mirror of
https://gitlab.com/veloren/veloren.git
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Added 2 sets of armour.
This commit is contained in:
parent
9693fd33ae
commit
1673a25e8b
@ -83,6 +83,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added a popup when setting your character's waypoint
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- Added dungeon arenas
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- Added dungeon bosses and rare boss loot
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- Added 2 sets of armour. One Steel and one Leather.
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### Changed
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8
assets/common/items/armor/belt/leather_2.ron
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8
assets/common/items/armor/belt/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Belt",
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description: "A belt made from simple leather.",
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kind: Armor(
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kind: Belt(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/belt/steel_0.ron
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8
assets/common/items/armor/belt/steel_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Steel Belt",
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description: "A belt made from Steel.",
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kind: Armor(
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kind: Belt(Steel0),
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stats: (20),
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),
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)
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8
assets/common/items/armor/chest/leather_2.ron
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8
assets/common/items/armor/chest/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Cuirass",
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description: "A cuirass made of simple leather",
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kind: Armor(
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kind: Chest(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/chest/steel_0.ron
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8
assets/common/items/armor/chest/steel_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Steel Cuirass",
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description: "A cuirass of steel plate",
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kind: Armor(
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kind: Chest(Steel0),
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stats: (20),
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),
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)
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8
assets/common/items/armor/foot/leather_2.ron
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8
assets/common/items/armor/foot/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Boots",
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description: "Boots made of simple leather",
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kind: Armor(
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kind: Foot(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/foot/steel_0.ron
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8
assets/common/items/armor/foot/steel_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Steel Boots",
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description: "Boots plated in steel",
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kind: Armor(
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kind: Foot(Steel0),
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stats: (20),
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),
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)
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8
assets/common/items/armor/hand/leather_2.ron
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8
assets/common/items/armor/hand/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Gloves",
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description: "Gloves made of simple leather",
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kind: Armor(
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kind: Hand(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/hand/steel_0.ron
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8
assets/common/items/armor/hand/steel_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Steel Gauntlets",
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description: "Gauntlets made of steel",
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kind: Armor(
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kind: Hand(Steel0),
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stats: (20),
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),
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)
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8
assets/common/items/armor/pants/leather_2.ron
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8
assets/common/items/armor/pants/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Leg Armour",
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description: "Leg armour made of simple leather",
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kind: Armor(
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kind: Pants(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/pants/steel_0.ron
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8
assets/common/items/armor/pants/steel_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Steel Chausses",
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description: "Leg armour made of steel plates",
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kind: Armor(
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kind: Pants(Steel0),
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stats: (20),
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),
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)
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8
assets/common/items/armor/shoulder/leather_2.ron
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8
assets/common/items/armor/shoulder/leather_2.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Leather Shoulder Pad",
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description: "A simple shoulder pad made of leather",
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kind: Armor(
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kind: Shoulder(Leather2),
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stats: (20),
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),
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)
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8
assets/common/items/armor/shoulder/steel_0.ron
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8
assets/common/items/armor/shoulder/steel_0.ron
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Item(
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name: "Steel Shoulder Pad",
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description: "A simple shoulder pad made of steel",
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kind: Armor(
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kind: Shoulder(Steel0),
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stats: (20),
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),
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)
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@ -263,6 +263,31 @@
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"voxel.armor.shoulder.plate_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Steel0 Armor
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Armor(Chest(Steel0)): VoxTrans(
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"voxel.armor.chest.steel-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(Steel0)): VoxTrans(
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"voxel.armor.pants.steel-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(Steel0)): VoxTrans(
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"voxel.armor.belt.steel-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(Steel0)): VoxTrans(
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"voxel.armor.foot.steel-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Steel0)): VoxTrans(
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"voxel.armor.hand.steel_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Steel0)): VoxTrans(
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"voxel.armor.shoulder.steel_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Leather0 Armor
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Armor(Chest(Leather0)): VoxTrans(
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"voxel.armor.chest.leather-0",
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@ -284,12 +309,38 @@
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"voxel.armor.hand.leather_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Leather0)): VoxTrans(
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"voxel.armor.shoulder.leather_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Leather1 Armor
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Armor(Shoulder(Leather1)): VoxTrans(
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"voxel.armor.shoulder.leather_right-1",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(Leather0)): VoxTrans(
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"voxel.armor.shoulder.leather_right-0",
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//Leather2 Armor
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Armor(Chest(Leather2)): VoxTrans(
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"voxel.armor.chest.leather-2",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(Leather2)): VoxTrans(
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"voxel.armor.pants.leather-2",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(Leather2)): VoxTrans(
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"voxel.armor.belt.leather-2",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(Leather2)): VoxTrans(
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"voxel.armor.foot.leather-2",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Leather2)): VoxTrans(
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"voxel.armor.hand.leather_right-2",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Leather2)): VoxTrans(
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"voxel.armor.shoulder.leather_right-2",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Linen Cloth
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BIN
assets/voxygen/voxel/armor/belt/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/belt/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/belt/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/belt/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/chest/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/chest/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/chest/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/chest/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/foot/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/foot/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/foot/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/foot/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/leather_left-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/leather_left-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/leather_right-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/leather_right-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/steel_left-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/steel_left-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/steel_right-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/hand/steel_right-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/pants/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/pants/leather-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/pants/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/pants/steel-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/leather_left-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/leather_left-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/leather_right-2.vox
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BIN
assets/voxygen/voxel/armor/shoulder/leather_right-2.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/steel_left-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/steel_left-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/steel_right-0.vox
(Stored with Git LFS)
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BIN
assets/voxygen/voxel/armor/shoulder/steel_right-0.vox
(Stored with Git LFS)
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@ -52,5 +52,13 @@
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vox_spec: ("armor.belt.cultist", (-5.0, -3.5, 1.0)),
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color: None
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),
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Leather2:(
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vox_spec: ("armor.belt.leather-2", (-5.0, -3.5, 2.0)),
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color: None
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),
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Steel0:(
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vox_spec: ("armor.belt.steel-0", (-5.0, -4.5, 2.0)),
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color: None
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),
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},
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))
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@ -110,5 +110,14 @@
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vox_spec: ("armor.chest.cultist", (-7.0, -3.5, 2.0)),
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color: Some((57, 81, 132))
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),
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Steel0:(
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vox_spec: ("armor.chest.steel-0", (-8.0, -4.5, 2.0)),
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color: None
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),
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Leather2:(
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vox_spec: ("armor.chest.leather-2", (-7.0, -3.5, 2.0)),
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color: None
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),
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},
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))
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)
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)
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@ -44,5 +44,13 @@
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vox_spec: ("armor.foot.cultist", (-2.5, -3.5, -9.0)),
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color: None
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),
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Steel0:(
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vox_spec: ("armor.foot.steel-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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Leather2:(
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vox_spec: ("armor.foot.leather-2", (-2.5, -3.5, -9.0)),
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color: None
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),
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},
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))
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@ -100,6 +100,25 @@
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color: Some((57, 81, 132))
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)
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),
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Steel0: (
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left: (
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vox_spec: ("armor.hand.steel_left-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.steel_right-0", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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Leather2: (
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left: (
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vox_spec: ("armor.hand.leather_left-2", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.leather_right-2", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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},
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))
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@ -68,5 +68,13 @@
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vox_spec: ("armor.pants.cultist", (-5.0, -3.5, 1.0)),
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color: Some((57, 81, 132))
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),
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Steel0:(
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vox_spec: ("armor.pants.steel-0", (-6.0, -4.5, 1.0)),
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color: None
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),
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Leather2:(
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vox_spec: ("armor.pants.leather-2", (-5.0, -3.5, 1.0)),
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color: None
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),
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},
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))
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@ -131,5 +131,25 @@
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color: Some((57, 81, 132))
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)
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),
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Steel0: (
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left: (
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vox_spec: ("armor.shoulder.steel_left-0", (-5.0, -4.5 , 0.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.steel_right-0", (-1.0, -4.5, 0.0)),
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color: None
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)
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),
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Leather2: (
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left: (
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vox_spec: ("armor.shoulder.leather_left-2", (-5.0, -3.8, -0.9)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.leather_right-2", (-1.0, -3.8, -0.9)),
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color: None
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)
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),
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},
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))
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@ -27,8 +27,10 @@ pub enum Chest {
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WorkerOrange1 = 24,
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CultistPurple = 25,
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CultistBlue = 26,
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Steel0 = 27,
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Leather2 = 28,
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}
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pub const ALL_CHESTS: [Chest; 26] = [
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pub const ALL_CHESTS: [Chest; 28] = [
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Chest::Blue,
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Chest::Brown,
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Chest::Dark,
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@ -55,6 +57,8 @@ pub const ALL_CHESTS: [Chest; 26] = [
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Chest::WorkerOrange1,
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Chest::CultistPurple,
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Chest::CultistBlue,
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Chest::Steel0,
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Chest::Leather2,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -72,8 +76,11 @@ pub enum Belt {
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ClothBlue0 = 9,
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ClothGreen0 = 10,
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Cultist = 11,
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Leather2 = 12,
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Steel0 = 13,
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}
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pub const ALL_BELTS: [Belt; 12] = [
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pub const ALL_BELTS: [Belt; 14] = [
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Belt::None,
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Belt::Dark,
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Belt::TurqCloth,
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@ -86,6 +93,8 @@ pub const ALL_BELTS: [Belt; 12] = [
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Belt::ClothBlue0,
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Belt::ClothGreen0,
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Belt::Cultist,
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Belt::Leather2,
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Belt::Steel0,
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];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
@ -108,8 +117,10 @@ pub enum Pants {
|
||||
WorkerBlue0 = 14,
|
||||
CultistPurple = 15,
|
||||
CultistBlue = 16,
|
||||
Steel0 = 17,
|
||||
Leather2 = 18,
|
||||
}
|
||||
pub const ALL_PANTS: [Pants; 17] = [
|
||||
pub const ALL_PANTS: [Pants; 19] = [
|
||||
Pants::None,
|
||||
Pants::Blue,
|
||||
Pants::Brown,
|
||||
@ -127,6 +138,8 @@ pub const ALL_PANTS: [Pants; 17] = [
|
||||
Pants::WorkerBlue0,
|
||||
Pants::CultistPurple,
|
||||
Pants::CultistBlue,
|
||||
Pants::Steel0,
|
||||
Pants::Leather2,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
@ -141,8 +154,10 @@ pub enum Hand {
|
||||
ClothGreen0 = 7,
|
||||
CultistPurple = 8,
|
||||
CultistBlue = 9,
|
||||
Steel0 = 10,
|
||||
Leather2 = 11,
|
||||
}
|
||||
pub const ALL_HANDS: [Hand; 9] = [
|
||||
pub const ALL_HANDS: [Hand; 11] = [
|
||||
Hand::Cloth,
|
||||
Hand::Assassin,
|
||||
Hand::Plate0,
|
||||
@ -152,6 +167,8 @@ pub const ALL_HANDS: [Hand; 9] = [
|
||||
Hand::ClothGreen0,
|
||||
Hand::CultistPurple,
|
||||
Hand::CultistBlue,
|
||||
Hand::Steel0,
|
||||
Hand::Leather2,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
@ -167,8 +184,11 @@ pub enum Foot {
|
||||
ClothBlue0 = 8,
|
||||
ClothGreen0 = 9,
|
||||
Cultist = 10,
|
||||
Steel0 = 11,
|
||||
Leather2 = 12,
|
||||
}
|
||||
pub const ALL_FEET: [Foot; 10] = [
|
||||
|
||||
pub const ALL_FEET: [Foot; 12] = [
|
||||
Foot::Dark,
|
||||
Foot::Sandal0,
|
||||
Foot::Jester,
|
||||
@ -179,6 +199,8 @@ pub const ALL_FEET: [Foot; 10] = [
|
||||
Foot::ClothBlue0,
|
||||
Foot::ClothGreen0,
|
||||
Foot::Cultist,
|
||||
Foot::Steel0,
|
||||
Foot::Leather2,
|
||||
];
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
@ -195,8 +217,10 @@ pub enum Shoulder {
|
||||
ClothGreen0 = 9,
|
||||
CultistPurple = 10,
|
||||
CultistBlue = 11,
|
||||
Steel0 = 12,
|
||||
Leather2 = 13,
|
||||
}
|
||||
pub const ALL_SHOULDERS: [Shoulder; 11] = [
|
||||
pub const ALL_SHOULDERS: [Shoulder; 13] = [
|
||||
Shoulder::Brown1,
|
||||
Shoulder::Chain,
|
||||
Shoulder::Assassin,
|
||||
@ -208,6 +232,8 @@ pub const ALL_SHOULDERS: [Shoulder; 11] = [
|
||||
Shoulder::ClothGreen0,
|
||||
Shoulder::CultistPurple,
|
||||
Shoulder::CultistBlue,
|
||||
Shoulder::Steel0,
|
||||
Shoulder::Leather2,
|
||||
];
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
#[repr(u32)]
|
||||
|
Loading…
Reference in New Issue
Block a user