Fixed inability to use abilities while in a stance

This commit is contained in:
Sam 2022-10-20 20:23:22 -04:00
parent 273949369f
commit 172c9e0689

View File

@ -1010,11 +1010,15 @@ pub fn handle_input(
InputKind::Primary | InputKind::Secondary | InputKind::Ability(_) => {
handle_ability(data, update, input);
},
InputKind::Roll => handle_dodge_input(data, update),
InputKind::Roll => {
handle_dodge_input(data, update);
},
InputKind::Jump => {
handle_jump(data, output_events, update, 1.0);
},
InputKind::Block => handle_block_input(data, update),
InputKind::Block => {
handle_block_input(data, update);
},
InputKind::Fly => {},
}
}
@ -1031,7 +1035,7 @@ pub fn attempt_input(
}
/// Checks that player can block, then attempts to block
pub fn handle_block_input(data: &JoinData<'_>, update: &mut StateUpdate) {
pub fn handle_block_input(data: &JoinData<'_>, update: &mut StateUpdate) -> bool {
let can_block = |equip_slot| matches!(unwrap_tool_data(data, equip_slot), Some((kind, _)) if kind.can_block());
let hands = get_hands(data);
if input_is_pressed(data, InputKind::Block)
@ -1045,13 +1049,18 @@ pub fn handle_block_input(data: &JoinData<'_>, update: &mut StateUpdate) {
AbilityInfo::from_input(data, false, InputKind::Block, Default::default()),
data,
));
true
} else {
false
}
} else {
false
}
}
/// Checks that player can perform a dodge, then
/// attempts to perform their dodge ability
pub fn handle_dodge_input(data: &JoinData<'_>, update: &mut StateUpdate) {
pub fn handle_dodge_input(data: &JoinData<'_>, update: &mut StateUpdate) -> bool {
if input_is_pressed(data, InputKind::Roll) && data.body.is_humanoid() {
let ability = CharacterAbility::default_roll().adjusted_by_skills(data.skill_set, None);
if ability.requirements_paid(data, update) {
@ -1073,7 +1082,12 @@ pub fn handle_dodge_input(data: &JoinData<'_>, update: &mut StateUpdate) {
}
}
}
true
} else {
false
}
} else {
false
}
}
@ -1109,11 +1123,9 @@ pub fn handle_interrupts(
.contains(Capability::BLOCK_INTERRUPT)
});
if can_dodge {
handle_dodge_input(data, update);
true
handle_dodge_input(data, update)
} else if can_block {
handle_block_input(data, update);
true
handle_block_input(data, update)
} else {
false
}