staff(UnlockShockwave): None},
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Staff(SRange): {Staff(UnlockShockwave): None},
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Staff(SCost): {Staff(UnlockShockwave): None},
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Sceptre(BDamage): {Sceptre(BHeal): Some(1)},
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Sceptre(BRange): {Sceptre(BHeal): Some(1)},
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Sceptre(BLifesteal): {Sceptre(BHeal): Some(1)},
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Sceptre(BRegen): {Sceptre(BHeal): Some(1)},
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Sceptre(BCost): {Sceptre(BHeal): Some(1)},
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Sceptre(PDamage): {Sceptre(PHeal): Some(1)},
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Sceptre(PRadius): {Sceptre(PHeal): Some(1)},
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Sceptre(PCost): {Sceptre(PHeal): Some(1)},
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Sceptre(PProjSpeed): {Sceptre(PHeal): Some(1)},
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Sceptre(AStrength): {Sceptre(UnlockAura): None},
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Sceptre(ADuration): {Sceptre(UnlockAura): None},
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Sceptre(ARange): {Sceptre(UnlockAura): None},
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Sceptre(ACost): {Sceptre(UnlockAura): None},
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})
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@ -95,16 +95,17 @@
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Staff(SCost),
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],
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Weapon(Sceptre): [
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Sceptre(BHeal),
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Sceptre(BDamage),
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Sceptre(BRange),
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Sceptre(BLifesteal),
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Sceptre(BRegen),
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Sceptre(BCost),
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Sceptre(PHeal),
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Sceptre(PDamage),
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Sceptre(PRadius),
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Sceptre(PCost),
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Sceptre(PProjSpeed),
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Sceptre(LDamage),
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Sceptre(LRange),
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Sceptre(LLifesteal),
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Sceptre(LRegen),
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Sceptre(HHeal),
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Sceptre(HCost),
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Sceptre(HRange),
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Sceptre(UnlockAura),
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Sceptre(AStrength),
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Sceptre(ADuration),
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Sceptre(ARange),
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Sceptre(ACost),
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],
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})
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@ -18,7 +18,7 @@
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"buff.title.invulnerability": "Invulnerability",
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"buff.desc.invulnerability": "You cannot be damaged by any attack.",
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"buff.title.protectingward": "Protecting Ward",
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"buff.desc.protectingward": "You are protected, somewhat, from attacks."
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"buff.desc.protectingward": "You are protected, somewhat, from attacks.",
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// Debuffs
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"buff.title.bleed": "Bleeding",
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"buff.desc.bleed": "Inflicts regular damage.",
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@ -34,32 +34,34 @@
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"hud.skill.roll_dur_title": "Rolling Duration",
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"hud.skill.roll_dur": "Roll for 20% more time{SP}",
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// Sceptre
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"hud.skill.sc_healbomb_title" : "Heal Bomb",
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"hud.skill.sc_healbomb" : "Killing with kindness",
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"hud.skill.sc_projectile_speed_title": "Projectile Speed",
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"hud.skill.sc_projectile_speed": "Projectile threw 25% faster{SP}",
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"hud.skill.sc_energy_cost_title" : "Energy Cost",
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"hud.skill.sc_energy_cost" : "Decreases energy cost of bomb by 15%{SP}",
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"hud.skill.sc_radius_title" : "Radius",
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"hud.skill.sc_radius" : "Increases radius by 30%{SP}",
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"hud.skill.sc_damage_title" : "Damage",
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"hud.skill.sc_damage" : "Increases damage of bomb by 20%{SP}",
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"hud.skill.sc_heal_title" : "Heal",
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"hud.skill.sc_heal" : "Increases healing of bomb by 15%{SP}",
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"hud.skill.sc_heal_cost_title" : "Heal Cost",
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"hud.skill.sc_heal_cost" : "Use 10% less energy when healing{SP}",
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"hud.skill.sc_lifesteal_efficiency_title" : "Lifesteal Efficiency",
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"hud.skill.sc_lifesteal_efficiency" : "Thieve 25% more health{SP}",
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"hud.skill.sc_range_title" : "Range",
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"hud.skill.sc_range" : "Longer beam, by 20%{SP}",
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"hud.skill.sc_energy_regen_title" : "Energy Regen",
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"hud.skill.sc_energy_regen" : "Increases energy regen from dealing damage by 10%{SP}",
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"hud.skill.sc_beam_title" : "Heal Beam",
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"hud.skill.sc_beam" : "Heal your party, but unheal the enemies",
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"hud.skill.sc_beam_damage_title" : "Beam Damage",
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"hud.skill.sc_beam_damage" : "Increases damage from the beam by 25%{SP}",
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"hud.skill.sc_beam_heal_title" : "Beam Heal",
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"hud.skill.sc_beam_heal" : "Increased healing from the beam by 15%{SP}",
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"hud.skill.sc_lifesteal_title": "Lifesteal Beam",
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"hud.skill.sc_lifesteal": "Drain the life from your enemies",
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"hud.skill.sc_lifesteal_damage_title": "Damage",
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"hud.skill.sc_lifesteal_damage": "Deal 20% more damage{SP}",
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"hud.skill.sc_lifesteal_range_title": "Range",
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"hud.skill.sc_lifesteal_range": "Your beam reaches 25% further{SP}",
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"hud.skill.sc_lifesteal_lifesteal_title": "Lifesteal",
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"hud.skill.sc_lifesteal_lifesteal": "Convert an additional 30% of damage into health{SP}",
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"hud.skill.sc_lifesteal_regen_title": "Stamina Regen",
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"hud.skill.sc_lifesteal_regen": "Replenish your stamina by an additional 25%{SP}",
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"hud.skill.sc_heal_title": "Healing Beam",
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"hud.skill.sc_heal": "Heal your allies using the blood of your enemies",
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"hud.skill.sc_heal_heal_title": "Heal",
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"hud.skill.sc_heal_heal": "Increases the amount you heal others by 20%{SP}",
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"hud.skill.sc_heal_cost_title": "Stamina Cost",
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"hud.skill.sc_heal_cost": "Healing others requires 20% less stamina{SP}",
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"hud.skill.sc_heal_range_title": "Range",
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"hud.skill.sc_heal_range": "Your beam reachs 25% further{SP}",
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"hud.skill.sc_wardaura_unlock_title": "Warding Aura Unlock",
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"hud.skill.sc_wardaura_unlock": "Allows you to ward your allies against enemy attacks{SP}",
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"hud.skill.sc_wardaura_strength_title": "Strength",
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"hud.skill.sc_wardaura_strength": "The strength of your protection increases by 20%{SP}",
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"hud.skill.sc_wardaura_duration_title": "Duration",
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"hud.skill.sc_wardaura_duration": "The effects of your ward last 30% longer{SP}",
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"hud.skill.sc_wardaura_range_title": "Radius",
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"hud.skill.sc_wardaura_range": "Your ward reaches 25% further{SP}",
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"hud.skill.sc_wardaura_cost_title": "Stamina Cost",
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"hud.skill.sc_wardaura_cost": "Creating the ward requries 20% less energy{SP}",
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// Staff
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"hud.skill.st_shockwave_range_title" : "Shockwave Range",
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"hud.skill.st_shockwave_range" : "throw things that used to be out of reach, range increased 20%{SP}",
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@ -997,73 +997,73 @@ impl CharacterAbility {
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}
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},
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Some(ToolKind::Sceptre) => {
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//use skills::SceptreSkill::*;
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/*match self {
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use skills::SceptreSkill::*;
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match self {
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BasicBeam {
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ref mut base_hps,
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ref mut base_dps,
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ref mut lifesteal_eff,
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ref mut damage,
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ref mut range,
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ref mut energy_regen,
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ref mut energy_cost,
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ref mut beam_duration,
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ref mut lifesteal_eff,
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ref mut energy_regen,
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..
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} => {
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BHeal)) {
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*base_hps *= 1.15_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(LDamage)) {
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*damage *= 1.2_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BDamage)) {
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*base_dps *= 1.25_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BRange)) {
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let range_mod = 1.20_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(LRange)) {
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let range_mod = 1.25_f32.powi(level.into());
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*range *= range_mod;
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// Duration modified to keep velocity constant
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*beam_duration *= range_mod;
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BLifesteal)) {
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*lifesteal_eff *= 1.25_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(LRegen)) {
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*energy_regen *= 1.25_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BRegen)) {
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*energy_regen *= 1.1_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(BCost)) {
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*energy_cost *= 0.9_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(LLifesteal)) {
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*lifesteal_eff *= 1.3_f32.powi(level.into());
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}
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},
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BasicRanged {
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HealingBeam {
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ref mut heal,
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ref mut energy_cost,
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ref mut projectile,
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ref mut projectile_speed,
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ref mut range,
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ref mut beam_duration,
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..
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} => {
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{
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let heal_level = skillset
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.skill_level(Sceptre(PHeal))
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.unwrap_or(None)
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.unwrap_or(0);
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let damage_level = skillset
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.skill_level(Sceptre(PDamage))
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.unwrap_or(None)
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.unwrap_or(0);
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let range_level = skillset
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.skill_level(Sceptre(PRadius))
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.unwrap_or(None)
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.unwrap_or(0);
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let heal = 1.15_f32.powi(heal_level.into());
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let power = 1.2_f32.powi(damage_level.into());
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let range = 1.3_f32.powi(range_level.into());
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*projectile = projectile.modified_projectile(power, 1_f32, range);
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(HHeal)) {
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*heal *= 1.2_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(PCost)) {
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*energy_cost *= 0.85_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(HRange)) {
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let range_mod = 1.25_f32.powi(level.into());
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*range *= range_mod;
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// Duration modified to keep velocity constant
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*beam_duration *= range_mod;
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(PProjSpeed)) {
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*projectile_speed *= 1.25_f32.powi(level.into());
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(HCost)) {
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*energy_cost *= 0.8_f32.powi(level.into());
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}
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},
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BasicAura {
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ref mut aura,
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ref mut range,
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ref mut energy_cost,
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..
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} => {
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(AStrength)) {
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aura.strength *= 1.2_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(ADuration)) {
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aura.duration.map(|dur| dur * 1.3_f32.powi(level.into()));
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(ARange)) {
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*range *= 1.25_f32.powi(level.into());
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}
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if let Ok(Some(level)) = skillset.skill_level(Sceptre(ACost)) {
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*energy_cost *= 0.8_f32.powi(level.into());
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}
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},
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_ => {},
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}*/
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}
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},
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None => {
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use skills::RollSkill::*;
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@ -219,19 +219,21 @@ pub enum StaffSkill {
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum SceptreSkill {
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// Beam upgrades
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BHeal,
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BDamage,
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BRange,
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||||
BLifesteal,
|
||||
BRegen,
|
||||
BCost,
|
||||
// Projectile upgrades
|
||||
PHeal,
|
||||
PDamage,
|
||||
PRadius,
|
||||
PCost,
|
||||
PProjSpeed,
|
||||
// Lifesteal beam upgrades
|
||||
LDamage,
|
||||
LRange,
|
||||
LLifesteal,
|
||||
LRegen,
|
||||
// Healing beam upgrades
|
||||
HHeal,
|
||||
HCost,
|
||||
HRange,
|
||||
// Warding aura upgrades
|
||||
UnlockAura,
|
||||
AStrength,
|
||||
ADuration,
|
||||
ARange,
|
||||
ACost,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
|
||||
|
@ -0,0 +1 @@
|
||||
-- This file should undo anything in `up.sql`
|
@ -0,0 +1,6 @@
|
||||
-- Resets sceptre skill tree by deleting scetpre skills and setting available skill points to earned skill points
|
||||
-- Deletes all sceptre skills, does not delete unlock sceptre skill
|
||||
DELETE FROM skill WHERE skill LIKE 'Sceptre%';
|
||||
-- Resets available skill points to earned skill points for sceptre skill tree
|
||||
UPDATE skill_group
|
||||
SET available_sp = earned_sp WHERE skill_group_kind = 'Weapon Sceptre';
|
@ -118,17 +118,18 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
|
||||
Staff(StaffSkill::SKnockback) => "Staff SKnockback",
|
||||
Staff(StaffSkill::SRange) => "Staff SRange",
|
||||
Staff(StaffSkill::SCost) => "Staff SCost",
|
||||
Sceptre(SceptreSkill::BHeal) => "Sceptre BHeal",
|
||||
Sceptre(SceptreSkill::BDamage) => "Sceptre BDamage",
|
||||
Sceptre(SceptreSkill::BRange) => "Sceptre BRange",
|
||||
Sceptre(SceptreSkill::BLifesteal) => "Sceptre BLifesteal",
|
||||
Sceptre(SceptreSkill::BRegen) => "Sceptre BRegen",
|
||||
Sceptre(SceptreSkill::BCost) => "Sceptre BCost",
|
||||
Sceptre(SceptreSkill::PHeal) => "Sceptre PHeal",
|
||||
Sceptre(SceptreSkill::PDamage) => "Sceptre PDamage",
|
||||
Sceptre(SceptreSkill::PRadius) => "Sceptre PRadius",
|
||||
Sceptre(SceptreSkill::PCost) => "Sceptre PCost",
|
||||
Sceptre(SceptreSkill::PProjSpeed) => "Sceptre PProjSpeed",
|
||||
Sceptre(SceptreSkill::LDamage) => "Sceptre LDamage",
|
||||
Sceptre(SceptreSkill::LRange) => "Sceptre LRange",
|
||||
Sceptre(SceptreSkill::LLifesteal) => "Sceptre LLifesteal",
|
||||
Sceptre(SceptreSkill::LRegen) => "Sceptre LRegen",
|
||||
Sceptre(SceptreSkill::HHeal) => "Sceptre HHeal",
|
||||
Sceptre(SceptreSkill::HCost) => "Sceptre HCost",
|
||||
Sceptre(SceptreSkill::HRange) => "Sceptre HRange",
|
||||
Sceptre(SceptreSkill::UnlockAura) => "Sceptre UnlockAura",
|
||||
Sceptre(SceptreSkill::AStrength) => "Sceptre AStrength",
|
||||
Sceptre(SceptreSkill::ADuration) => "Sceptre ADuration",
|
||||
Sceptre(SceptreSkill::ARange) => "Sceptre ARange",
|
||||
Sceptre(SceptreSkill::ACost) => "Sceptre ACost",
|
||||
Roll(RollSkill::ImmuneMelee) => "Roll ImmuneMelee",
|
||||
Roll(RollSkill::Cost) => "Roll Cost",
|
||||
Roll(RollSkill::Strength) => "Roll Strength",
|
||||
@ -240,17 +241,18 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
|
||||
"Staff SKnockback" => Staff(StaffSkill::SKnockback),
|
||||
"Staff SRange" => Staff(StaffSkill::SRange),
|
||||
"Staff SCost" => Staff(StaffSkill::SCost),
|
||||
"Sceptre BHeal" => Sceptre(SceptreSkill::BHeal),
|
||||
"Sceptre BDamage" => Sceptre(SceptreSkill::BDamage),
|
||||
"Sceptre BRange" => Sceptre(SceptreSkill::BRange),
|
||||
"Sceptre BLifesteal" => Sceptre(SceptreSkill::BLifesteal),
|
||||
"Sceptre BRegen" => Sceptre(SceptreSkill::BRegen),
|
||||
"Sceptre BCost" => Sceptre(SceptreSkill::BCost),
|
||||
"Sceptre PHeal" => Sceptre(SceptreSkill::PHeal),
|
||||
"Sceptre PDamage" => Sceptre(SceptreSkill::PDamage),
|
||||
"Sceptre PRadius" => Sceptre(SceptreSkill::PRadius),
|
||||
"Sceptre PCost" => Sceptre(SceptreSkill::PCost),
|
||||
"Sceptre PProjSpeed" => Sceptre(SceptreSkill::PProjSpeed),
|
||||
"Sceptre LDamage" => Sceptre(SceptreSkill::LDamage),
|
||||
"Sceptre LRange" => Sceptre(SceptreSkill::LRange),
|
||||
"Sceptre LLifesteal" => Sceptre(SceptreSkill::LLifesteal),
|
||||
"Sceptre LRegen" => Sceptre(SceptreSkill::LRegen),
|
||||
"Sceptre HHeal" => Sceptre(SceptreSkill::HHeal),
|
||||
"Sceptre HCost" => Sceptre(SceptreSkill::HCost),
|
||||
"Sceptre HRange" => Sceptre(SceptreSkill::HRange),
|
||||
"Sceptre UnlockAura" => Sceptre(SceptreSkill::UnlockAura),
|
||||
"Sceptre AStrength" => Sceptre(SceptreSkill::AStrength),
|
||||
"Sceptre ADuration" => Sceptre(SceptreSkill::ADuration),
|
||||
"Sceptre ARange" => Sceptre(SceptreSkill::ARange),
|
||||
"Sceptre ACost" => Sceptre(SceptreSkill::ACost),
|
||||
"Roll ImmuneMelee" => Roll(RollSkill::ImmuneMelee),
|
||||
"Roll Cost" => Roll(RollSkill::Cost),
|
||||
"Roll Strength" => Roll(RollSkill::Strength),
|
||||
|
@ -135,19 +135,20 @@ widget_ids! {
|
||||
skill_staff_shockwave_3,
|
||||
skill_staff_shockwave_4,
|
||||
sceptre_render,
|
||||
skill_sceptre_beam_0,
|
||||
skill_sceptre_beam_1,
|
||||
skill_sceptre_beam_2,
|
||||
skill_sceptre_beam_3,
|
||||
skill_sceptre_beam_4,
|
||||
skill_sceptre_beam_5,
|
||||
skill_sceptre_beam_6,
|
||||
skill_sceptre_bomb_0,
|
||||
skill_sceptre_bomb_1,
|
||||
skill_sceptre_bomb_2,
|
||||
skill_sceptre_bomb_3,
|
||||
skill_sceptre_bomb_4,
|
||||
skill_sceptre_bomb_5,
|
||||
skill_sceptre_lifesteal_0,
|
||||
skill_sceptre_lifesteal_1,
|
||||
skill_sceptre_lifesteal_2,
|
||||
skill_sceptre_lifesteal_3,
|
||||
skill_sceptre_lifesteal_4,
|
||||
skill_sceptre_heal_0,
|
||||
skill_sceptre_heal_1,
|
||||
skill_sceptre_heal_2,
|
||||
skill_sceptre_heal_3,
|
||||
skill_sceptre_aura_0,
|
||||
skill_sceptre_aura_1,
|
||||
skill_sceptre_aura_2,
|
||||
skill_sceptre_aura_3,
|
||||
skill_sceptre_aura_4,
|
||||
general_combat_render_0,
|
||||
general_combat_render_1,
|
||||
skill_general_stat_0,
|
||||
@ -535,7 +536,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
SelectedSkillTree::Weapon(ToolKind::Hammer) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Bow) => 3,
|
||||
SelectedSkillTree::Weapon(ToolKind::Staff) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 7,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 5,
|
||||
_ => 0,
|
||||
};
|
||||
let skills_top_r = match sel_tab {
|
||||
@ -545,7 +546,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
SelectedSkillTree::Weapon(ToolKind::Hammer) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Bow) => 7,
|
||||
SelectedSkillTree::Weapon(ToolKind::Staff) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 6,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 4,
|
||||
_ => 0,
|
||||
};
|
||||
let skills_bot_l = match sel_tab {
|
||||
@ -555,6 +556,7 @@ impl<'a> Widget for Diary<'a> {
|
||||
SelectedSkillTree::Weapon(ToolKind::Hammer) => 6,
|
||||
SelectedSkillTree::Weapon(ToolKind::Bow) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Staff) => 5,
|
||||
SelectedSkillTree::Weapon(ToolKind::Sceptre) => 5,
|
||||
_ => 0,
|
||||
};
|
||||
let skills_bot_r = match sel_tab {
|
||||
@ -3249,20 +3251,20 @@ impl<'a> Widget for Diary<'a> {
|
||||
// 5 1 6
|
||||
// 3 0 4
|
||||
// 8 2 7
|
||||
Button::image(self.imgs.skill_sceptre_heal)
|
||||
Button::image(self.imgs.skill_sceptre_lifesteal)
|
||||
.w_h(74.0, 74.0)
|
||||
.mid_top_with_margin_on(state.skills_top_l[0], 3.0)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_beam_title"),
|
||||
&self.localized_strings.get("hud.skill.sc_beam"),
|
||||
&self.localized_strings.get("hud.skill.sc_lifesteal_title"),
|
||||
&self.localized_strings.get("hud.skill.sc_lifesteal"),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_0, ui);
|
||||
let skill = Skill::Sceptre(BHeal);
|
||||
.set(state.skill_sceptre_lifesteal_0, ui);
|
||||
let skill = Skill::Sceptre(LDamage);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_heal_skill,
|
||||
self.imgs.skill_sceptre_lifesteal,
|
||||
state.skills_top_l[1],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
@ -3271,9 +3273,11 @@ impl<'a> Widget for Diary<'a> {
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_beam_heal_title"),
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_lifesteal_damage_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_beam_heal"),
|
||||
&self.localized_strings.get("hud.skill.sc_lifesteal_damage"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3281,14 +3285,14 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_1, ui)
|
||||
.set(state.skill_sceptre_lifesteal_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(BDamage);
|
||||
let skill = Skill::Sceptre(LRange);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_damage_skill,
|
||||
self.imgs.skill_sceptre_lifesteal,
|
||||
state.skills_top_l[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
@ -3297,9 +3301,11 @@ impl<'a> Widget for Diary<'a> {
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_beam_damage_title"),
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_lifesteal_range_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_beam_damage"),
|
||||
&self.localized_strings.get("hud.skill.sc_lifesteal_range"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3307,14 +3313,14 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_2, ui)
|
||||
.set(state.skill_sceptre_lifesteal_2, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(BRegen);
|
||||
let skill = Skill::Sceptre(LLifesteal);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_energy_regen_skill,
|
||||
self.imgs.skill_sceptre_lifesteal,
|
||||
state.skills_top_l[3],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
@ -3325,9 +3331,11 @@ impl<'a> Widget for Diary<'a> {
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_energy_regen_title"),
|
||||
.get("hud.skill.sc_lifesteal_lifesteal_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_energy_regen"),
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_lifesteal_lifesteal"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3335,55 +3343,27 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_3, ui)
|
||||
.set(state.skill_sceptre_lifesteal_3, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(BRange);
|
||||
let skill = Skill::Sceptre(LRegen);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_radius_skill,
|
||||
self.imgs.skill_sceptre_lifesteal,
|
||||
state.skills_top_l[4],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_range_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_range"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_4, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(BLifesteal);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_lifesteal_skill,
|
||||
state.skills_top_l[5],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_lifesteal_efficiency_title"),
|
||||
.get("hud.skill.sc_lifesteal_regen_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_lifesteal_efficiency"),
|
||||
&self.localized_strings.get("hud.skill.sc_lifesteal_regen"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3391,15 +3371,53 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_5, ui)
|
||||
.set(state.skill_sceptre_lifesteal_4, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(BCost);
|
||||
// Top right skills
|
||||
Button::image(self.imgs.skill_sceptre_heal)
|
||||
.w_h(74.0, 74.0)
|
||||
.mid_top_with_margin_on(state.skills_top_r[0], 3.0)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_heal_title"),
|
||||
&self.localized_strings.get("hud.skill.sc_heal"),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_heal_0, ui);
|
||||
let skill = Skill::Sceptre(HHeal);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_cost_skill,
|
||||
state.skills_top_l[6],
|
||||
self.imgs.skill_sceptre_heal,
|
||||
state.skills_top_r[1],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_heal_heal_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_heal_heal"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_heal_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(HCost);
|
||||
if create_skill_button(
|
||||
self.imgs.skill_sceptre_heal,
|
||||
state.skills_top_r[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
@ -3417,78 +3435,14 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_beam_6, ui)
|
||||
.set(state.skill_sceptre_heal_2, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
Button::image(self.imgs.skill_sceptre_heal)
|
||||
.w_h(74.0, 74.0)
|
||||
.mid_top_with_margin_on(state.skills_top_r[0], 3.0)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_healbomb_title"),
|
||||
&self.localized_strings.get("hud.skill.sc_healbomb"),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_0, ui);
|
||||
// Top right skills
|
||||
let skill = Skill::Sceptre(PHeal);
|
||||
let skill = Skill::Sceptre(HRange);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_heal_skill,
|
||||
state.skills_top_r[1],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_heal_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_heal"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(PDamage);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_damage_skill,
|
||||
state.skills_top_r[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_damage_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_damage"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_2, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(PRadius);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_radius_skill,
|
||||
self.imgs.skill_sceptre_heal,
|
||||
state.skills_top_r[3],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
@ -3497,9 +3451,9 @@ impl<'a> Widget for Diary<'a> {
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_radius_title"),
|
||||
&self.localized_strings.get("hud.skill.sc_heal_range_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_radius"),
|
||||
&self.localized_strings.get("hud.skill.sc_heal_range"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3507,41 +3461,16 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_3, ui)
|
||||
.set(state.skill_sceptre_heal_3, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(PCost);
|
||||
// Bottom left skills
|
||||
let skill = Skill::Sceptre(UnlockAura);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_cost_skill,
|
||||
state.skills_top_r[4],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self.localized_strings.get("hud.skill.sc_energy_cost_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_energy_cost"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_4, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(PProjSpeed);
|
||||
if create_skill_button(
|
||||
self.imgs.heal_projectile_speed_skill,
|
||||
state.skills_top_r[5],
|
||||
self.imgs.skill_sceptre_aura,
|
||||
state.skills_bot_l[0],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
@ -3551,9 +3480,9 @@ impl<'a> Widget for Diary<'a> {
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_projectile_speed_title"),
|
||||
.get("hud.skill.sc_wardaura_unlock_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_projectile_speed"),
|
||||
&self.localized_strings.get("hud.skill.sc_wardaura_unlock"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
@ -3561,7 +3490,119 @@ impl<'a> Widget for Diary<'a> {
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_bomb_5, ui)
|
||||
.set(state.skill_sceptre_aura_0, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(AStrength);
|
||||
if create_skill_button(
|
||||
self.imgs.skill_sceptre_aura,
|
||||
state.skills_bot_l[1],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_wardaura_strength_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_wardaura_strength"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_aura_1, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(ADuration);
|
||||
if create_skill_button(
|
||||
self.imgs.skill_sceptre_aura,
|
||||
state.skills_bot_l[2],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_wardaura_duration_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_wardaura_duration"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_aura_2, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(ARange);
|
||||
if create_skill_button(
|
||||
self.imgs.skill_sceptre_aura,
|
||||
state.skills_bot_l[3],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_wardaura_range_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_wardaura_range"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_aura_3, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
};
|
||||
let skill = Skill::Sceptre(ACost);
|
||||
if create_skill_button(
|
||||
self.imgs.skill_sceptre_aura,
|
||||
state.skills_bot_l[4],
|
||||
&self.stats.skill_set,
|
||||
skill,
|
||||
self.fonts,
|
||||
&get_skill_label(skill, &self.stats.skill_set),
|
||||
)
|
||||
.with_tooltip(
|
||||
self.tooltip_manager,
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.skill.sc_wardaura_cost_title"),
|
||||
&add_sp_cost_tooltip(
|
||||
&self.localized_strings.get("hud.skill.sc_wardaura_cost"),
|
||||
skill,
|
||||
&self.stats.skill_set,
|
||||
&self.localized_strings,
|
||||
),
|
||||
&diary_tooltip,
|
||||
TEXT_COLOR,
|
||||
)
|
||||
.set(state.skill_sceptre_aura_4, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
events.push(Event::UnlockSkill(skill));
|
||||
|
@ -452,6 +452,7 @@ image_ids! {
|
||||
hammerleap: "voxygen.element.icons.skill_hammerleap",
|
||||
skill_axe_leap_slash: "voxygen.element.icons.skill_axe_leap_slash",
|
||||
skill_bow_jump_burst: "voxygen.element.icons.skill_bow_jump_burst",
|
||||
// Do not merge until icon for this
|
||||
skill_sceptre_aura: "voxygen.element.icons.heal_bomb",
|
||||
missing_icon: "voxygen.element.icons.missing_icon_grey",
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user