First attempt at rivers

This commit is contained in:
Joshua Barretto 2019-06-19 20:58:56 +01:00
parent c86c4d0b2b
commit 1642988615
3 changed files with 56 additions and 15 deletions

View File

@ -44,6 +44,8 @@ impl<'a> SamplerMut for BlockGen<'a> {
let ColumnSample { let ColumnSample {
alt, alt,
chaos, chaos,
water_level,
river,
surface_color, surface_color,
tree_density, tree_density,
forest_kind, forest_kind,
@ -107,6 +109,7 @@ impl<'a> SamplerMut for BlockGen<'a> {
}; };
let height = alt + warp + cliff; let height = alt + warp + cliff;
let water_height = water_level + warp;
// Sample blocks // Sample blocks
@ -138,7 +141,7 @@ impl<'a> SamplerMut for BlockGen<'a> {
); );
// Surface // Surface
Some(Block::new(1, col.map(|e| (e * 255.0) as u8))) Some(Block::new(1, col.map(|e| (e * 255.0) as u8)))
} else if (wposf.z as f32) < CONFIG.sea_level { } else if (wposf.z as f32) < water_height {
// Ocean // Ocean
Some(water) Some(water)
} else { } else {
@ -233,7 +236,8 @@ impl<'a> SamplerMut for BlockGen<'a> {
match self.sample_column(Vec2::from(*tree_pos)) { match self.sample_column(Vec2::from(*tree_pos)) {
Some(tree_sample) Some(tree_sample)
if tree_sample.tree_density if tree_sample.tree_density
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 => > 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2
&& tree_sample.alt > tree_sample.water_level =>
{ {
let tree_pos3d = let tree_pos3d =
Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32); Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32);

View File

@ -5,6 +5,7 @@ use common::{
}; };
use noise::NoiseFn; use noise::NoiseFn;
use std::{ use std::{
f32,
ops::{Add, Div, Mul, Neg, Sub}, ops::{Add, Div, Mul, Neg, Sub},
sync::Arc, sync::Arc,
}; };
@ -42,12 +43,31 @@ impl<'a> Sampler for ColumnGen<'a> {
let sim_chunk = sim.get(chunk_pos)?; let sim_chunk = sim.get(chunk_pos)?;
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)? const RIVER_PROPORTION: f32 = 0.025;
let river = dryness
.abs()
.neg()
.add(RIVER_PROPORTION)
.div(RIVER_PROPORTION)
.max(0.0)
.mul((1.0 - (chaos - 0.15) * 20.0).max(0.0).min(1.0));
let riverless_alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
+ (sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32) + (sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32)
.abs() .abs()
.mul(chaos.max(0.2)) .mul(chaos.max(0.2))
.mul(64.0) .mul(64.0);
- dryness.abs().neg().add(0.03).max(0.0).mul(3000.0);
let alt = riverless_alt
- (1.0 - river)
.mul(f32::consts::PI)
.cos()
.add(1.0)
.mul(0.5)
.mul(24.0);
let water_level = (riverless_alt - 4.0 - 5.0 * chaos).max(CONFIG.sea_level);
let rock = (sim.gen_ctx.small_nz.get( let rock = (sim.gen_ctx.small_nz.get(
Vec3::new(wposf.x, wposf.y, alt as f64) Vec3::new(wposf.x, wposf.y, alt as f64)
@ -123,6 +143,8 @@ impl<'a> Sampler for ColumnGen<'a> {
Some(ColumnSample { Some(ColumnSample {
alt, alt,
chaos, chaos,
water_level,
river,
surface_color: Rgb::lerp( surface_color: Rgb::lerp(
sand, sand,
// Land // Land
@ -142,7 +164,7 @@ impl<'a> Sampler for ColumnGen<'a> {
(alt - CONFIG.sea_level - 0.2 * CONFIG.mountain_scale) / 180.0, (alt - CONFIG.sea_level - 0.2 * CONFIG.mountain_scale) / 180.0,
), ),
// Beach // Beach
(alt - CONFIG.sea_level - 2.0) / 5.0, ((alt - CONFIG.sea_level - 2.0) / 5.0).min(1.0 - river * 2.0),
), ),
tree_density, tree_density,
forest_kind: sim_chunk.forest_kind, forest_kind: sim_chunk.forest_kind,
@ -161,6 +183,8 @@ impl<'a> Sampler for ColumnGen<'a> {
pub struct ColumnSample<'a> { pub struct ColumnSample<'a> {
pub alt: f32, pub alt: f32,
pub chaos: f32, pub chaos: f32,
pub water_level: f32,
pub river: f32,
pub surface_color: Rgb<f32>, pub surface_color: Rgb<f32>,
pub tree_density: f32, pub tree_density: f32,
pub forest_kind: ForestKind, pub forest_kind: ForestKind,

View File

@ -25,6 +25,7 @@ pub(crate) struct GenCtx {
pub alt_nz: HybridMulti, pub alt_nz: HybridMulti,
pub hill_nz: SuperSimplex, pub hill_nz: SuperSimplex,
pub temp_nz: SuperSimplex, pub temp_nz: SuperSimplex,
pub dry_nz: BasicMulti,
pub small_nz: BasicMulti, pub small_nz: BasicMulti,
pub rock_nz: HybridMulti, pub rock_nz: HybridMulti,
pub cliff_nz: HybridMulti, pub cliff_nz: HybridMulti,
@ -56,16 +57,17 @@ impl WorldSim {
.set_persistence(0.1) .set_persistence(0.1)
.set_seed(seed + 4), .set_seed(seed + 4),
temp_nz: SuperSimplex::new().set_seed(seed + 5), temp_nz: SuperSimplex::new().set_seed(seed + 5),
small_nz: BasicMulti::new().set_octaves(2).set_seed(seed + 6), dry_nz: BasicMulti::new().set_seed(seed + 6),
rock_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 7), small_nz: BasicMulti::new().set_octaves(2).set_seed(seed + 7),
cliff_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 7), rock_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 8),
warp_nz: BasicMulti::new().set_octaves(3).set_seed(seed + 8), cliff_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 9),
warp_nz: BasicMulti::new().set_octaves(3).set_seed(seed + 10),
tree_nz: BasicMulti::new() tree_nz: BasicMulti::new()
.set_octaves(12) .set_octaves(12)
.set_persistence(0.75) .set_persistence(0.75)
.set_seed(seed + 9), .set_seed(seed + 12),
cave_0_nz: SuperSimplex::new().set_seed(seed + 10), cave_0_nz: SuperSimplex::new().set_seed(seed + 13),
cave_1_nz: SuperSimplex::new().set_seed(seed + 11), cave_1_nz: SuperSimplex::new().set_seed(seed + 14),
tree_gen: StructureGen2d::new(seed, 32, 24), tree_gen: StructureGen2d::new(seed, 32, 24),
}; };
@ -256,7 +258,18 @@ impl SimChunk {
.add(0.3) .add(0.3)
.max(0.0); .max(0.0);
let dryness = (gen_ctx.chaos_nz.get((wposf.div(1_000.0)).into_array()) as f32); let dryness = (gen_ctx.dry_nz.get(
(wposf
.add(Vec2::new(
gen_ctx
.dry_nz
.get((wposf.add(10000.0).div(500.0)).into_array())
* 150.0,
gen_ctx.dry_nz.get((wposf.add(0.0).div(500.0)).into_array()) * 150.0,
))
.div(2_000.0))
.into_array(),
) as f32);
let chaos = (gen_ctx.chaos_nz.get((wposf.div(4_000.0)).into_array()) as f32) let chaos = (gen_ctx.chaos_nz.get((wposf.div(4_000.0)).into_array()) as f32)
.add(1.0) .add(1.0)
@ -345,7 +358,7 @@ impl SimChunk {
} }
pub fn get_min_z(&self) -> f32 { pub fn get_min_z(&self) -> f32 {
self.alt - Z_TOLERANCE.0 * (self.chaos + 0.3) self.alt - Z_TOLERANCE.0 * (self.chaos * 1.2 + 0.3)
} }
pub fn get_max_z(&self) -> f32 { pub fn get_max_z(&self) -> f32 {