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https://gitlab.com/veloren/veloren.git
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Improved GPU memory usage by ~5x by compressing vertex data
Former-commit-id: b657ae88e44c6ecbede8073ffe17991ba3a99886
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parent
5636a5ac73
commit
1684013138
@ -2,9 +2,8 @@
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#include <globals.glsl>
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in vec3 v_pos;
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in vec3 v_norm;
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in vec3 v_col;
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in uint v_pos;
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in uint v_col_norm;
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layout (std140)
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uniform u_locals {
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@ -16,12 +15,26 @@ out vec3 f_norm;
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out vec3 f_col;
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void main() {
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f_pos = v_pos;
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f_norm = v_norm;
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f_col = v_col;
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f_pos = vec3(
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float((v_pos >> 0) & 0x00FFu),
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float((v_pos >> 8) & 0x00FFu),
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float((v_pos >> 16) & 0xFFFFu)
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);
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f_norm = vec3(
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float((v_col_norm >> 0) & 0x3u),
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float((v_col_norm >> 2) & 0x3u),
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float((v_col_norm >> 4) & 0x3u)
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) - 1.0;
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f_col = vec3(
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float((v_col_norm >> 8) & 0xFFu),
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float((v_col_norm >> 16) & 0xFFu),
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float((v_col_norm >> 24) & 0xFFu)
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) / 255.0;
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gl_Position =
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proj_mat *
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view_mat *
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vec4(v_pos + model_offs, 1);
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vec4(f_pos + model_offs, 1);
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}
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@ -1,4 +1,4 @@
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// Library
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use std::ops::{Add, Mul, Div};
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use gfx::{
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self,
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gfx_constant_struct_meta,
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@ -10,8 +10,6 @@ use gfx::{
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gfx_vertex_struct_meta,
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};
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use vek::*;
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// Local
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use super::{
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super::{Pipeline, TgtColorFmt, TgtDepthFmt},
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Globals,
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@ -19,9 +17,8 @@ use super::{
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gfx_defines! {
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vertex Vertex {
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pos: [f32; 3] = "v_pos",
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norm: [f32; 3] = "v_norm",
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col: [f32; 3] = "v_col",
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pos: u32 = "v_pos",
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col_norm: u32 = "v_col_norm",
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}
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constant Locals {
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@ -42,9 +39,17 @@ gfx_defines! {
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impl Vertex {
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pub fn new(pos: Vec3<f32>, norm: Vec3<f32>, col: Rgb<f32>) -> Self {
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Self {
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pos: pos.into_array(),
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col: col.into_array(),
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norm: norm.into_array(),
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pos: 0
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| ((pos.x as u32) & 0x00FF) << 0
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| ((pos.y as u32) & 0x00FF) << 8
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| ((pos.z as u32) & 0xFFFF) << 16,
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col_norm: 0
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| ((col.r.mul(255.0) as u32) & 0xFF) << 8
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| ((col.g.mul(255.0) as u32) & 0xFF) << 16
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| ((col.b.mul(255.0) as u32) & 0xFF) << 24
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| ((norm.x.add(1.0) as u32) & 0x3) << 0
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| ((norm.y.add(1.0) as u32) & 0x3) << 2
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| ((norm.z.add(1.0) as u32) & 0x3) << 4,
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}
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}
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}
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