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Fix hotloading and Clippy.
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@ -107,7 +107,7 @@ pub fn compute_matrices<S: Skeleton>(
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let compute_fn: libloading::Symbol<
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let compute_fn: libloading::Symbol<
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fn(&S, Mat4<f32>, &mut [FigureBoneData; MAX_BONE_COUNT]) -> Vec3<f32>,
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fn(&S, Mat4<f32>, &mut [FigureBoneData; MAX_BONE_COUNT]) -> Vec3<f32>,
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> = unsafe { lib.get(Self::COMPUTE_FN) }.unwrap_or_else(|e| {
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> = unsafe { lib.get(S::COMPUTE_FN) }.unwrap_or_else(|e| {
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panic!(
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panic!(
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"Trying to use: {} but had error: {:?}",
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"Trying to use: {} but had error: {:?}",
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CStr::from_bytes_with_nul(S::COMPUTE_FN)
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CStr::from_bytes_with_nul(S::COMPUTE_FN)
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@ -416,7 +416,6 @@ impl FigureMgr {
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visible_psr_bounds: math::Aabr<f32>,
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visible_psr_bounds: math::Aabr<f32>,
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camera: &Camera,
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camera: &Camera,
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) -> anim::vek::Aabb<f32> {
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) -> anim::vek::Aabb<f32> {
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let visible_psr_bounds = math::Aabr::from(visible_psr_bounds);
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let state = scene_data.state;
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let state = scene_data.state;
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let time = state.get_time();
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let time = state.get_time();
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let tick = scene_data.tick;
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let tick = scene_data.tick;
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