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Merge branch 'james/optional-armor-stats' into 'master'
Convert Armor Stats to Options See merge request veloren/veloren!3054
This commit is contained in:
commit
182d5cf971
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
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||||
kind: Belt("Assassin"),
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stats: (
|
||||
protection: Normal(2.0),
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||||
poise_resilience: Normal(0.0),
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||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
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protection: Some(Normal(2.0)),
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),
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)),
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quality: Moderate,
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@ -17,4 +12,4 @@ ItemDef(
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Material(Leather),
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SalvageInto(Leather),
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],
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)
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)
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|
@ -4,12 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Chest("Assassin"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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||||
crit_power: 0.0,
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||||
stealth: 0.0,
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protection: Some(Normal(15.0)),
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),
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)),
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quality: Moderate,
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|
@ -4,12 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Foot("Assassin"),
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stats: (
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protection: Normal(4.0),
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poise_resilience: Normal(0.0),
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||||
energy_max: 0,
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energy_reward: 0.0,
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||||
crit_power: 0.0,
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||||
stealth: 0.0,
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protection: Some(Normal(4.0)),
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||||
),
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)),
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quality: Moderate,
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|
@ -4,12 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Hand("Assassin"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(0.0),
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||||
energy_max: 0,
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||||
energy_reward: 0.0,
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||||
crit_power: 0.0,
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||||
stealth: 0.0,
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||||
protection: Some(Normal(6.0)),
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),
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)),
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quality: Moderate,
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|
@ -4,12 +4,6 @@ ItemDef(
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kind: Armor((
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kind: Head("AssaMask0"),
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stats: (
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protection: Normal(0.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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||||
energy_reward: 0.0,
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||||
crit_power: 0.0,
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||||
stealth: 0.0,
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||||
),
|
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)),
|
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quality: Moderate,
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||||
|
@ -4,12 +4,8 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Assassin"),
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stats: (
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||||
protection: Normal(10.0),
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poise_resilience: Normal(1.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Some(Normal(10.0)),
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poise_resilience: Some(Normal(1.0)),
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),
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)),
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quality: Moderate,
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||||
|
@ -4,12 +4,7 @@ ItemDef(
|
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kind: Armor((
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kind: Shoulder("Assassin"),
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stats: (
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protection: Normal(8.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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||||
crit_power: 0.0,
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stealth: 0.0,
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protection: Some(Normal(8.0)),
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||||
),
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)),
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quality: Moderate,
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|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Bonerattler"),
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||||
stats: (
|
||||
protection: Normal(3.0),
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poise_resilience: Normal(0.0),
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||||
energy_max: 0,
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energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
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protection: Some(Normal(3.0)),
|
||||
),
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)),
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quality: High,
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|
@ -4,12 +4,7 @@ ItemDef(
|
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kind: Armor((
|
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kind: Chest("Bonerattler"),
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||||
stats: (
|
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protection: Normal(25.0),
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||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
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||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
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||||
protection: Some(Normal(25.0)),
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),
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)),
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quality: High,
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|
@ -4,12 +4,7 @@ ItemDef(
|
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kind: Armor((
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kind: Foot("Bonerattler"),
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stats: (
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protection: Normal(5.0),
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poise_resilience: Normal(0.0),
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||||
energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
|
||||
stealth: 0.0,
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protection: Some(Normal(5.0)),
|
||||
),
|
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)),
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quality: High,
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|
@ -4,12 +4,7 @@ ItemDef(
|
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kind: Armor((
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kind: Hand("Bonerattler"),
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stats: (
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protection: Normal(10.0),
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||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
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||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
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||||
protection: Some(Normal(10.0)),
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||||
),
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)),
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||||
quality: High,
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|
@ -4,12 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Pants("Bonerattler"),
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stats: (
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protection: Normal(20.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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||||
crit_power: 0.0,
|
||||
stealth: 0.0,
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protection: Some(Normal(20.0)),
|
||||
),
|
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)),
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quality: High,
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|
@ -4,12 +4,7 @@ ItemDef(
|
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kind: Armor((
|
||||
kind: Shoulder("Bonerattler"),
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stats: (
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protection: Normal(15.0),
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poise_resilience: Normal(0.0),
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||||
energy_max: 0,
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||||
energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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protection: Some(Normal(15.0)),
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||||
),
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)),
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quality: High,
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|
@ -4,12 +4,10 @@ ItemDef(
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kind: Armor((
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kind: Back("Druid"),
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stats: (
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protection: Normal(3.0),
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poise_resilience: Normal(0.0),
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energy_max: 3.3,
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energy_reward: 0.034,
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crit_power: 0.0,
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stealth: 0.034,
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protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
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energy_reward: Some(0.034),
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stealth: Some(0.034),
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),
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)),
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quality: High,
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|
@ -4,12 +4,10 @@ ItemDef(
|
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kind: Armor((
|
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kind: Belt("Druid"),
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stats: (
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protection: Normal(3.0),
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poise_resilience: Normal(0.0),
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energy_max: 3.3,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.034,
|
||||
protection: Some(Normal(3.0)),
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energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
)),
|
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quality: High,
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||||
|
@ -4,12 +4,10 @@ ItemDef(
|
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kind: Armor((
|
||||
kind: Chest("Druid"),
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stats: (
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protection: Normal(18.0),
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poise_resilience: Normal(0.0),
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energy_max: 19.8,
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energy_reward: 0.2,
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crit_power: 0.0,
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stealth: 0.2,
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protection: Some(Normal(18.0)),
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energy_max: Some(19.8),
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energy_reward: Some(0.2),
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stealth: Some(0.2),
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),
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)),
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quality: High,
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|
@ -4,12 +4,10 @@ ItemDef(
|
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kind: Armor((
|
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kind: Foot("Druid"),
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stats: (
|
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protection: Normal(6.0),
|
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poise_resilience: Normal(0.0),
|
||||
energy_max: 6.6,
|
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energy_reward: 0.067,
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crit_power: 0.0,
|
||||
stealth: 0.067,
|
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protection: Some(Normal(6.0)),
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energy_max: Some(6.6),
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energy_reward: Some(0.067),
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stealth: Some(0.067),
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),
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)),
|
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quality: High,
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|
@ -4,12 +4,10 @@ ItemDef(
|
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kind: Armor((
|
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kind: Hand("Druid"),
|
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stats: (
|
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protection: Normal(6.0),
|
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poise_resilience: Normal(0.0),
|
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energy_max: 6.6,
|
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energy_reward: 0.067,
|
||||
crit_power: 0.0,
|
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stealth: 0.067,
|
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protection: Some(Normal(6.0)),
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energy_max: Some(6.6),
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energy_reward: Some(0.067),
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stealth: Some(0.067),
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),
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)),
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quality: High,
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|
@ -4,12 +4,10 @@ ItemDef(
|
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kind: Armor((
|
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kind: Pants("Druid"),
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stats: (
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protection: Normal(12.0),
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poise_resilience: Normal(0.0),
|
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energy_max: 13.2,
|
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energy_reward: 0.134,
|
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crit_power: 0.0,
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stealth: 0.134,
|
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protection: Some(Normal(12.0)),
|
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energy_max: Some(13.2),
|
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energy_reward: Some(0.134),
|
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stealth: Some(0.134),
|
||||
),
|
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)),
|
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quality: High,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Druid"),
|
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stats: (
|
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protection: Normal(12.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 13.2,
|
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energy_reward: 0.134,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.134,
|
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protection: Some(Normal(12.0)),
|
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energy_max: Some(13.2),
|
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energy_reward: Some(0.134),
|
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stealth: Some(0.134),
|
||||
),
|
||||
)),
|
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quality: High,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Linen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0.8,
|
||||
energy_reward: 0.009,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.009,
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.009),
|
||||
stealth: Some(0.009),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Linen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0.8,
|
||||
energy_reward: 0.009,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.009,
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.009),
|
||||
stealth: Some(0.009),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Linen"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5.0,
|
||||
energy_reward: 0.051,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.051,
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.051),
|
||||
stealth: Some(0.051),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Linen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 1.7,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.017,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Linen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 1.7,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.017,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Linen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 3.3,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.034,
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Linen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 3.3,
|
||||
energy_reward: 0.034,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.034,
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 4.1,
|
||||
energy_reward: 0.042,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.042,
|
||||
protection: Some(Normal(4.0)),
|
||||
energy_max: Some(4.1),
|
||||
energy_reward: Some(0.042),
|
||||
stealth: Some(0.042),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 4.1,
|
||||
energy_reward: 0.042,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.042,
|
||||
protection: Some(Normal(4.0)),
|
||||
energy_max: Some(4.1),
|
||||
energy_reward: Some(0.042),
|
||||
stealth: Some(0.042),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(23.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 24.8,
|
||||
energy_reward: 0.252,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.252,
|
||||
protection: Some(Normal(23.0)),
|
||||
energy_max: Some(24.8),
|
||||
energy_reward: Some(0.252),
|
||||
stealth: Some(0.252),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 8.3,
|
||||
energy_reward: 0.084,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.084,
|
||||
protection: Some(Normal(8.0)),
|
||||
energy_max: Some(8.3),
|
||||
energy_reward: Some(0.084),
|
||||
stealth: Some(0.084),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 8.3,
|
||||
energy_reward: 0.084,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.084,
|
||||
protection: Some(Normal(8.0)),
|
||||
energy_max: Some(8.3),
|
||||
energy_reward: Some(0.084),
|
||||
stealth: Some(0.084),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(17.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 16.5,
|
||||
energy_reward: 0.168,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.168,
|
||||
protection: Some(Normal(17.0)),
|
||||
energy_max: Some(16.5),
|
||||
energy_reward: Some(0.168),
|
||||
stealth: Some(0.168),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Moonweave"),
|
||||
stats: (
|
||||
protection: Normal(17.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 16.5,
|
||||
energy_reward: 0.168,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.168,
|
||||
protection: Some(Normal(17.0)),
|
||||
energy_max: Some(16.5),
|
||||
energy_reward: Some(0.168),
|
||||
stealth: Some(0.168),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Silken"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 2.5,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.025,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(2.5),
|
||||
energy_reward: Some(0.025),
|
||||
stealth: Some(0.025),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Silken"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 2.5,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.025,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(2.5),
|
||||
energy_reward: Some(0.025),
|
||||
stealth: Some(0.025),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Silken"),
|
||||
stats: (
|
||||
protection: Normal(14.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 14.9,
|
||||
energy_reward: 0.15,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.15,
|
||||
protection: Some(Normal(14.0)),
|
||||
energy_max: Some(14.9),
|
||||
energy_reward: Some(0.15),
|
||||
stealth: Some(0.15),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Silken"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5.0,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.05,
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Silken"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5.0,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.05,
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Silken"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 9.9,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Silken"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 9.9,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5.0,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.05,
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5.0,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.05,
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(27.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 30.0,
|
||||
energy_reward: 0.3,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.3,
|
||||
protection: Some(Normal(27.0)),
|
||||
energy_max: Some(30.0),
|
||||
energy_reward: Some(0.3),
|
||||
stealth: Some(0.3),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 10.0,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 10.0,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 20.0,
|
||||
energy_reward: 0.2,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.2,
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
energy_reward: Some(0.2),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Sunsilk"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 20.0,
|
||||
energy_reward: 0.2,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.2,
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
energy_reward: Some(0.2),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 1.7,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.017,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 1.7,
|
||||
energy_reward: 0.017,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.017,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(9.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 9.9,
|
||||
energy_reward: 0.099,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.099,
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.099),
|
||||
stealth: Some(0.099),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 3.3,
|
||||
energy_reward: 0.033,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.033,
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.033),
|
||||
stealth: Some(0.033),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 3.3,
|
||||
energy_reward: 0.033,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.033,
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.033),
|
||||
stealth: Some(0.033),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 6.6,
|
||||
energy_reward: 0.066,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.066,
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.066),
|
||||
stealth: Some(0.066),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Woolen"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 6.6,
|
||||
energy_reward: 0.066,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.066,
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.066),
|
||||
stealth: Some(0.066),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("ClothBlue"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothBlue1"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothGreen"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,6 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("ClothPurple"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Head("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 2.0,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.01,
|
||||
stealth: 0.04,
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.01),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
energy_max: 2.0,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.02,
|
||||
stealth: 0.02,
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
stealth: Some(0.02),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(44.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
energy_max: 13.5,
|
||||
energy_reward: 0.135,
|
||||
crit_power: 0.125,
|
||||
stealth: 0.125,
|
||||
protection: Some(Normal(44.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
stealth: Some(0.125),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(16.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
energy_max: 4.5,
|
||||
energy_reward: 0.045,
|
||||
crit_power: 0.04,
|
||||
stealth: 0.04,
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(16.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
energy_max: 4.5,
|
||||
energy_reward: 0.045,
|
||||
crit_power: 0.04,
|
||||
stealth: 0.04,
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,10 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Neck("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 4.5,
|
||||
energy_reward: 0.05,
|
||||
crit_power: 0.03,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.05),
|
||||
crit_power: Some(0.03),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
energy_max: 9.0,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.08,
|
||||
stealth: 0.08,
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,14 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Ring("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 5,
|
||||
energy_reward: 0.025,
|
||||
crit_power: 0.02,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(5),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [],
|
||||
)
|
||||
)
|
||||
|
@ -4,12 +4,12 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
energy_max: 9.0,
|
||||
energy_reward: 0.1,
|
||||
crit_power: 0.08,
|
||||
stealth: 0.08,
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(3.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(6.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(30.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(6.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(12.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(24.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(24.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,7 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Ferocious"),
|
||||
stats: (
|
||||
protection: Normal(18.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.0,
|
||||
stealth: 0.0,
|
||||
protection: Some(Normal(18.0)),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.067,
|
||||
stealth: 0.067,
|
||||
protection: Some(Normal(5.0)),
|
||||
crit_power: Some(0.067),
|
||||
stealth: Some(0.067),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(5.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.067,
|
||||
stealth: 0.067,
|
||||
protection: Some(Normal(5.0)),
|
||||
crit_power: Some(0.067),
|
||||
stealth: Some(0.067),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(29.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.399,
|
||||
stealth: 0.399,
|
||||
protection: Some(Normal(29.0)),
|
||||
crit_power: Some(0.399),
|
||||
stealth: Some(0.399),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Foot("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.133,
|
||||
stealth: 0.133,
|
||||
protection: Some(Normal(10.0)),
|
||||
crit_power: Some(0.133),
|
||||
stealth: Some(0.133),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Hand("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.133,
|
||||
stealth: 0.133,
|
||||
protection: Some(Normal(10.0)),
|
||||
crit_power: Some(0.133),
|
||||
stealth: Some(0.133),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Pants("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(19.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.266,
|
||||
stealth: 0.266,
|
||||
protection: Some(Normal(19.0)),
|
||||
crit_power: Some(0.266),
|
||||
stealth: Some(0.266),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Shoulder("Carapace"),
|
||||
stats: (
|
||||
protection: Normal(19.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.266,
|
||||
stealth: 0.266,
|
||||
protection: Some(Normal(19.0)),
|
||||
crit_power: Some(0.266),
|
||||
stealth: Some(0.266),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Back("Dragonscale"),
|
||||
stats: (
|
||||
protection: Normal(7.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.1,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(7.0)),
|
||||
crit_power: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Belt("Dragonscale"),
|
||||
stats: (
|
||||
protection: Normal(7.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.1,
|
||||
stealth: 0.1,
|
||||
protection: Some(Normal(7.0)),
|
||||
crit_power: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
@ -4,12 +4,9 @@ ItemDef(
|
||||
kind: Armor((
|
||||
kind: Chest("Dragonscale"),
|
||||
stats: (
|
||||
protection: Normal(42.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
energy_max: 0,
|
||||
energy_reward: 0.0,
|
||||
crit_power: 0.6,
|
||||
stealth: 0.6,
|
||||
protection: Some(Normal(42.0)),
|
||||
crit_power: Some(0.6),
|
||||
stealth: Some(0.6),
|
||||
),
|
||||
)),
|
||||
quality: Legendary,
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user