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tweaked hair colors, head offsets, skin colors
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cc331c10b6
commit
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assets/voxygen/voxel/figure/beard/dwarf/1.vox
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assets/voxygen/voxel/figure/beard/human/1.vox
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assets/voxygen/voxel/figure/hair/danari/male.vox
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assets/voxygen/voxel/figure/hair/dwarf/female.vox
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assets/voxygen/voxel/figure/hair/elf/female.vox
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assets/voxygen/voxel/figure/hair/elf/male.vox
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assets/voxygen/voxel/figure/hair/human/female_1.vox
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assets/voxygen/voxel/figure/hair/human/female_2.vox
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assets/voxygen/voxel/figure/hair/human/male.vox
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assets/voxygen/voxel/figure/hair/undead/female.vox
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assets/voxygen/voxel/figure/hair/undead/male.vox
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assets/voxygen/voxel/figure/head/undead/female.vox
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assets/voxygen/voxel/figure/head/undead/male.vox
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@ -17,11 +17,11 @@
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),
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(Human, Female): (
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offset: (-7.0, -7.5, -3.25),
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head: ("figure.head.human.female", (0, 4, 2)),
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eyes: ("figure.eyes.human.female", (2, 11, 4)),
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head: ("figure.head.human.female", (0, 4, 3)),
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eyes: ("figure.eyes.human.female", (2, 11, 5)),
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hair: {
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Temp1: Some(("figure.hair.human.female_1", (1, 1, -5))),
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Temp2: Some(("figure.hair.human.female_2", (1, -1, 0))),
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Temp1: Some(("figure.hair.human.female_1", (1, 1, -4))),
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Temp2: Some(("figure.hair.human.female_2", (1, -1, 1))),
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},
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beard: {
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None: None,
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@ -99,14 +99,14 @@
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),
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(Dwarf, Male): (
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offset: (-6.0, -5.0, -2),
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head: ("figure.head.dwarf.male", (0, -1, -1)),
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eyes: ("figure.eyes.dwarf.male", (2, 6, 1)),
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head: ("figure.head.dwarf.male", (0, 0, 0)),
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eyes: ("figure.eyes.dwarf.male", (2, 7, 2)),
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hair: {
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None: None,
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},
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beard: {
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None: None,
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Some: Some(("figure.beard.dwarf.1", (1, 2, -10))),
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Some: Some(("figure.beard.dwarf.1", (1, 3, -9))),
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},
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accessory: {
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Nothing: None,
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@ -181,10 +181,10 @@
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),
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(Danari, Female): (
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offset: (-9.0, -7.5, -2.25),
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head: ("figure.head.danari.female", (0, 6, 0)),
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eyes: ("figure.eyes.danari.female", (4, 13, 2)),
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head: ("figure.head.danari.female", (0, 7, 0)),
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eyes: ("figure.eyes.danari.female", (4, 14, 2)),
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hair: {
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Temp1: Some(("figure.hair.danari.female", (3, 0, -1))),
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Temp1: Some(("figure.hair.danari.female", (3, 1, -1))),
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},
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beard: {
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None: None,
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@ -66,29 +66,29 @@ pub const ALL_RACES: [Race; 6] = [
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pub const DANARI_HAIR_COLORS: [(u8, u8, u8); 4] = [
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(198, 169, 113),
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(146, 32, 32),
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(198, 169, 113),
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(198, 169, 113),
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(199, 131, 58),
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(107, 32, 60),
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];
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pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 3] = [(126, 26, 26), (54, 46, 38), (54, 46, 38)];
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pub const ELF_HAIR_COLORS: [(u8, u8, u8); 3] = [(66, 83, 113), (13, 76, 41), (66, 83, 113)];
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pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 3] = [(73, 42, 36), (73, 42, 36), (73, 42, 36)];
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 3] = [(11, 11, 11), (54, 30, 26), (54, 30, 26)];
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pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 3] = [(0, 131, 122), (24, 19, 17), (0, 131, 122)];
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pub const DWARF_HAIR_COLORS: [(u8, u8, u8); 3] = [(126, 26, 26), (54, 46, 38), (99, 75, 49)];
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pub const ELF_HAIR_COLORS: [(u8, u8, u8); 3] = [(66, 83, 113), (13, 76, 41), (189, 185, 126)];
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pub const HUMAN_HAIR_COLORS: [(u8, u8, u8); 3] = [(107, 76, 51), (161, 63, 18), (64, 32, 18)];
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pub const ORC_HAIR_COLORS: [(u8, u8, u8); 3] = [(66, 66, 59), (54, 30, 26), (125, 111, 51)];
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pub const UNDEAD_HAIR_COLORS: [(u8, u8, u8); 3] = [(0, 131, 122), (66, 66, 59), (111, 54, 117)];
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// Skin colors
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pub const DANARI_SKIN_COLORS: [(u8, u8, u8); 4] = [
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(104, 168, 196),
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(30, 149, 201),
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(57, 120, 148),
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(57, 120, 148),
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(57, 120, 148),
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(57, 120, 148),
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(40, 85, 105),
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];
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pub const DWARF_SKIN_COLORS: [(u8, u8, u8); 3] = [(215, 175, 123), (193, 136, 87), (193, 136, 87)];
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pub const ELF_SKIN_COLORS: [(u8, u8, u8); 3] = [(169, 145, 177), (145, 133, 148), (255, 200, 15)];
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pub const DWARF_SKIN_COLORS: [(u8, u8, u8); 3] = [(215, 175, 123), (191, 125, 94), (212, 128, 89)];
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pub const ELF_SKIN_COLORS: [(u8, u8, u8); 3] = [(176, 161, 181), (132, 139, 161), (138, 119, 201)];
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pub const HUMAN_SKIN_COLORS: [(u8, u8, u8); 3] =
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[(255, 200, 159), (220, 169, 125), (220, 169, 125)];
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pub const ORC_SKIN_COLORS: [(u8, u8, u8); 3] = [(68, 129, 44), (77, 150, 51), (45, 95, 32)];
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[(255, 200, 159), (186, 140, 104), (87, 57, 34)];
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pub const ORC_SKIN_COLORS: [(u8, u8, u8); 3] = [(77, 150, 51), (82, 117, 36), (71, 94, 42)];
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pub const UNDEAD_SKIN_COLORS: [(u8, u8, u8); 3] =
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[(255, 255, 255), (203, 255, 215), (213, 220, 180)];
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[(255, 255, 255), (178, 178, 178), (145, 135, 121)];
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// Eye colors
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pub const DANARI_EYE_COLORS: [EyeColor; 7] = [
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