Fixed terrain sprite transparency issue

This commit is contained in:
Joshua Barretto 2019-08-25 17:42:18 +01:00
parent 4de7a064a1
commit 17a61e0b7c

View File

@ -605,7 +605,12 @@ impl Terrain {
for (pos, chunk) in &self.chunks {
if chunk.visible {
renderer.render_terrain_chunk(&chunk.opaque_model, globals, &chunk.locals, lights);
}
}
// Terrain sprites
for (pos, chunk) in &self.chunks {
if chunk.visible {
const SPRITE_RENDER_DISTANCE: f32 = 128.0;
let chunk_center = pos.map2(Vec2::from(TerrainChunkSize::SIZE), |e, sz: u32| {