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Merge branch 'imbris/dynlib-overwrite-fix' into 'master'
Don't overwrite loaded dynlib See merge request veloren/veloren!4135
This commit is contained in:
commit
185ccea579
@ -29,7 +29,10 @@ pub struct LoadedLib {
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/// Loaded library.
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pub lib: Library,
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/// Path to the library.
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pub lib_path: PathBuf,
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lib_path: PathBuf,
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/// Reload count, used for naming new library (loader will reuse old library
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/// if it has the same name).
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reload_count: u64,
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}
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impl LoadedLib {
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@ -38,6 +41,8 @@ impl LoadedLib {
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/// This is necessary because the very first time you use hot reloading you
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/// wont have the library, so you can't load it until you have compiled it!
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fn compile_load(dyn_package: &str) -> Self {
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let reload_count = 0; // This is the first time loading.
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#[cfg(target_os = "macos")]
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error!("The hot reloading feature does not work on macos.");
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@ -48,9 +53,13 @@ impl LoadedLib {
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info!("{} compile succeeded.", dyn_package);
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}
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copy(&LoadedLib::determine_path(dyn_package), dyn_package);
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copy(
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&LoadedLib::determine_path(dyn_package, reload_count),
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dyn_package,
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reload_count,
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);
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Self::load(dyn_package)
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Self::load(dyn_package, reload_count)
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}
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/// Load a library from disk.
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@ -58,8 +67,8 @@ impl LoadedLib {
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/// Currently this is pretty fragile, it gets the path of where it thinks
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/// the dynamic library should be and tries to load it. It will panic if it
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/// is missing.
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fn load(dyn_package: &str) -> Self {
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let lib_path = LoadedLib::determine_path(dyn_package);
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fn load(dyn_package: &str, reload_count: u64) -> Self {
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let lib_path = LoadedLib::determine_path(dyn_package, reload_count);
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// Try to load the library.
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let lib = match unsafe { Library::new(lib_path.clone()) } {
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@ -71,12 +80,16 @@ impl LoadedLib {
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),
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};
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Self { lib, lib_path }
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Self {
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lib,
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lib_path,
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reload_count,
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}
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}
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/// Determine the path to the dynamic library based on the path of the
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/// current executable.
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fn determine_path(dyn_package: &str) -> PathBuf {
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fn determine_path(dyn_package: &str, reload_count: u64) -> PathBuf {
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let current_exe = env::current_exe();
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// If we got the current_exe, we need to go up a level and then down
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@ -109,7 +122,7 @@ impl LoadedLib {
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// Determine the platform specific path and push it onto our already
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// established target/debug dir.
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lib_path.push(active_file(dyn_package));
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lib_path.push(active_file(dyn_package, reload_count));
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lib_path
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}
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@ -174,18 +187,29 @@ pub fn init(
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lib_storage
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}
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fn compiled_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, false) }
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fn compiled_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, None) }
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fn active_file(dyn_package: &str) -> String { dyn_lib_file(dyn_package, true) }
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fn active_file(dyn_package: &str, reload_count: u64) -> String {
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dyn_lib_file(dyn_package, Some(reload_count))
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}
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fn dyn_lib_file(dyn_package: &str, active: bool) -> String {
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format!(
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"{}{}{}{}",
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DLL_PREFIX,
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dyn_package.replace('-', "_"),
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if active { "_active" } else { "" },
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DLL_SUFFIX
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)
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fn dyn_lib_file(dyn_package: &str, active: Option<u64>) -> String {
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if let Some(count) = active {
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format!(
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"{}{}_active{}{}",
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DLL_PREFIX,
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dyn_package.replace('-', "_"),
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count,
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DLL_SUFFIX
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)
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} else {
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format!(
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"{}{}{}",
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DLL_PREFIX,
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dyn_package.replace('-', "_"),
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DLL_SUFFIX
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)
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}
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}
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/// Event function to hotreload the dynamic library
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@ -221,10 +245,11 @@ fn hotreload(dyn_package: &str, loaded_lib: &Mutex<Option<LoadedLib>>) {
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// Close lib.
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let loaded_lib = lock.take().unwrap();
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loaded_lib.lib.close().unwrap();
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copy(&loaded_lib.lib_path, dyn_package);
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let new_count = loaded_lib.reload_count + 1;
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copy(&loaded_lib.lib_path, dyn_package, new_count);
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// Open new lib.
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*lock = Some(LoadedLib::load(dyn_package));
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*lock = Some(LoadedLib::load(dyn_package, new_count));
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info!("Updated {}.", dyn_package);
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}
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@ -256,14 +281,22 @@ fn compile(dyn_package: &str) -> bool {
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///
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/// We do this for all OS's although it is only strictly necessary for windows.
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/// The reason we do this is to make the code easier to understand and debug.
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fn copy(lib_path: &Path, dyn_package: &str) {
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fn copy(lib_path: &Path, dyn_package: &str, reload_count: u64) {
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// Use the platform specific names.
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let lib_compiled_path = lib_path.with_file_name(compiled_file(dyn_package));
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let lib_output_path = lib_path.with_file_name(active_file(dyn_package));
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let lib_output_path = lib_path.with_file_name(active_file(dyn_package, reload_count));
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let old_lib_output_path = reload_count
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.checked_sub(1)
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.map(|old_count| lib_path.with_file_name(active_file(dyn_package, old_count)));
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// Get the path to where the lib was compiled to.
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debug!(?lib_compiled_path, ?lib_output_path, "Moving.");
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// delete old file
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if let Some(old) = old_lib_output_path {
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std::fs::remove_file(old).expect("Failed to delete old library");
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}
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// Copy the library file from where it is output, to where we are going to
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// load it from i.e. lib_path.
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std::fs::copy(&lib_compiled_path, &lib_output_path).unwrap_or_else(|err| {
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