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Various tweaks. New ArtLeaves BlockKind
This commit is contained in:
parent
71a882a6b7
commit
17a88acd1c
@ -3,17 +3,17 @@
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(
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caverns: false, // TODO: Disabled by default until cave overhaul
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caves: false,
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rocks: false,
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shrubs: false,
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trees: false,
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caves: true,
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rocks: true,
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shrubs: true,
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trees: true,
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scatter: true,
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paths: false,
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spots: false,
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site2_towns: false,
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paths: true,
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spots: true,
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site2_towns: true,
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site2_giant_trees: true,
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wildlife_density: 0.0,
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peak_naming: false,
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biome_naming: false,
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wildlife_density: 1.0,
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peak_naming: true,
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biome_naming: true,
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train_tracks: false, // TODO: train stations, train entities
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)
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@ -671,6 +671,11 @@ impl<const AVERAGE_PALETTE: bool> VoxelImageDecoding for TriPngEncoding<AVERAGE_
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g: 206,
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b: 64,
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},
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ArtLeaves => Rgb {
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r: 93,
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g: 206,
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b: 64,
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},
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GlowingMushroom => Rgb {
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r: 50,
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g: 250,
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@ -55,6 +55,7 @@ make_case_elim!(
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Leaves = 0x41,
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GlowingMushroom = 0x42,
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Ice = 0x43,
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ArtLeaves = 0x44,
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// 0x43 <= x < 0x50 is reserved for future tree parts
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// Covers all other cases (we sometimes have bizarrely coloured misc blocks, and also we
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// often want to experiment with new kinds of block without allocating them a
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@ -451,6 +452,7 @@ impl Block {
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match self.kind() {
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BlockKind::Water => (0, 0.4),
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BlockKind::Leaves => (9, 255.0),
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BlockKind::ArtLeaves => (9, 255.0),
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BlockKind::Wood => (6, 2.0),
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BlockKind::Snow => (6, 2.0),
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BlockKind::ArtSnow => (6, 2.0),
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@ -488,6 +490,7 @@ impl Block {
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// so all is good for empty fluids.
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match self.kind() {
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BlockKind::Leaves => Some(0.25),
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BlockKind::ArtLeaves => Some(0.25),
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BlockKind::Grass => Some(0.5),
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BlockKind::WeakRock => Some(0.75),
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BlockKind::Snow => Some(0.1),
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@ -137,7 +137,11 @@ impl VoxelMinimap {
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// since otherwise trees would cause ceiling removal to trigger
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// when running under a branch.
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let is_filled = block.map_or(true, |b| {
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b.is_filled() && !matches!(b.kind(), BlockKind::Leaves | BlockKind::Wood)
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b.is_filled()
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&& !matches!(
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b.kind(),
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BlockKind::Leaves | BlockKind::ArtLeaves | BlockKind::Wood
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)
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});
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let rgba = rgba.unwrap_or_else(|| Rgba::new(0, 0, 0, 255));
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(rgba, is_filled)
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@ -26,6 +26,10 @@ use std::{
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};
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use vek::*;
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fn close_fast(x: f32, tgt: f32, falloff: f32, falloff_strength: i32) -> f32 {
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(1.0 - ((x - tgt) / falloff).powi(falloff_strength * 2)).max(0.0)
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}
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const CELL_SIZE: i32 = 1536;
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#[derive(Copy, Clone)]
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@ -43,6 +47,7 @@ fn to_wpos(cell: Vec2<i32>, level: u32) -> Vec2<i32> {
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const AVG_LEVEL_DEPTH: i32 = 120;
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const LAYERS: u32 = 4;
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const MIN_RADIUS: f32 = 8.0;
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const MAX_RADIUS: f32 = 64.0;
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fn node_at(cell: Vec2<i32>, level: u32, land: &Land) -> Option<Node> {
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@ -89,8 +94,6 @@ pub struct Tunnel {
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}
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impl Tunnel {
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const RADIUS_RANGE: Range<f64> = 8.0..MAX_RADIUS as f64;
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fn ctrl_offset(&self) -> Vec2<f32> {
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let start = self.a.wpos.map(|e| e as f64 + 0.5);
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let end = self.b.wpos.map(|e| e as f64 + 0.5);
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@ -108,7 +111,7 @@ impl Tunnel {
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Vec2::new(start, end),
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) {
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let dist2 = closest.distance_squared(wposf);
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if dist2 < (Self::RADIUS_RANGE.end + threshold).powi(2) {
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if dist2 < (MAX_RADIUS as f64 + threshold).powi(2) {
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Some((t, closest, dist2.sqrt()))
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} else {
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None
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@ -128,8 +131,8 @@ impl Tunnel {
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let _end = self.b.wpos.map(|e| e as f64 + 0.5);
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if let Some((t, closest, dist)) = self.possibly_near(wposf, 1.0) {
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let horizontal = Lerp::lerp_unclamped(
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Self::RADIUS_RANGE.start,
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Self::RADIUS_RANGE.end,
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MIN_RADIUS as f64,
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MAX_RADIUS as f64,
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(info.index().noise.cave_fbm_nz.get(
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(closest.with_z(info.land().get_alt_approx(self.a.wpos) as f64) / 256.0)
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.into_array(),
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@ -138,8 +141,8 @@ impl Tunnel {
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.powf(3.0),
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);
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let vertical = Lerp::lerp_unclamped(
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Self::RADIUS_RANGE.start,
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Self::RADIUS_RANGE.end,
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MIN_RADIUS as f64,
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MAX_RADIUS as f64,
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(info.index().noise.cave_fbm_nz.get(
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(closest.with_z(info.land().get_alt_approx(self.b.wpos) as f64) / 256.0)
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.into_array(),
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@ -536,7 +539,7 @@ struct Flower {
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petals: usize,
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petal_height: f32,
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petal_radius: f32,
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rotation: Mat3<f32>,
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// rotation: Mat3<f32>,
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}
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#[inline_tweak::tweak_fn]
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@ -569,23 +572,24 @@ fn write_column<R: Rng>(
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.sub(0.5)
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.max(0.0)
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.mul(2.0)
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.powi(if biome.icy > 0.5 {3} else {1})
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.powi(if biome.icy > 0.7 {2} else {1})
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// No stalactites near entrances
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.mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
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// Prevent stalactites from blocking cave
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.mul(((cave_width + max_height) / 40.0).clamped(0.0, 1.0))
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.mul(8.0 + cavern_height * (0.4 + (biome.sandy - 0.5).max((biome.icy - 0.7) * 2.0).max(0.0)))
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// Scale with cavern height, sandy and icy biomes have bigger stalactites
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.mul(8.0 + cavern_height * (0.4 + (biome.sandy - 0.5).max(biome.icy - 0.6).max(0.0)))
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};
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let ceiling_cover = if (biome.leafy - 0.3)
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.max(biome.mushroom - 0.5)
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.max(biome.icy - 0.7)
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.max(biome.sandy - 0.5)
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.max(biome.fire - 0.5)
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> 0.0
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let ceiling_cover = if biome.leafy > 0.3
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|| biome.mushroom > 0.5
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|| biome.icy > 0.7
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|| biome.sandy > 0.5
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|| biome.fire > 0.5
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{
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// 1.0 because at some point we maybe want to use some noise value here instead
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1.0.mul(((col.alt - z_range.end as f32) / 32.0).clamped(0.0, 1.0))
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.mul(cavern_height * (dist_cave_center / cave_width).powf(3.33))
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.mul(max_height * (dist_cave_center / cave_width).powf(3.33))
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.max(1.0)
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.sub(
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if col.marble_mid
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@ -596,7 +600,7 @@ fn write_column<R: Rng>(
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.max(biome.leafy - 0.4)
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.max(biome.mushroom - 0.4)
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{
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cavern_height * col.marble_mid
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max_height * col.marble_mid
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} else {
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0.0
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},
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@ -612,6 +616,7 @@ fn write_column<R: Rng>(
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.mul(1.25)
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.sub(0.5)
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.max(0.0)
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.mul(((cave_width + max_height) / 32.0).clamped(0.0, 1.0))
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.mul(6.0 + cavern_height * 0.5)
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.mul(biome.fire)
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} else {
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@ -633,8 +638,8 @@ fn write_column<R: Rng>(
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0.0
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};
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let height_factor = (max_height / 32.0).clamped(0.0, 1.0).powf(2.0);
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let width_factor = (cave_width / 32.0).clamped(0.0, 1.0).powf(2.0);
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let height_factor = (max_height / MAX_RADIUS * 0.5).clamped(0.0, 1.0).powf(2.0);
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let width_factor = (cave_width / MAX_RADIUS * 0.5).clamped(0.0, 1.0).powf(2.0);
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let ridge = FastNoise2d::new(38)
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.get(wpos2d.map(|e| e as f64 / 512.0))
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.sub(0.25)
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@ -652,32 +657,95 @@ fn write_column<R: Rng>(
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.get(wpos2d.map(|e| e as f64 / 4.0))
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.mul(1.15)
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.add(1.0)
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.mul(0.25)
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.mul(0.5)
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.mul(((col.alt - z_range.end as f32) / 16.0).clamped(0.0, 1.0))
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.mul({
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let (val, total) = [
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(biome.sandy - 0.3, 0.9),
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(biome.dusty - 0.2, 0.5),
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(biome.leafy - 0.5, 0.6),
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(biome.barren - 0.1, 0.6),
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(biome.sandy, 0.9),
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(biome.dusty, 0.5),
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(biome.leafy, 0.6),
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(biome.barren, 0.6),
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]
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.into_iter()
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.fold((0.0, 0.0), |a, x| (a.0 + x.0.max(0.0) * x.1, a.1 + x.1));
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val / total
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})
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.mul(cavern_height * 0.4);
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.mul(cavern_height * 0.2)
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.clamped(0.0, 4.0);
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let rand = RandomField::new(37 + level);
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let is_ice = biome.icy + col.marble * 0.2 > 0.5 && col.marble > 0.6;
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let is_snow = biome.snowy + col.marble_mid * 0.2 > 0.5 && col.marble_mid > 0.6;
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let dirt = 1 + (!is_ice) as i32 + is_snow as i32;
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let (has_stalagmite, has_stalactite) = if biome.icy > 0.5 {
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(col.marble_mid > 0.6, col.marble_mid < 0.5)
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} else {
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(true, true)
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};
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let stalagmite_only = if has_stalagmite && !has_stalactite {
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0.6f32
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} else {
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0.0f32
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};
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// Don't cover stalgmites in ice biome with surface block
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let dirt = if biome.icy > 0.5 && has_stalagmite && stalactite > 3.0 {
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0
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} else {
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1 + (!is_ice) as i32 + is_snow as i32
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};
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let bedrock = z_range.start + lava as i32;
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let ridge_bedrock = bedrock + (ridge * 0.7) as i32;
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let base = ridge_bedrock + (stalactite * (0.4 - biome.icy).max(0.0)) as i32;
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let base = ridge_bedrock + (stalactite * (0.4 + stalagmite_only)) as i32;
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let floor = base + dirt + (ridge * 0.3) as i32 + bump as i32;
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let ceiling = z_range.end - stalactite.max(ceiling_cover) as i32;
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let ceiling =
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z_range.end - (stalactite * has_stalactite as i32 as f32).max(ceiling_cover) as i32;
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let get_ceiling_drip = |wpos: Vec2<i32>, freq: f64, length: f32| {
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let wposf = wpos.map(|e| e as f32);
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let wposf = wposf + wposf.yx() * 1.1;
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let dims = Vec2::new(11.0, 32.0);
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let posf = wposf + Vec2::unit_y() * (wposf.x / dims.x).floor() * 89.0 / dims;
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let pos = posf.map(|e| e.floor() as i32);
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if rand.chance(pos.with_z(73), freq as f32) {
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let drip_length = ((posf.y.fract() - 0.5).abs() * 2.0 * dims.y)
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.mul(length * 0.01)
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.powf(2.0)
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.min(length);
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if (posf.x.fract() * 2.0 - 1.0).powi(2) < 1.0 {
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drip_length
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} else {
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0.0
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}
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} else {
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0.0
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}
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};
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let ceiling_drip = ceiling
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- if !void_above && !sky_above {
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let c = if biome.mushroom > 0.9 && ceiling_cover > 0.0 {
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Some((0.07, 7.0))
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} else if biome.icy > 0.9 {
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Some((0.1 * col.marble_mid as f64, 9.0))
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} else {
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None
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};
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if let Some((freq, length)) = c {
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get_ceiling_drip(wpos2d, freq, length).max(get_ceiling_drip(
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wpos2d.yx(),
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freq,
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length,
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)) as i32
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} else {
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0
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}
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} else {
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0
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};
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let mut get_structure = |wpos: Vec3<i32>, dynamic_rng: &mut R| {
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for (wpos2d, seed) in StructureGen2d::new(34537, 24, 8).get(wpos.xy()) {
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@ -696,9 +764,10 @@ fn write_column<R: Rng>(
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}
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if biome.mushroom > 0.7
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&& vertical > 16.0
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&& rng.gen_bool(
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0.5 * close(vertical, MAX_RADIUS, 48.0) as f64
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* close(biome.mushroom, 1.0, 0.7) as f64,
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0.5 * close_fast(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2) as f64
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* close_fast(biome.mushroom, 1.0, 0.7, 1) as f64,
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)
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{
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let purp = rng.gen_range(0..50);
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@ -715,7 +784,7 @@ fn write_column<R: Rng>(
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),
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}))
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} else if biome.crystal > 0.5
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&& rng.gen_bool(0.4 * close(biome.crystal, 1.0, 0.7) as f64)
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&& rng.gen_bool(0.4 * close_fast(biome.crystal, 1.0, 0.7, 2) as f64)
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{
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let on_ground = rng.gen_bool(0.6);
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let pos = wpos2d.with_z(if on_ground {
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@ -725,10 +794,14 @@ fn write_column<R: Rng>(
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});
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let mut crystals: Vec<Crystal> = Vec::new();
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let max_length = (48.0 * close(vertical, MAX_RADIUS, 42.0)).max(12.0);
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let max_length =
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(48.0 * close_fast(vertical, MAX_RADIUS, MAX_RADIUS, 1)).max(12.0);
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let length = rng.gen_range(8.0..max_length);
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let radius =
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Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
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let radius = Lerp::lerp(
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2.0,
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4.5,
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length / max_length + rng.gen_range(-0.1..0.1),
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);
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let dir = Vec3::new(
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rng.gen_range(-3.0..3.0),
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rng.gen_range(-3.0..3.0),
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@ -767,33 +840,31 @@ fn write_column<R: Rng>(
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),
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}))
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} else if biome.leafy > 0.8
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&& vertical > 16.0
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&& horizontal > 8.0
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&& rng.gen_bool(
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0.2 * (close(vertical, MAX_RADIUS, MAX_RADIUS - 16.0)
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* close(horizontal, MAX_RADIUS, MAX_RADIUS - 12.0)
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* close(biome.leafy, 1.0, 0.2))
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as f64,
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0.25 * (close_fast(vertical, MAX_RADIUS, MAX_RADIUS - 16.0, 2)
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* close_fast(horizontal, MAX_RADIUS, MAX_RADIUS - 8.0, 2)
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* biome.leafy) as f64,
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)
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{
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let petal_radius = rng.gen_range(8.0..16.0);
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Some(CaveStructure::Flower(Flower {
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pos,
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stalk: 4.0
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stalk: 6.0
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+ rng.gen::<f32>().powf(2.0)
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* (z_range.end - z_range.start - 8) as f32
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* 0.75,
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petals: rng.gen_range(1..5) * 2 + 1,
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petal_height: rng.gen_range(4.0..16.0),
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petal_radius: rng.gen_range(8.0..16.0),
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rotation: (Mat3::rotation_x(
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-(rng.gen_bool(1.0) as u32 as f32) * std::f32::consts::PI
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/ rng.gen_range(3.0..16.0),
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) * Mat3::rotation_y(
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std::f32::consts::PI / rng.gen_range(3.0..16.0),
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))
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.transposed(),
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petal_height: 0.4
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* petal_radius
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* (1.0 + rng.gen::<f32>().powf(2.0)),
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petal_radius,
|
||||
}))
|
||||
} else if (biome.leafy > 0.8 || giant_tree_factor > 0.0)
|
||||
} else if (biome.leafy > 0.7 || giant_tree_factor > 0.0)
|
||||
&& rng.gen_bool(
|
||||
(0.4 * close(biome.leafy, 1.0, 0.4).max(1.0 + giant_tree_factor)
|
||||
(0.5 * close_fast(biome.leafy, 1.0, 0.5, 1)
|
||||
.max(1.0 + giant_tree_factor)
|
||||
as f64)
|
||||
.clamped(0.0, 1.0),
|
||||
)
|
||||
@ -801,9 +872,11 @@ fn write_column<R: Rng>(
|
||||
Some(CaveStructure::GiantRoot {
|
||||
pos,
|
||||
radius: rng.gen_range(
|
||||
2.0..(6.0
|
||||
+ close(vertical, MAX_RADIUS, MAX_RADIUS / 2.0) * 2.0
|
||||
+ close(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0) * 2.0),
|
||||
1.5..(3.5
|
||||
+ close_fast(vertical, MAX_RADIUS, MAX_RADIUS / 2.0, 2)
|
||||
* 3.0
|
||||
+ close_fast(horizontal, MAX_RADIUS, MAX_RADIUS / 2.0, 2)
|
||||
* 3.0),
|
||||
),
|
||||
height: (z_range.end - z_range.start) as f32,
|
||||
})
|
||||
@ -868,8 +941,8 @@ fn write_column<R: Rng>(
|
||||
block_kind,
|
||||
Rgb::new(
|
||||
30,
|
||||
120 + (radial * 30.0) as u8,
|
||||
180 - (radial * 30.0) as u8,
|
||||
120 + (radial * 40.0) as u8,
|
||||
180 - (radial * 40.0) as u8,
|
||||
),
|
||||
));
|
||||
} else if head_dist < 1.0 {
|
||||
@ -949,14 +1022,28 @@ fn write_column<R: Rng>(
|
||||
}
|
||||
},
|
||||
CaveStructure::Flower(flower) => {
|
||||
let wposf = wpos.map(|e| e as f32);
|
||||
|
||||
let rpos = wposf - flower.pos.map(|e| e as f32);
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
let warp_freq = 1.0 / 16.0;
|
||||
let warp_amp = Vec3::new(8.0, 8.0, 8.0);
|
||||
let xy = wposf.xy();
|
||||
let xz = Vec2::new(wposf.x, wposf.z);
|
||||
let yz = Vec2::new(wposf.y, wposf.z);
|
||||
let wposf_warped = wposf.map(|e| e as f32)
|
||||
+ Vec3::new(
|
||||
FastNoise2d::new(seed).get(yz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xz * warp_freq),
|
||||
FastNoise2d::new(seed).get(xy * warp_freq),
|
||||
) * warp_amp
|
||||
* (wposf.z as f32 - flower.pos.z as f32)
|
||||
.mul(1.0 / flower.stalk)
|
||||
.sub(1.0)
|
||||
.min(0.0)
|
||||
.abs()
|
||||
.clamped(0.0, 1.0);
|
||||
let rpos = wposf_warped - flower.pos.map(|e| e as f32);
|
||||
|
||||
let stalk_radius = 2.5f32;
|
||||
let petal_radius = flower.petal_radius;
|
||||
let petal_thickness = 2.5;
|
||||
|
||||
let dist_sq = rpos.xy().magnitude_squared();
|
||||
if rpos.z < flower.stalk
|
||||
&& dist_sq
|
||||
@ -967,52 +1054,49 @@ fn write_column<R: Rng>(
|
||||
return Some(Block::new(BlockKind::Wood, Rgb::new(0, 108, 0)));
|
||||
}
|
||||
|
||||
let rpos = wposf - flower.pos.map(|e| e as f32) - Vec3::unit_z() * flower.stalk;
|
||||
let rpos = flower.rotation * (rpos - 0.5);
|
||||
let rpos = rpos - Vec3::unit_z() * flower.stalk;
|
||||
let dist_sq = rpos.xy().magnitude_squared();
|
||||
let petal_radius_sq = petal_radius.powi(2);
|
||||
let petal_radius_sq = flower.petal_radius.powi(2);
|
||||
if dist_sq < petal_radius_sq {
|
||||
let petal_height_at =
|
||||
(dist_sq / petal_radius_sq).powf(1.5) * flower.petal_height;
|
||||
(dist_sq / petal_radius_sq).powf(1.0) * flower.petal_height;
|
||||
if rpos.z > petal_height_at - 1.0
|
||||
&& rpos.z <= petal_height_at + petal_thickness
|
||||
{
|
||||
let dist_ratio = dist_sq / petal_radius_sq;
|
||||
let yellow = (60.0 * dist_ratio) as u8;
|
||||
if dist_ratio < 0.175 && rpos.z > petal_height_at {
|
||||
let near = (rpos.x.atan2(rpos.y)).rem_euclid(
|
||||
std::f32::consts::TAU / (flower.petals as f32 * 1.5),
|
||||
);
|
||||
let inset = close(near, 0.0, 0.475);
|
||||
let inset2 = close(near, 0.0, 0.3);
|
||||
if dist_ratio > inset {
|
||||
let near = rpos
|
||||
.x
|
||||
.atan2(rpos.y)
|
||||
.rem_euclid(std::f32::consts::TAU / flower.petals as f32);
|
||||
if dist_ratio < 0.175 {
|
||||
let red = close_fast(near, 0.0, 0.5, 1);
|
||||
let purple = close_fast(near, 0.0, 0.35, 1);
|
||||
if dist_ratio > red || rpos.z < petal_height_at {
|
||||
return Some(Block::new(
|
||||
BlockKind::Wood,
|
||||
BlockKind::ArtLeaves,
|
||||
Rgb::new(240, 80 - yellow, 80 - yellow),
|
||||
));
|
||||
} else if dist_ratio > inset2 {
|
||||
} else if dist_ratio > purple {
|
||||
return Some(Block::new(
|
||||
BlockKind::Wood,
|
||||
BlockKind::ArtLeaves,
|
||||
Rgb::new(200, 14, 132),
|
||||
));
|
||||
} else {
|
||||
return Some(Block::new(
|
||||
BlockKind::Wood,
|
||||
BlockKind::ArtLeaves,
|
||||
Rgb::new(249, 156, 218),
|
||||
));
|
||||
}
|
||||
} else if dist_ratio > 0.3 {
|
||||
let near = (rpos.x.atan2(rpos.y))
|
||||
.rem_euclid(std::f32::consts::TAU / flower.petals as f32);
|
||||
let inset = close(near, -1.0, 0.9).max(close(near, 1.0, 0.9));
|
||||
} else {
|
||||
let inset = close_fast(near, -1.0, 1.0, 2)
|
||||
.max(close_fast(near, 1.0, 1.0, 2));
|
||||
if dist_ratio < inset {
|
||||
return Some(Block::new(
|
||||
BlockKind::Wood,
|
||||
BlockKind::ArtLeaves,
|
||||
Rgb::new(240, 80 - yellow, 80 - yellow),
|
||||
));
|
||||
}
|
||||
} else {
|
||||
return Some(Block::new(BlockKind::Wood, Rgb::new(240, 50, 50)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1052,6 +1136,7 @@ fn write_column<R: Rng>(
|
||||
let rpos = wposf_warped - pos.map(|e| e as f32);
|
||||
let dist_sq = rpos.xy().magnitude_squared();
|
||||
if dist_sq < radius.powi(2) {
|
||||
// Moss
|
||||
if col.marble_mid
|
||||
> (std::f32::consts::PI * rpos.z / *height)
|
||||
.sin()
|
||||
@ -1069,36 +1154,8 @@ fn write_column<R: Rng>(
|
||||
None
|
||||
};
|
||||
|
||||
let ceiling_mold = |wpos: Vec3<f32>| {
|
||||
let wpos = wpos + wpos.xy().yx().with_z(0.0) * 0.2;
|
||||
let dims = Vec2::new(4.0, 32.0);
|
||||
let mold_posf = wpos + Vec2::unit_y() * (wpos.x / dims.x).floor() * 89.0 / dims;
|
||||
let mold_pos = mold_posf.map(|e| e.floor() as i32);
|
||||
let mut rng = RandomPerm::new(((mold_pos.x << 16) | mold_pos.y) as u32);
|
||||
|
||||
if !void_above && biome.mushroom > 0.9 && ceiling_cover > 0.0 && rng.gen_bool(0.05) {
|
||||
let mold_length = ((mold_posf.y.fract() - 0.5).abs() * 2.0 * dims.y)
|
||||
.mul(0.05)
|
||||
.powf(2.0)
|
||||
.min(16.0);
|
||||
let mold_z = z_range.end as f32 - mold_length;
|
||||
|
||||
if Vec2::new(mold_posf.x.fract() * 2.0 - 1.0, (mold_z - wpos.z) / 4.0)
|
||||
.magnitude_squared()
|
||||
< 1.0f32
|
||||
{
|
||||
Some(Block::new(BlockKind::GlowingRock, Rgb::new(10, 70, 148)))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
};
|
||||
|
||||
for z in bedrock..z_range.end {
|
||||
let wpos = wpos2d.with_z(z);
|
||||
let wposf = wpos.map(|e| e as f32);
|
||||
let mut try_spawn_entity = false;
|
||||
canvas.map_resource(wpos, |_block| {
|
||||
if z < z_range.start - 4 && !void_below {
|
||||
@ -1155,15 +1212,26 @@ fn write_column<R: Rng>(
|
||||
biome.icy,
|
||||
);
|
||||
Block::new(
|
||||
if rand.chance(wpos, (biome.mushroom * 0.01).max(biome.icy)) {
|
||||
if rand.chance(wpos, (biome.mushroom * 0.01).max(biome.icy * 0.1)) {
|
||||
BlockKind::GlowingWeakRock
|
||||
} else if rand.chance(wpos, biome.sandy) {
|
||||
BlockKind::Sand
|
||||
} else if rand.chance(wpos, biome.leafy) {
|
||||
BlockKind::ArtLeaves
|
||||
} else {
|
||||
BlockKind::WeakRock
|
||||
},
|
||||
stalactite.map(|e| e as u8),
|
||||
)
|
||||
} else if z < ceiling && z >= ceiling_drip {
|
||||
let color = if biome.mushroom > 0.9 {
|
||||
Rgb::new(10, 70, 148)
|
||||
} else if biome.icy > 0.9 {
|
||||
Rgb::new(120, 140, 255)
|
||||
} else {
|
||||
Rgb::new(80, 100, 150)
|
||||
};
|
||||
Block::new(BlockKind::GlowingRock, color)
|
||||
} else if z >= base && z < floor && !void_below && !sky_above {
|
||||
let (net_col, total) = [
|
||||
(
|
||||
@ -1266,8 +1334,11 @@ fn write_column<R: Rng>(
|
||||
} else if let Some(sprite) = (z == floor && !void_below && !sky_above)
|
||||
.then(|| {
|
||||
if col.marble_mid > 0.55
|
||||
&& biome.mushroom > 0.5
|
||||
&& rand.chance(wpos2d.with_z(1), biome.mushroom * 0.25 * col.marble_mid)
|
||||
&& biome.mushroom > 0.6
|
||||
&& rand.chance(
|
||||
wpos2d.with_z(1),
|
||||
biome.mushroom.powi(2) * 0.2 * col.marble_mid,
|
||||
)
|
||||
{
|
||||
[
|
||||
(SpriteKind::GlowMushroom, 0.5),
|
||||
@ -1283,7 +1354,10 @@ fn write_column<R: Rng>(
|
||||
.map(|s| s.0)
|
||||
} else if col.marble_mid > 0.6
|
||||
&& biome.leafy > 0.4
|
||||
&& rand.chance(wpos2d.with_z(15), biome.leafy * 0.3 * col.marble_mid)
|
||||
&& rand.chance(
|
||||
wpos2d.with_z(15),
|
||||
biome.leafy.powi(2) * 0.25 * col.marble_mid,
|
||||
)
|
||||
{
|
||||
let mixed = col.marble.add(col.marble_small.sub(0.5).mul(0.25));
|
||||
if (0.25..0.45).contains(&mixed) || (0.55..0.75).contains(&mixed) {
|
||||
@ -1371,9 +1445,11 @@ fn write_column<R: Rng>(
|
||||
.choose_weighted(rng, |(_, w)| *w)
|
||||
.ok()
|
||||
.map(|s| s.0)
|
||||
} else if rand.chance(wpos2d.with_z(23), biome.icy * 0.005) {
|
||||
} else if biome.icy > 0.5 && rand.chance(wpos2d.with_z(23), biome.icy * 0.005) {
|
||||
Some(SpriteKind::IceCrystal)
|
||||
} else if rand.chance(wpos2d.with_z(31), biome.icy * biome.mineral * 0.005) {
|
||||
} else if biome.icy > 0.5
|
||||
&& rand.chance(wpos2d.with_z(31), biome.icy * biome.mineral * 0.005)
|
||||
{
|
||||
Some(SpriteKind::GlowIceCrystal)
|
||||
} else if rand.chance(wpos2d.with_z(5), 0.0025) {
|
||||
[
|
||||
@ -1437,17 +1513,20 @@ fn write_column<R: Rng>(
|
||||
Block::air(sprite)
|
||||
} else if let Some(sprite) = (z == ceiling - 1 && !void_above)
|
||||
.then(|| {
|
||||
if rand.chance(wpos2d.with_z(3), biome.mushroom * 0.01) {
|
||||
if biome.mushroom > 0.5 && rand.chance(wpos2d.with_z(3), biome.mushroom * 0.01)
|
||||
{
|
||||
[(SpriteKind::MycelBlue, 0.75), (SpriteKind::Mold, 1.0)]
|
||||
.choose_weighted(rng, |(_, w)| *w)
|
||||
.ok()
|
||||
.map(|s| s.0)
|
||||
} else if rand.chance(wpos2d.with_z(4), biome.leafy * 0.015) {
|
||||
} else if biome.leafy > 0.4
|
||||
&& rand.chance(wpos2d.with_z(4), biome.leafy * 0.015)
|
||||
{
|
||||
[
|
||||
(SpriteKind::Liana, 1.0),
|
||||
(SpriteKind::CeilingLanternPlant, 1.5),
|
||||
(SpriteKind::CeilingLanternFlower, 1.25),
|
||||
(SpriteKind::CeilingJungleLeafyPlant, 1.0),
|
||||
(SpriteKind::Liana, 1.5),
|
||||
(SpriteKind::CeilingLanternPlant, 1.25),
|
||||
(SpriteKind::CeilingLanternFlower, 1.0),
|
||||
(SpriteKind::CeilingJungleLeafyPlant, 1.5),
|
||||
]
|
||||
.choose_weighted(rng, |(_, w)| *w)
|
||||
.ok()
|
||||
@ -1463,10 +1542,6 @@ fn write_column<R: Rng>(
|
||||
.flatten()
|
||||
{
|
||||
Block::air(sprite)
|
||||
} else if let Some(mold) =
|
||||
ceiling_mold(wposf).or_else(|| ceiling_mold(wposf.xy().yx().with_z(wposf.z)))
|
||||
{
|
||||
mold
|
||||
} else if let Some(structure_block) = get_structure(wpos, rng) {
|
||||
structure_block
|
||||
} else {
|
||||
@ -1519,11 +1594,13 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.batfox"),
|
||||
(biome.leafy.max(biome.barren) + 0.15) * 0.35,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.rocksnapper"),
|
||||
(biome.leafy.max(biome.barren) + 0.1) * 0.08,
|
||||
(biome
|
||||
.leafy
|
||||
.max(biome.barren)
|
||||
.max(biome.sandy)
|
||||
.max(biome.snowy)
|
||||
+ 0.3)
|
||||
* 0.35,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.cave_salamander"),
|
||||
@ -1544,7 +1621,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
||||
// Dusty biome
|
||||
(
|
||||
Some("common.entity.wild.aggressive.dodarock"),
|
||||
(biome.dusty.max(biome.barren) + 0.05) * 0.05,
|
||||
(biome.dusty.max(biome.barren).max(biome.snowy) + 0.05) * 0.05,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.cave_spider"),
|
||||
@ -1554,17 +1631,13 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
||||
Some("common.entity.wild.aggressive.cave_troll"),
|
||||
(biome.dusty + 0.1) * 0.05,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.antlion"),
|
||||
(biome.dusty.min(biome.depth) + 0.0) * 0.01,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.peaceful.rat"),
|
||||
(biome.dusty.max(biome.barren) + 0.15) * 0.3,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.peaceful.bat"),
|
||||
(biome.dusty.max(biome.barren) + 0.1) * 0.25,
|
||||
Some("common.entity.wild.aggressive.bat"),
|
||||
(biome.dusty.max(biome.sandy).max(biome.snowy) + 0.1) * 0.25,
|
||||
),
|
||||
// Icy biome
|
||||
(
|
||||
@ -1582,7 +1655,7 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
||||
// Lava biome
|
||||
(
|
||||
Some("common.entity.wild.aggressive.lavadrake"),
|
||||
(biome.fire + 0.0) * 0.15,
|
||||
(biome.fire + 0.0) * 0.5,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.peaceful.crawler_molten"),
|
||||
@ -1592,6 +1665,29 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
|
||||
Some("common.entity.wild.aggressive.red_oni"),
|
||||
(biome.fire + 0.0) * 0.05,
|
||||
),
|
||||
// Crystal biome
|
||||
(
|
||||
Some("common.entity.wild.aggressive.basilisk"),
|
||||
(biome.crystal + 0.1) * 0.1,
|
||||
),
|
||||
// Sandy biome
|
||||
(
|
||||
Some("common.entity.wild.aggressive.antlion"),
|
||||
(biome.sandy.max(biome.dusty) + 0.1) * 0.025,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.sandshark"),
|
||||
(biome.sandy + 0.1) * 0.025,
|
||||
),
|
||||
// Snowy biome
|
||||
(
|
||||
Some("common.entity.wild.aggressive.akhlut"),
|
||||
(biome.snowy.max(biome.icy) + 0.1) * 0.05,
|
||||
),
|
||||
(
|
||||
Some("common.entity.wild.aggressive.rocksnapper"),
|
||||
((biome.barren).max(biome.snowy) + 0.1) * 0.1,
|
||||
),
|
||||
// With depth
|
||||
(
|
||||
Some("common.entity.wild.aggressive.black_widow"),
|
||||
|
@ -465,9 +465,9 @@ impl World {
|
||||
layer::apply_caverns_to(&mut canvas, &mut dynamic_rng);
|
||||
}
|
||||
if index.features.caves {
|
||||
layer::apply_caves_to(&mut canvas, &mut dynamic_rng);
|
||||
}
|
||||
layer::apply_caves2_to(&mut canvas, &mut dynamic_rng);
|
||||
// layer::apply_caves_to(&mut canvas, &mut dynamic_rng);
|
||||
}
|
||||
if index.features.rocks {
|
||||
layer::apply_rocks_to(&mut canvas, &mut dynamic_rng);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user