Merge branch 'james/optional-armor-stats' into 'master'

Convert Armor Stats to Options

See merge request veloren/veloren!3054
This commit is contained in:
Samuel Keiffer 2021-12-12 00:25:35 +00:00
commit 182d5cf971
413 changed files with 1183 additions and 2576 deletions

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Assassin"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(2.0)),
),
)),
quality: Moderate,
@ -17,4 +12,4 @@ ItemDef(
Material(Leather),
SalvageInto(Leather),
],
)
)

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Assassin"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(15.0)),
),
)),
quality: Moderate,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Assassin"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(4.0)),
),
)),
quality: Moderate,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Assassin"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(6.0)),
),
)),
quality: Moderate,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Head("AssaMask0"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Moderate,

View File

@ -4,12 +4,8 @@ ItemDef(
kind: Armor((
kind: Pants("Assassin"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(10.0)),
poise_resilience: Some(Normal(1.0)),
),
)),
quality: Moderate,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("Assassin"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(8.0)),
),
)),
quality: Moderate,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Bonerattler"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(3.0)),
),
)),
quality: High,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Bonerattler"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(25.0)),
),
)),
quality: High,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Bonerattler"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(5.0)),
),
)),
quality: High,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Bonerattler"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(10.0)),
),
)),
quality: High,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Bonerattler"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(20.0)),
),
)),
quality: High,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("Bonerattler"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(15.0)),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Druid"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.034,
crit_power: 0.0,
stealth: 0.034,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Druid"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.034,
crit_power: 0.0,
stealth: 0.034,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Druid"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(0.0),
energy_max: 19.8,
energy_reward: 0.2,
crit_power: 0.0,
stealth: 0.2,
protection: Some(Normal(18.0)),
energy_max: Some(19.8),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Druid"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 6.6,
energy_reward: 0.067,
crit_power: 0.0,
stealth: 0.067,
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Druid"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 6.6,
energy_reward: 0.067,
crit_power: 0.0,
stealth: 0.067,
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.067),
stealth: Some(0.067),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Druid"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(0.0),
energy_max: 13.2,
energy_reward: 0.134,
crit_power: 0.0,
stealth: 0.134,
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Druid"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(0.0),
energy_max: 13.2,
energy_reward: 0.134,
crit_power: 0.0,
stealth: 0.134,
protection: Some(Normal(12.0)),
energy_max: Some(13.2),
energy_reward: Some(0.134),
stealth: Some(0.134),
),
)),
quality: High,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Linen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0.8,
energy_reward: 0.009,
crit_power: 0.0,
stealth: 0.009,
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Linen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0.8,
energy_reward: 0.009,
crit_power: 0.0,
stealth: 0.009,
protection: Some(Normal(1.0)),
energy_max: Some(0.8),
energy_reward: Some(0.009),
stealth: Some(0.009),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Linen"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.051,
crit_power: 0.0,
stealth: 0.051,
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.051),
stealth: Some(0.051),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Linen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 1.7,
energy_reward: 0.017,
crit_power: 0.0,
stealth: 0.017,
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Linen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 1.7,
energy_reward: 0.017,
crit_power: 0.0,
stealth: 0.017,
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Linen"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.034,
crit_power: 0.0,
stealth: 0.034,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Linen"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.034,
crit_power: 0.0,
stealth: 0.034,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.034),
stealth: Some(0.034),
),
)),
quality: Low,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Moonweave"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.0),
energy_max: 4.1,
energy_reward: 0.042,
crit_power: 0.0,
stealth: 0.042,
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Moonweave"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.0),
energy_max: 4.1,
energy_reward: 0.042,
crit_power: 0.0,
stealth: 0.042,
protection: Some(Normal(4.0)),
energy_max: Some(4.1),
energy_reward: Some(0.042),
stealth: Some(0.042),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Moonweave"),
stats: (
protection: Normal(23.0),
poise_resilience: Normal(0.0),
energy_max: 24.8,
energy_reward: 0.252,
crit_power: 0.0,
stealth: 0.252,
protection: Some(Normal(23.0)),
energy_max: Some(24.8),
energy_reward: Some(0.252),
stealth: Some(0.252),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Moonweave"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 8.3,
energy_reward: 0.084,
crit_power: 0.0,
stealth: 0.084,
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Moonweave"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(0.0),
energy_max: 8.3,
energy_reward: 0.084,
crit_power: 0.0,
stealth: 0.084,
protection: Some(Normal(8.0)),
energy_max: Some(8.3),
energy_reward: Some(0.084),
stealth: Some(0.084),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Moonweave"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(0.0),
energy_max: 16.5,
energy_reward: 0.168,
crit_power: 0.0,
stealth: 0.168,
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Moonweave"),
stats: (
protection: Normal(17.0),
poise_resilience: Normal(0.0),
energy_max: 16.5,
energy_reward: 0.168,
crit_power: 0.0,
stealth: 0.168,
protection: Some(Normal(17.0)),
energy_max: Some(16.5),
energy_reward: Some(0.168),
stealth: Some(0.168),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Silken"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 2.5,
energy_reward: 0.025,
crit_power: 0.0,
stealth: 0.025,
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Silken"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 2.5,
energy_reward: 0.025,
crit_power: 0.0,
stealth: 0.025,
protection: Some(Normal(2.0)),
energy_max: Some(2.5),
energy_reward: Some(0.025),
stealth: Some(0.025),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Silken"),
stats: (
protection: Normal(14.0),
poise_resilience: Normal(0.0),
energy_max: 14.9,
energy_reward: 0.15,
crit_power: 0.0,
stealth: 0.15,
protection: Some(Normal(14.0)),
energy_max: Some(14.9),
energy_reward: Some(0.15),
stealth: Some(0.15),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Silken"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.05,
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Silken"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.05,
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Silken"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(0.0),
energy_max: 9.9,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.1,
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Silken"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(0.0),
energy_max: 9.9,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.1,
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Moderate,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Sunsilk"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.05,
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Sunsilk"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 5.0,
energy_reward: 0.05,
crit_power: 0.0,
stealth: 0.05,
protection: Some(Normal(5.0)),
energy_max: Some(5.0),
energy_reward: Some(0.05),
stealth: Some(0.05),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Sunsilk"),
stats: (
protection: Normal(27.0),
poise_resilience: Normal(0.0),
energy_max: 30.0,
energy_reward: 0.3,
crit_power: 0.0,
stealth: 0.3,
protection: Some(Normal(27.0)),
energy_max: Some(30.0),
energy_reward: Some(0.3),
stealth: Some(0.3),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Sunsilk"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(0.0),
energy_max: 10.0,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.1,
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Sunsilk"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(0.0),
energy_max: 10.0,
energy_reward: 0.1,
crit_power: 0.0,
stealth: 0.1,
protection: Some(Normal(9.0)),
energy_max: Some(10.0),
energy_reward: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Sunsilk"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(0.0),
energy_max: 20.0,
energy_reward: 0.2,
crit_power: 0.0,
stealth: 0.2,
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Sunsilk"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(0.0),
energy_max: 20.0,
energy_reward: 0.2,
crit_power: 0.0,
stealth: 0.2,
protection: Some(Normal(18.0)),
energy_max: Some(20.0),
energy_reward: Some(0.2),
stealth: Some(0.2),
),
)),
quality: Legendary,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Back("Woolen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 1.7,
energy_reward: 0.017,
crit_power: 0.0,
stealth: 0.017,
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Belt("Woolen"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 1.7,
energy_reward: 0.017,
crit_power: 0.0,
stealth: 0.017,
protection: Some(Normal(2.0)),
energy_max: Some(1.7),
energy_reward: Some(0.017),
stealth: Some(0.017),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Chest("Woolen"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(0.0),
energy_max: 9.9,
energy_reward: 0.099,
crit_power: 0.0,
stealth: 0.099,
protection: Some(Normal(9.0)),
energy_max: Some(9.9),
energy_reward: Some(0.099),
stealth: Some(0.099),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Foot("Woolen"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.033,
crit_power: 0.0,
stealth: 0.033,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Hand("Woolen"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 3.3,
energy_reward: 0.033,
crit_power: 0.0,
stealth: 0.033,
protection: Some(Normal(3.0)),
energy_max: Some(3.3),
energy_reward: Some(0.033),
stealth: Some(0.033),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Pants("Woolen"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 6.6,
energy_reward: 0.066,
crit_power: 0.0,
stealth: 0.066,
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
)),
quality: Common,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Shoulder("Woolen"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 6.6,
energy_reward: 0.066,
crit_power: 0.0,
stealth: 0.066,
protection: Some(Normal(6.0)),
energy_max: Some(6.6),
energy_reward: Some(0.066),
stealth: Some(0.066),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("ClothBlue"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("ClothBlue"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Foot("ClothBlue"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Hand("ClothBlue"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("ClothBlue"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("ClothBlue0"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("ClothBlue1"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("ClothGreen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("ClothGreen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Foot("ClothGreen"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Hand("ClothGreen"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("ClothGreen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("ClothGreen"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("ClothPurple"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("ClothPurple"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Foot("ClothPurple"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,6 @@ ItemDef(
kind: Armor((
kind: Hand("ClothPurple"),
stats: (
protection: Normal(0.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("ClothPurple"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("ClothPurple"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(1.0)),
),
)),
quality: Common,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Head("Cultist"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
energy_max: 2.0,
energy_reward: 0.025,
crit_power: 0.01,
stealth: 0.04,
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.01),
stealth: Some(0.04),
),
)),
quality: Epic,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Belt("Cultist"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
energy_max: 2.0,
energy_reward: 0.025,
crit_power: 0.02,
stealth: 0.02,
protection: Some(Normal(8.0)),
poise_resilience: Some(Normal(1.0)),
energy_max: Some(2.0),
energy_reward: Some(0.025),
crit_power: Some(0.02),
stealth: Some(0.02),
),
)),
quality: Epic,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Chest("Cultist"),
stats: (
protection: Normal(44.0),
poise_resilience: Normal(5.0),
energy_max: 13.5,
energy_reward: 0.135,
crit_power: 0.125,
stealth: 0.125,
protection: Some(Normal(44.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(13.5),
energy_reward: Some(0.135),
crit_power: Some(0.125),
stealth: Some(0.125),
),
)),
quality: Epic,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Foot("Cultist"),
stats: (
protection: Normal(16.0),
poise_resilience: Normal(2.0),
energy_max: 4.5,
energy_reward: 0.045,
crit_power: 0.04,
stealth: 0.04,
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Epic,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Hand("Cultist"),
stats: (
protection: Normal(16.0),
poise_resilience: Normal(2.0),
energy_max: 4.5,
energy_reward: 0.045,
crit_power: 0.04,
stealth: 0.04,
protection: Some(Normal(16.0)),
poise_resilience: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.045),
crit_power: Some(0.04),
stealth: Some(0.04),
),
)),
quality: Epic,

View File

@ -4,12 +4,10 @@ ItemDef(
kind: Armor((
kind: Neck("Cultist"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(0.0),
energy_max: 4.5,
energy_reward: 0.05,
crit_power: 0.03,
stealth: 0.0,
protection: Some(Normal(2.0)),
energy_max: Some(4.5),
energy_reward: Some(0.05),
crit_power: Some(0.03),
),
)),
quality: Epic,

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Pants("Cultist"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(4.0),
energy_max: 9.0,
energy_reward: 0.1,
crit_power: 0.08,
stealth: 0.08,
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(4.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Epic,

View File

@ -4,14 +4,12 @@ ItemDef(
kind: Armor((
kind: Ring("Cultist"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(0.0),
energy_max: 5,
energy_reward: 0.025,
crit_power: 0.02,
stealth: 0.0,
protection: Some(Normal(1.0)),
energy_max: Some(5),
energy_reward: Some(0.025),
crit_power: Some(0.02),
),
)),
quality: Epic,
tags: [],
)
)

View File

@ -4,12 +4,12 @@ ItemDef(
kind: Armor((
kind: Shoulder("Cultist"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(5.0),
energy_max: 9.0,
energy_reward: 0.1,
crit_power: 0.08,
stealth: 0.08,
protection: Some(Normal(30.0)),
poise_resilience: Some(Normal(5.0)),
energy_max: Some(9.0),
energy_reward: Some(0.1),
crit_power: Some(0.08),
stealth: Some(0.08),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Back("Ferocious"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(3.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Belt("Ferocious"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(6.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Chest("Ferocious"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(30.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Foot("Ferocious"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(6.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Hand("Ferocious"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(12.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Pants("Ferocious"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(24.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,7 @@ ItemDef(
kind: Armor((
kind: Shoulder("Ferocious"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.0,
stealth: 0.0,
protection: Some(Normal(18.0)),
),
)),
quality: Epic,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Back("Carapace"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.067,
stealth: 0.067,
protection: Some(Normal(5.0)),
crit_power: Some(0.067),
stealth: Some(0.067),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Belt("Carapace"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.067,
stealth: 0.067,
protection: Some(Normal(5.0)),
crit_power: Some(0.067),
stealth: Some(0.067),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Chest("Carapace"),
stats: (
protection: Normal(29.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.399,
stealth: 0.399,
protection: Some(Normal(29.0)),
crit_power: Some(0.399),
stealth: Some(0.399),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Foot("Carapace"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.133,
stealth: 0.133,
protection: Some(Normal(10.0)),
crit_power: Some(0.133),
stealth: Some(0.133),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Hand("Carapace"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.133,
stealth: 0.133,
protection: Some(Normal(10.0)),
crit_power: Some(0.133),
stealth: Some(0.133),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Pants("Carapace"),
stats: (
protection: Normal(19.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.266,
stealth: 0.266,
protection: Some(Normal(19.0)),
crit_power: Some(0.266),
stealth: Some(0.266),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Shoulder("Carapace"),
stats: (
protection: Normal(19.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.266,
stealth: 0.266,
protection: Some(Normal(19.0)),
crit_power: Some(0.266),
stealth: Some(0.266),
),
)),
quality: High,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Back("Dragonscale"),
stats: (
protection: Normal(7.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.1,
stealth: 0.1,
protection: Some(Normal(7.0)),
crit_power: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Legendary,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Belt("Dragonscale"),
stats: (
protection: Normal(7.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.1,
stealth: 0.1,
protection: Some(Normal(7.0)),
crit_power: Some(0.1),
stealth: Some(0.1),
),
)),
quality: Legendary,

View File

@ -4,12 +4,9 @@ ItemDef(
kind: Armor((
kind: Chest("Dragonscale"),
stats: (
protection: Normal(42.0),
poise_resilience: Normal(0.0),
energy_max: 0,
energy_reward: 0.0,
crit_power: 0.6,
stealth: 0.6,
protection: Some(Normal(42.0)),
crit_power: Some(0.6),
stealth: Some(0.6),
),
)),
quality: Legendary,

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